
Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel thrown into a perilous adventure. Through stealth and cunning you’ll be able to explore the secrets of Dwindling Heights Keep and navigate its dangers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, GOG, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.3Kreviews | 91% | — | $2.2M |
| $24.99 | 1.5Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10 прахов Дуинлан из 10
Ghost of a Tale is a wonderful game! During my third playthrough, I`ve noticed a few strange things that I want to address. First and foremost, what are the shells used for? To be more specific, those white clam shells, there are at least two of them. You can collect shells on the shore, but they don't seem to be implemented in any way. Second, you can actually wear a peasant coat without using an equipment slot. Is this a bug or a feature? And finally, addressed by many before, beehives still don't produce honey every 48 hours, as the in-game description states. Otherwise, a great game!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese
| $24.99 |
| 753ratings |
| 90% |
| — |
| not modelled |
| $24.99 | 672ratings | 88% | — | not modelled |
| $3.74−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 95 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i hope there is a mixed option instead of yes-no, because i dont think i played enough to leave a recommendation. Anyway, i received this game for free and play it blindly (no trailer or any information, just open and play it). The initial experience was very rough for me. - In the beginning, the environment introduce me a chair, and a table, and some mysterious rooms (or sewer). I tried to bring a chair to a table, climb on the table and find nothing but got burned by a torch. Then, I look at 2-3 darkrooms and see i cannot enter, (i think i would be made revisit those room much later in the story). - Both the action of going from 1 room to another, and carry a chair is very uncomfortable because there is a guard in the middle of the way. - Later on, i got stuck on a mission for a long time and have to google it. Turn out i just need to bring a chair to another table to grab a key :)... it felt... super punishing for exploring the concept of using a chair early game. - I tried to play a bit more but still feel uncomfortable generally so i stopped. I appreciate this beautifully made game. I hope they update the user experience or be better next project.
To start off, I enjoyed the game. The game has a decent story and is big on exploration. The stealth was ok. But unlike in say Hitman as soon as you get a disguise you can roam everywhere, and nobody will be suspicious. It has to be the right disguise though. The game also has quests both main and side ones. Some of them are actually quite hard to complete and if you’re not careful you can accidently fail them. I also liked the dialogue options, though I wish there were more negative ones or at the very least that the game wouldn’t guide you so much towards the true answer or question. Because as long as you read the conversation carefully you will know what to do next. Never once did I fall out of favor with any of the characters. There is some combat, but it’s mostly just you throwing things from a safe distance. I was kind of hopeful you could have used your instrument, but that’s not the case. Throwing things like exploding pine cones or glass bottles with the unlocked power skill eliminates the enemies quickly. But there aren’t that many of them in the first place. I think there’s only around ten enemies or so in the game, not counting guards which you can stealth or knock out. I also enjoyed the visuals. It’s a very nice game to look at. Like all of the characters are unique, though the guards do look all the same. It’s not a big game so the areas are nicely pact with a lot of detail. Sadly, the game also has a lot of bugs. I wasn’t paying much attention to them during my first playthrough, but in my second and third ones I experienced: a loss of an outfit, like it just disappeared from my inventory. Similar thing happened to certain items that were needed for a quest. There was also a quest that just disappeared, and I couldn’t complete it, despite the fact that I had everything ready. Since the ending is kind off open and it feels like a sequel is coming, I hope they take what they have here and expand on it. Especially the combat. The puzzles and exploration were fine. 4/5
Забавная, картинка интересная, много беготни и суеты , принеси подай унеси отведи сделай и тд, устаешь от того что много бегаешь туда сюда и помогаешь всюду всем, кучу заданий по мелочам, не рекомендую.
Это наверно одна из самых запоминающихся игр в моей жизни. Дело даже не в игровых механиках (шпионский стелс- платформинг, квест с элементами РПГ, ей вообще сложно придумать ярлык да и нет желания этим заниматься), это просто КРАСИВАЯ, ОЧЕНЬ ДОБРАЯ СКАЗКА пропитанная и духом авантюризма с приключениями и необычайным гуманизмом и тёплым юмором и интересным уникальным лором и визуальным стилем. Всё это великолепие от талантливого Лионеля Галла которого любим за М/Ф студии DreamWork, а также серию "гадкий Я" . Аниматорам того времени браво, игра и сейчас не плохо выглядит.
es tan preciosa la historia y es demasiado whimsical ser un ratoncito y la estética que tiene y la jugabilidad y el mundo es tan lindo<3 creo que todo el mundo debería jugarlo antes de morir, me encanta!!!!
its so delicious
Its good, bit different, but still one of my favourite games
This was such a beautiful game, both in art and story! It absolutely took a while to get used to the mechanics and figuring out what to do. But it was so worth it, it reminds me of the Redwall series from my childhood in the best way! It played beautifully on a steam deck and I would highly recommend people give this a shot!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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