
June 7th, 1995. 1:15 AM. You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 18.5Kreviews | 77% | — | $2.7M |
| $14.99 | 29.9Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its a beautiful story driven game. The end is not as painful as you would expect, you would think Sam and Lonnie did something stupid and sacrificed themselves together, but they did not. However, there are real stories in cases where two people did such things, and it is why you will feel sadness, pain and shed a tear while playing. I am happy the end was not what I was expecting and everything ended well. Definitely recommend if you enjoy drama and story with theme of bit horror.
Gone Home, é... bom, definitivamente. Um bom walking simulator aonde você explora uma casa em busca de respostas à cerca da sua família. Você é Katie, uma garota de aproximadamente 20 anos que foi viajar pela europa e quando voltou, ninguém estava em casa para te receber. A história é legalzinha, as respostas vêm com o tempo, não é nada tipo "BOOM REVELAÇÃO", porque, como eu disse, as respostas são construídas, não jogadas do nada para serem "wow, que revelação". Dito tudo isso, é meio clichê. Tem gente que vai gostar mais do que eu gostei. Tentem, se quiserem.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.75/day in the week to Aug 3 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $2.99−80% |
| 1.1Kratings |
| 62% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Solo puedo decir cosas buenas de este juego. Buenas físicas y mecánicas, me encanta la historia y la forma en la que está contada, lleno de detalles y visualmente muy agradable. Todo esto combinado con toques de "tensión" debido a la ambientación y la noche en la que transcurre lo convierte en un juegazo que pienso todo el mundo debería jugar.
很好玩的游戏,同时也能给你带来很多思考,我们如何在成长的过程中找到真正的自己?我们如何定义自己?在我们的家庭中是否也出现了和游戏里一样的“被边际化”的问题?这款游戏类似于一面镜子,它反映出了存在于你我之间的被忽视被略去的问题
Indie game to love. GAMEPLAY The game mechanics are pretty simple, and intended so, as a discovery game. You wouldn't play this game for this. You go around the house, (re)discovering the story of a lesbian couple. STORY This is what you are here for, the story of a lesbian couple. Look into their struggles as a queer couple in modern days, and find out what happened. It also gives womens rights vibes, and you'll see why while playing the game. QUEERNESS As mentioned, it's about a lesbian couple, so it's can't be any more queer. Ok, i guess it could be more queer but this is fine. I won't spoiler any further, so go play the game, and support the small team, as we need more queerness in games.
I always liked games about exploring large houses. Great visuals (who needs that ray tracing crap anyway?) and voice acting, and the cassette music rocks too. But the story, well, that's another matter. I was expecting a lot more from it, the ending kinda felt mediocre. Anyways it's still worth playing,
I went into this not knowing much, besides it being beloved in its genre. What rlly suprised me, was how much it made me care about the characters, and the story archs dispersed in between. Also how the house goes from feeling small to huge was rlly cool, and the slightly eeary feeling was done well. The fact it had stuff about a subculture I've been looking into more recently, made me feel even more connected to it as well :3
这个游戏需要你耐着性子去玩,纯走路模拟器,喜欢剧情喜欢家庭氛围的。我不是那种人,所以我玩不下去了,我感觉玩这这个要记东西理剧情,就不适合我。
a relaxing walking-sim experience and fun little time capsule of the mid 90s. exploration of the house is interspersed with audio logs and letters that tell what is essentially a family drama. while typically audio logs and the like can be a bit dull in games, i found the execution really compelling as there is always a great deal left unsaid, piquing your curiosity and pulling you towards the next letter or log. the environment also does a great deal to tell you about the personalities of the family, creating spaces that feel lived-in and intimate -- you come to understand how these people might live, their interests, histories, their little haunts about the house. a short and sweet experience.
Mecánicas sencillas, así como una atmósfera que incomoda todo el tiempo. En su momento, fue uno de los simuladores, que podría decir que eran experimentales y de un terror que no siempre se ven.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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