
June 7th, 1995. 1:15 AM. You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 18.5Kreviews | 77% | — | $2.7M |
| $14.99 | 29.9Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As players delve into its intensely personal story, Gone Home's masterful use of environmental cues and nuances creates a powerful emotional bond. Carefully positioned items and a classic mid-1990s atmosphere add to the immersion experience, enabling relaxed exploration without any pressure. However, because involvement is restricted to wandering and inspecting, people looking for action or typical gaming may find it passive. Additionally, the targeted themes may not be relatable to everyone, which could lessen the emotional impact, and the pacing may seem slow to those who need more guidance. Overall, even while many people enjoy its simplicity, some might prefer more intricate gameplay and a more detailed story.
Gone Home aposta quase totalmente na narrativa, e seu maior acerto está na forma como a história é construída. Explorar a casa e ir juntando as peças aos poucos, por meio de objetos, anotações e detalhes do ambiente, funciona muito bem. No começo, o jogo cria uma tensão e uma expectativa maiores, mas a história acaba seguindo por um caminho bem mais contido, o que pode dar a sensação de que essa construção inicial não é totalmente aproveitada. Ainda assim, a narrativa é interessante, embora alguns plots secundários pareçam pouco explorados. A ambientação é um dos pontos mais fortes. A casa transmite uma sensação constante de presença, como se tivesse sido habitada até pouco tempo atrás. O cuidado com os detalhes, os sons ambientes e a grande quantidade de objetos interativos ajudam muito na imersão e fazem com que cada cômodo conte parte da história de forma natural. O ritmo funciona bem para quem gosta do gênero. A experiência é envolvente do início ao fim e não se estende além do necessário, cumprindo exatamente o que se propõe. No geral, é um jogo bem executado dentro da sua ideia central: não é uma experiência arrebatadora, mas entrega uma narrativa consistente, bem construída e que vale a pena para quem aprecia jogos focados em exploração e história. [b]Nota: 6/10[/b]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 3.2K | 86% | $24.99 | |
| $2.7M | 4.9K | 75% | $19.99 | |
| $2.7M | 6.6K | 89% | $14.99 | |
| $2.7M | 2.3K | 94% | $29.99 | |
| $2.7M | 6.9K | 97% | $11.99 | |
| $2.7M | 4.2K | 73% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.6K | 38 | 82% | $24.99 | |
| — | 1.1K | 62% | $2.99 | |
| $1.5M | 6.9K | 68% | $17.99 | |
| $205.2K | 4.8K | 86% | $2.99 | |
| $104.5K | 556 | 100% | $9.99 | |
| $1.4K | 11 | 100% | $5.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.75/day in the week to Aug 3 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $2.99−80% |
| 1.1Kratings |
| 62% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
????????????????? 0/10 Mierdon mujeres Me tuvo entretenido los """"puzzles"""" y un poco la historia, el final me provoco que el que se queria ir de la vida era yo y no la otra zorrita si lo compras en promoción pasa colado
Solid game! Think it accomplished what it set out to. The genre has definitely come very far since this came out though, so it didnt stand out to me massively.
I suppose it was revolutionary for its time, and games like Edith Finch wouldn't exist without it. I liked the unfolding storyline of Sam and her closeted lesbian relationship, but it was hard for me to feel anything when the ending happened. Still, I liked the game, and I think people should buy it when it's on sale.
простая, но душевная история одной семьи
The fun of going through people's things when they're not there with a spooky house vibe.
Ha lehet olyat mondani, hogy van kedvenc walking simulatorom akkor azt mondom, hogy ez az a játék. Még régebben epic games-en húztam be mikor ingyenes volt. Pár évvel később itt is megvettem (mert az epicemet feltörték). Nagyon szeretem a történetet, mert annyira emberközpontú és empatikus. Szó szerint "melegedik" a hangulat a végére. Elsőre szerintem egy nagyon nagy élmény én ajánlom mindenkinek.
gay
Excelente atmósfera. Excelente ambientación temporal. Buena narrativa. Breve y efectivo. Me encantó.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.