
Kratos and Atreus embark on a mythic journey for answers before Ragnarök arrives – now on PC.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
From Santa Monica Studio and brought to PC in partnership with Jetpack Interactive comes God of War Ragnarök, an epic and heartfelt journey that follows Kratos and Atreus as they struggle with holding on and letting go.
The sequel to the critically acclaimed God of War (2018), God of War Ragnarök picks up with Fimbulwinter well underway. Kratos and Atreus must journey to each of the Nine Realms in search of answers as Odin’s forces in Asgard prepare for a prophesied battle that will end the world.
Along the way, they will explore stunning, mythical landscapes, and face fearsome enemies in the form of Norse gods and monsters. As the threat of Ragnarök grows ever closer, Kratos and Atreus must choose between the safety of their family and the safety of the realms.
Atreus seeks knowledge to help him understand the prophecy of “Loki” and establish his role in Ragnarök. Kratos must decide whether he will be chained by the fear of repeating his mistakes or break free of his past to be the father Atreus needs.
The Leviathan Axe, Blades of Chaos, and Guardian Shield return alongside a host of new abilities for both Kratos and Atreus. Kratos’ deadly Spartan skills will be tested like never before as he battles gods and monsters across Nine Realms to protect his family.
Journey through dangerous and stunning landscapes as Kratos and Atreus search for answers.
Available right at launch with your purchase of God of War Ragnarök is access to the God of War Ragnarök: Valhalla DLC for no additional cost!
Accompanied only by Mimir, Kratos embarks on a deeply personal and reflective journey that pushes him to master mind and body as he is confronted with the challenges of Valhalla in an unravelling, replayable adventure that blends the beloved combat from God of War Ragnarök with brand new elements inspired by the roguelite genre.
Kratos’ journey continues as he enters Valhalla, a new location in the God of War Norse saga. Faced with echoes of his past, he fights to overcome the trials within himself and walk the path laid out before him.
The beloved combat from God of War Ragnarök with fresh and experimental twists inspired by the roguelite genre. Valhalla will push you to master different aspects of Kratos’ arsenal during each attempt as you face new combinations of enemies and some surprises along the way!
Death is never the end. Kratos will have access to his weapons, skills, shields and abilities, but each new attempt will reset his Stats, Runic Attacks and Perks. As Kratos progresses through each attempt, you will be presented with choices between rewards that will help you push deeper into the mysterious depths of Valhalla while building resources toward persistent upgrades.
Partnering with Jetpack Interactive once again, God of War Ragnarök on PC will harness the power of the platform to deliver an exceptional experience.
Unlocked framerates and the option of true 4K resolution expand the full potential of our cinematic no-cut camera as you travel through the stunning vistas of the Nine Realms.¹
Behold enhanced reflections, lighting, and higher fidelity shadows, as well as increased geometric detail.²
Full integration with NVIDIA RTX™ Deep Learning Super Sampling (DLSS) 3.7, AMD FidelityFX™ Super Resolution (FSR) 3.1, and Intel XeSS (Xe Super Sampling) 1.2 will allow you to reach higher graphical settings and output resolutions.
Utilize NVIDIA Reflex low latency technology allowing you to react quicker and hit harder combos with the responsive gameplay.³
Enjoy the breathtaking beauty of the Nine Realms in panoramic widescreen with 21:9 ultra-widescreen and 32:9 super ultra-widescreen support!¹
Play your way. With support for the DUALSHOCK®4 and DUALSENSE® wireless controllers, a wide range of other gamepads, and fully customizable bindings for mouse and keyboard, you have the power to fine-tune every action to match your playstyle.
Feel your journey through the Norse realms, made possible by immersive haptic feedback and adaptive trigger functionality.³
Take advantage of highly accurate, spatial 3D Audio; hear enemies approaching from any direction, including from above and below you.⁴
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¹ Compatible PC and display device required.
² Compatible PC and graphics card required.
³ DualSense™ controller and wired connection required to experience the full range of in-game controller features.
⁴ 3D Audio via analog/USB stereo headphones.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 50.3Kreviews | 89% | — | $52M |
| $69.99 | 204.5Kratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2467 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
God of War story continues to grow further then I could of anticipated. More to come and incredible excited for the remake of the originally three. Tough game but a good kind of difficult. If never played God of War before, don't start here. Go back to the originals and work your way up. You will enjoy being able to see how Kratos comes to be as the person that he is.
A game that touches heavily on the fatherhood subject and letting kids grow to be their own person. Story is well done, characters are very fleshed out and the visuals are amazing. The final battle was a bit of a let down but everything else about the game was top notch.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Czech, Dutch, Greek*, Hungarian, Japanese*, Korean +10 more
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A good game overall, pretty much improves upon the first. The gameplay feels a hell of a lot more smoother and the new spear is a great addition to the arsenal. I liked having other companions instead of just Atreus adds a bit of flavour. Graphics are great just like the first one, same with the sound desgin and soundtrack. The character development really starts to shine in this one as the story comes to a conclusion. Kratos I feel expecially changes and has a lot of self relfection. I didn't really care for the Atreus sections of the game, those sections felt just meh. Spewing that sweet baby inc had their sticky fingers in this game because it does show.. But overall a great game in the series. Would recommend!
Nunca en mi vida habia querido un juego tanto como este a tal punto de llegarlo a platinar... Un excelente juego para disfrutarlo a tu gusto con historia y desafios no tan exigentes a mi punto de vista jugado. Lo recomiendo 100/100. Lo vale
God Of War Ragnarok takes all the small issues i had with god of war 2018 and makes it better. This game is one of the best story games i have played potentially one of the best in general. The pacing of the game is very good and the world design does not disappoint. Boss fights last for a solid amount of time and the mechanics are impressive. Story also feels very well put together. Weapon choices and variety just adds even more and the draupnier spear is actually fire. Very very highly recommend another big w from santa monica. Gna is my worst enemy.
It's a great game, but not a masterpiece like the first one (2018) for me. As always, the art direction, graphics, animations, combat, acting, and cutscenes are all top-notch. The story isn't great, and the more you think about it, the more plot holes and inconsistencies you notice. I didn't enjoy the modern, Marvel-style dialogue either. The music is good, but weaker than in the 2018 game. The backseating is annoying. Some of the side content feels overbloated. The interface suffers the biggest downgrade compared to the beautiful UI from the 2018 game. Eric Williams made the safest sequel possible, and somehow parts of the game(especially toward the end) feel rushed, as if the team either didn't have enough time or had simply grown tired of the Norse saga. Overall, it's a solid game.
1. oyun daha iyi
Not like the first one, bad pacing, bullet sponge enemies, bad writing, annoying characters. Started out great and then you get to Ironwood and wow, one of the worst game experiences I've ever forced myself through. At the end of Ironwood you fight a boss that is a giant, but because it's a black giant you can't even hit the boss, your arrows go through it, and instead you have to attack their magic pimp cup. Whole game is a plot hole inside a plot hole. They somehow managed to make Mimir annoying and Kratos an idiot. Dialogue sucks and instead of cool lore or world building you get complaining and moral dilemmas a 5 year old could have figured out. Like the light elves vs dark elves: light elves are stealing and consuming the souls of the dead to build their luxury city, this potentially includes the soul of Atreus's mother, yet none of the characters mention this and nobody can decide who is the good or bad guy. The dark elves are trying to restore order to the afterlife, even within the games own lore, and the characters are unable to bridge the gap. Or perhaps not allowed to for political reasons. They just debate it on and on and on, like it's some sort of anti war moral teaching. Just slop writing. I'll update this review once I finish the game, but right now it's so bad I had to stop and take a break and come write a review to keep myself from uninstalling.
За что следует похвалить: углубление всех игровых механик предыдущей части (2018), нереальное расширение лора (пусть и с редконами), хорошо прописанная экспозиция и дуги характеров большинства героев (и, главное: закрытие сюжетных линий всех персонажей!!! Ну, или почти всех...), интересные и цепляющие сайд-квесты (в лучших традициях голливудских клифф-хенгеров), ламповая и уютная атмосфера, приятный саунд, отсутствие открытого финала (о боже, оказывается так можно), боевая система "недослешер-перерпг", грамотный левл-дизайн для бектрекинга, псевдо-система псевдо-компаньонов, приятная и понятная система крафта (хоть и предельно простая), реальное ощущение прогрессии, разнообразие противников и боссов, тонна фан-сервиса для фанатов серии. За что поругать: чудовищно затянутый сюжетный квест с горой заданий-филлеров, которые делают для сюжета примерно ничего (и даже на драму и экспозицию не работают), максимально всратые мувы некоторых персонажей, которые руинят с таким трудом выстроенную вокруг них драму, перегруженность гриндом всех мастей, не в меру раздутая система прогрессии персонажа (например: купи приём, используй прием, прокачай прием, повесь на него дополнительный невлияющий ни на что бафф, если не понравилось - отключи приём), вымученное мертворожденное псевдосюжетное ДЛС Вальхалла. Бытует мнение, что ГоВ: Рагнарок - это нереальных размеров ДЛС для старого-нового ГоВ 2018, однако по своей сути это другая игра. Из старой игры пришло расположение камеры, сюжет и кусочки боевой системы. В остальном - игра преобразована и качественно, и количественно. Там где раньше было просто затыкивание кнопкой теперь полноценное "кручу-верчу" из приемов, негативных эффектов, комбинаций, помощи спутника и пр. Там, где раньше были просто упоминания в диалогах теперь полноценные экшн-сцены и драматичные развязки. Там, где раньше были туннели от арены к арене теперь интерактивные песочницы. И если в первой части ты прекрасно знал, что приключение очень локализовано, то тут сама философия игры предполагает всеобъемлющее участие в судьбе целой вселенной. Проблема только одна: надув через попу эту лягушку, внимание потребителя удержать далеко не всегда удаётся (дожить до конца 20-ти часового сюжета могут позволить себе далеко не все). Во многом из-за попытки усидеть на всех стульях сразу. Тем не менее, эта игра - артефакт эпохи, которая ещё очень долгое время будет привлекать к себе внимание игроков. По каким именно причинам - предлагаю узнать на собственном опыте (летсплеи совсем не передают вайб, проверено на себе). Короче, каждому любителю плотных и насыщенных сингл-проектов советую, 9 из 10.
Savaşlar her şeyi feda edebilenlerce kazanılır.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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