
June 7th, 1995. 1:15 AM. You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 18.5Kreviews | 77% | — | $2.7M |
| $14.99 | 29.9Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cried.
It's both great and sad that you can miss parts of the story, but can only recommend this.
Very short but decent walking simulator with enjoyable story.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 3.2K | 86% | $24.99 | |
| $2.7M | 4.9K | 75% | $19.99 | |
| $2.7M | 2.3K | 94% | $29.99 | |
| $2.7M | 6.6K | 89% | $14.99 | |
| $2.7M | 6.9K | 97% | $11.99 | |
| $2.7M | 4.2K | 73% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.6K | 38 | 82% | $24.99 | |
| — | 1.1K | 62% | $2.99 | |
| $1.5M | 6.9K | 68% | $17.99 | |
| $205.1K | 4.8K | 86% | $2.99 | |
| $104.5K | 556 | 100% | $9.99 | |
| $1.2K | 10 | 100% | $5.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.75/day in the week to Aug 3 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $2.99−80% |
| 1.1Kratings |
| 62% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had high expectations for this but unfortunately this game did not live up to these. Stuck with the game until the end hoping there would be a pay off only to find I've spent about 5 hours unravelling a woke tale of nonsense with no substance and no real sense of achievement. I love adventure games but this is pretty forgettable. I wouldn't recommend.
Simple "walking simulator" through an unnerving, empty house with excellent atmosphere and spot-on 90s details. Dread turns to sweetness as your cheerful, bland PC turns on lights and brings order to the house. A gentle, slowly unfolding queer story is very meaningful to me as a queer 90s kid.
Not much of a game, very predictable and way too expensive for the amount of content.
Loved it - great game, if your top priority in any game is the narrative aspect, which it does very well. Especially as it's not a long game. To be able to create a family tapestry like this, and flesh out the characters and their subtexts without ever meeting them, or speaking to them directly - that's an art form. Each character is perfectly imperfect. Everyone has their own background and complexities, as all families do. Likewise, all families have their skeletons, and the closets are on you to dig through - it won't spoon feed the narrative to you. Your curiosity and effort will be rewarded. Some fun red herrings add to the atmosphere, but it's not a horror game (even if it feels like it might go that way sometimes), nor are there cheap tricks like jump-scares (beyond occasional thunderclaps).
cheguei a pensar que o diabo tinha enrabado todo mundo.
Sad, beautiful. Worth it.
Honestly the game is really nice; I already finished the game on Epic Games but I bought this on Steam also just to get achievements and try out the game again I've done much from memory but also watched on YouTube Story wise, it's fair, I wouldn't say it's wow. It's just a walking simulator with some lore behind it about two girls and stuff I recommend it if you're in games like this; Personally, I'm not into walking simulators but this passes fine I'd like to note, most of the game's nice, it has fair detail everywhere and it's really good It has a few voice-overs on some parts and I find that really nice Personal rating: 7/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.