
Kratos and Atreus embark on a mythic journey for answers before Ragnarök arrives – now on PC.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
From Santa Monica Studio and brought to PC in partnership with Jetpack Interactive comes God of War Ragnarök, an epic and heartfelt journey that follows Kratos and Atreus as they struggle with holding on and letting go.
The sequel to the critically acclaimed God of War (2018), God of War Ragnarök picks up with Fimbulwinter well underway. Kratos and Atreus must journey to each of the Nine Realms in search of answers as Odin’s forces in Asgard prepare for a prophesied battle that will end the world.
Along the way, they will explore stunning, mythical landscapes, and face fearsome enemies in the form of Norse gods and monsters. As the threat of Ragnarök grows ever closer, Kratos and Atreus must choose between the safety of their family and the safety of the realms.
Atreus seeks knowledge to help him understand the prophecy of “Loki” and establish his role in Ragnarök. Kratos must decide whether he will be chained by the fear of repeating his mistakes or break free of his past to be the father Atreus needs.
The Leviathan Axe, Blades of Chaos, and Guardian Shield return alongside a host of new abilities for both Kratos and Atreus. Kratos’ deadly Spartan skills will be tested like never before as he battles gods and monsters across Nine Realms to protect his family.
Journey through dangerous and stunning landscapes as Kratos and Atreus search for answers.
Available right at launch with your purchase of God of War Ragnarök is access to the God of War Ragnarök: Valhalla DLC for no additional cost!
Accompanied only by Mimir, Kratos embarks on a deeply personal and reflective journey that pushes him to master mind and body as he is confronted with the challenges of Valhalla in an unravelling, replayable adventure that blends the beloved combat from God of War Ragnarök with brand new elements inspired by the roguelite genre.
Kratos’ journey continues as he enters Valhalla, a new location in the God of War Norse saga. Faced with echoes of his past, he fights to overcome the trials within himself and walk the path laid out before him.
The beloved combat from God of War Ragnarök with fresh and experimental twists inspired by the roguelite genre. Valhalla will push you to master different aspects of Kratos’ arsenal during each attempt as you face new combinations of enemies and some surprises along the way!
Death is never the end. Kratos will have access to his weapons, skills, shields and abilities, but each new attempt will reset his Stats, Runic Attacks and Perks. As Kratos progresses through each attempt, you will be presented with choices between rewards that will help you push deeper into the mysterious depths of Valhalla while building resources toward persistent upgrades.
Partnering with Jetpack Interactive once again, God of War Ragnarök on PC will harness the power of the platform to deliver an exceptional experience.
Unlocked framerates and the option of true 4K resolution expand the full potential of our cinematic no-cut camera as you travel through the stunning vistas of the Nine Realms.¹
Behold enhanced reflections, lighting, and higher fidelity shadows, as well as increased geometric detail.²
Full integration with NVIDIA RTX™ Deep Learning Super Sampling (DLSS) 3.7, AMD FidelityFX™ Super Resolution (FSR) 3.1, and Intel XeSS (Xe Super Sampling) 1.2 will allow you to reach higher graphical settings and output resolutions.
Utilize NVIDIA Reflex low latency technology allowing you to react quicker and hit harder combos with the responsive gameplay.³
Enjoy the breathtaking beauty of the Nine Realms in panoramic widescreen with 21:9 ultra-widescreen and 32:9 super ultra-widescreen support!¹
Play your way. With support for the DUALSHOCK®4 and DUALSENSE® wireless controllers, a wide range of other gamepads, and fully customizable bindings for mouse and keyboard, you have the power to fine-tune every action to match your playstyle.
Feel your journey through the Norse realms, made possible by immersive haptic feedback and adaptive trigger functionality.³
Take advantage of highly accurate, spatial 3D Audio; hear enemies approaching from any direction, including from above and below you.⁴
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¹ Compatible PC and display device required.
² Compatible PC and graphics card required.
³ DualSense™ controller and wired connection required to experience the full range of in-game controller features.
⁴ 3D Audio via analog/USB stereo headphones.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 50.2Kreviews | 89% | — | $52M |
| $69.99 | 204.5Kratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2453 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
öncelikle Kratos'un tek kelimelik cevapları aile WhatsApp grubundaki babamla şaşırtıcı derecede benziyor bunun dışında God of War Ragnarök bana bir kez daha gösterdi ki bazı oyunlar eğlendirir, bazıları ise sanat eseridir. Hikâye, karakterler, müzikler, atmosfer... Her saniyesi kusursuzdu. Santa Monica Studio çıtayı ulaşılması zor bir seviyeye çıkarmış. 10/10
游戏就是游戏,非要搞什么政治正确?那个小黑丑女,还有一大大大段和她莫名其妙的、及其拖沓的、不知所云的、磨磨唧唧的剧情,败笔中的败笔。除此之外,认为全面超越4代,唉,可惜可惜
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $52.2M | 52.3K | 90% | $34.99 | |
| $52.5M | 30.7K | 67% | $59.99 | |
| $52.7M | 82K | 79% | $39.99 | |
| $51.2M | 54K | 90% | $22.49 | |
| $52.9M | 113.3K | 80% | $29.99 | |
| $53.2M | 135.9K | 90% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $135.3M | 129.7K | 96% | $49.99 | |
| $809.7M | 1.2M | 96% | $59.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | $4.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Czech, Dutch, Greek*, Hungarian, Japanese*, Korean +10 more
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not like the first one, bad pacing, bullet sponge enemies, bad writing, annoying characters. Started out great and then you get to Ironwood and wow, one of the worst game experiences I've ever forced myself through. At the end of Ironwood you fight a boss that is a giant, but because it's a black giant you can't even hit the boss, your arrows go through it, and instead you have to attack their magic pimp cup. Whole game is a plot hole inside a plot hole. They somehow managed to make Mimir annoying and Kratos an idiot. Dialogue sucks and instead of cool lore or world building you get complaining and moral dilemmas a 5 year old could have figured out. Like the light elves vs dark elves: light elves are stealing and consuming the souls of the dead to build their luxury city, this potentially includes the soul of Atreus's mother, yet none of the characters mention this and nobody can decide who is the good or bad guy. The dark elves are trying to restore order to the afterlife, even within the games own lore, and the characters are unable to bridge the gap. Or perhaps not allowed to for political reasons. They just debate it on and on and on, like it's some sort of anti war moral teaching. Just slop writing. I'll update this review once I finish the game, but right now it's so bad I had to stop and take a break and come write a review to keep myself from uninstalling.
It's a great game, but not a masterpiece like the first one (2018) for me. As always, the art direction, graphics, animations, combat, acting, and cutscenes are all top-notch. The story isn't great, and the more you think about it, the more plot holes and inconsistencies you notice. I didn't enjoy the modern, Marvel-style dialogue either. The music is good, but weaker than in the 2018 game. The backseating is annoying. Some of the side content feels overbloated. The interface suffers the biggest downgrade compared to the beautiful UI from the 2018 game. Eric Williams made the safest sequel possible, and somehow parts of the game(especially toward the end) feel rushed, as if the team either didn't have enough time or had simply grown tired of the Norse saga. Overall, it's a solid game.
全程烦得要死的爹味说教,不然就是解谜,节奏完全打乱
God of War: Ragnarok — İnceleme Uzun bir sürenin ardından bitti sonunda. İlk oynayışım değildi ona rağmen çok keyif aldım diyebilirim. Oynanış, grafikler, hikayesi ile çok güzel bir deneyim yaşattı God of War: Ragnarok. Valhalla dlcsine girişmeyi düşünmüyorum o yüzden son ssleri yükleyip sileceğim. Atreus görevlerinde Iron Woods kısmı dışında çok keyif aldım. Kratos'un da kalbini çevresindeki acılara daha kötü kapatmak yerine Faye'in isteği ile açması ve Atreus için de aynısını yapmasını söylemesi yaşadığı karakter gelişimini gösteriyor zaten. Odin'in "Sen nasıl bir tanrısın tam olarak?" sorusunun cevabını da oyun sonunda gördük. Atreus'un kendi macerasına gitmesini görmek güzeldi. Genel hatları ile güzel bir oyundu. Genel hatları ile artısı eksisine bakarsak; 🟢 Artıları: ➕ Yan Karakterler: Yeni karakterler tanıtıldı, eskilerinin hayatına daha detaylı değinildi. Güzeldi bu açıdan. ➕ Yeni Mekanikler: İlk oyun üstüne çok ekleme yapılmadı fakat yapılan eklemeler güzeldi. Kılıç ve balta işlevleri değişti, mızrak geldi vs güzeldi. ➕ Diyarlar ve Atmosfer: Yeni diyarlar olsun eskileri olsun güzel değişiklikler olmuş. Oyunun atmosferi ilk oyuna kıyasla çok daha iyi bence. ➕ Hikaye: İlk oyuna kıyasla daha aksiyon odaklı olsa da güzeldi. İlk oyunun hikayesi çok daha iyiydi fakat buna kötü demek haksızlık olur. 🔴 Eksileri: ➖ Ana Hikayenin Yer Yer Sönükleşmesi: Hızlı bir başlangıç yapıp bir anda hızı düşürüp geri çıkarttılar. Bu da bütün oyun boyu devam etti. Çok büyük bir eksi değil ama eksi benim gözümde. ➖ Nvidia MFG Düzgün Çalışmıyor: Haritaya veya ayarlara girince, hatta oyunu durdurunca bile hata verip çöküyor. O yüzden AMD nin FSR kullandım. Optimizasyonu iyiydi zaten FSR ile daha da iyi oldu. 📌 Sonuç: Aklıma gelen artı eksiler bunlar. Üstüne düşünülürse daha çok şey çıkacaktır yüksek ihtimalle. Özetle oyundan keyif aldım. İlk oynayışım değildi zaten. Ona rağmen keyifli bir deneyim sundu. Puanım: 8.5 / 10 İnceleme Tarihi: 23/08/2026
A game that touches heavily on the fatherhood subject and letting kids grow to be their own person. Story is well done, characters are very fleshed out and the visuals are amazing. The final battle was a bit of a let down but everything else about the game was top notch.
За что следует похвалить: углубление всех игровых механик предыдущей части (2018), нереальное расширение лора (пусть и с редконами), хорошо прописанная экспозиция и дуги характеров большинства героев (и, главное: закрытие сюжетных линий всех персонажей!!! Ну, или почти всех...), интересные и цепляющие сайд-квесты (в лучших традициях голливудских клифф-хенгеров), ламповая и уютная атмосфера, приятный саунд, отсутствие открытого финала (о боже, оказывается так можно), боевая система "недослешер-перерпг", грамотный левл-дизайн для бектрекинга, псевдо-система псевдо-компаньонов, приятная и понятная система крафта (хоть и предельно простая), реальное ощущение прогрессии, разнообразие противников и боссов, тонна фан-сервиса для фанатов серии. За что поругать: чудовищно затянутый сюжетный квест с горой заданий-филлеров, которые делают для сюжета примерно ничего (и даже на драму и экспозицию не работают), максимально всратые мувы некоторых персонажей, которые руинят с таким трудом выстроенную вокруг них драму, перегруженность гриндом всех мастей, не в меру раздутая система прогрессии персонажа (например: купи приём, используй прием, прокачай прием, повесь на него дополнительный невлияющий ни на что бафф, если не понравилось - отключи приём), вымученное мертворожденное псевдосюжетное ДЛС Вальхалла. Бытует мнение, что ГоВ: Рагнарок - это нереальных размеров ДЛС для старого-нового ГоВ 2018, однако по своей сути это другая игра. Из старой игры пришло расположение камеры, сюжет и кусочки боевой системы. В остальном - игра преобразована и качественно, и количественно. Там где раньше было просто затыкивание кнопкой теперь полноценное "кручу-верчу" из приемов, негативных эффектов, комбинаций, помощи спутника и пр. Там, где раньше были просто упоминания в диалогах теперь полноценные экшн-сцены и драматичные развязки. Там, где раньше были туннели от арены к арене теперь интерактивные песочницы. И если в первой части ты прекрасно знал, что приключение очень локализовано, то тут сама философия игры предполагает всеобъемлющее участие в судьбе целой вселенной. Проблема только одна: надув через попу эту лягушку, внимание потребителя удержать далеко не всегда удаётся (дожить до конца 20-ти часового сюжета могут позволить себе далеко не все). Во многом из-за попытки усидеть на всех стульях сразу. Тем не менее, эта игра - артефакт эпохи, которая ещё очень долгое время будет привлекать к себе внимание игроков. По каким именно причинам - предлагаю узнать на собственном опыте (летсплеи совсем не передают вайб, проверено на себе). Короче, каждому любителю плотных и насыщенных сингл-проектов советую, 9 из 10.
A good game overall, pretty much improves upon the first. The gameplay feels a hell of a lot more smoother and the new spear is a great addition to the arsenal. I liked having other companions instead of just Atreus adds a bit of flavour. Graphics are great just like the first one, same with the sound desgin and soundtrack. The character development really starts to shine in this one as the story comes to a conclusion. Kratos I feel expecially changes and has a lot of self relfection. I didn't really care for the Atreus sections of the game, those sections felt just meh. Spewing that sweet baby inc had their sticky fingers in this game because it does show.. But overall a great game in the series. Would recommend!
1. oyun daha iyi
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