
GERONIMO is an immersive, tactical CQB shooter built for Virtual Reality that depicts a modern-day world in which Tier 1 operators are called to implement unconventional operations as members of elite teams. Breaching, in-depth character and weapon customization and more! "Who Dares, Wins"
Modeled estimate, not a reported figure. How we estimate →
About
Inspired by games such as: Ready or Not, Ground Branch, CoD: Modern Warfare and Insurgency: Sandstorm. GERONIMO is a highly realistic, tactical and immersive CQB shooter that has been built from the ground up for Virtual Reality. Play Solo, or with your friends and carry out your operations through our missions, some even inspired by real world raids.
Whether deploying solo or with a full 6-player squad, Geronimo brings unforgiving tactical shooter gameplay into VR, where careful movement, clear communication, and calculated teamwork are essential. Train with your team in dedicated practice environments, including shooting ranges with dynamic targets and customizable killhouses built for refining your tactics before the real mission begins.
In GERONIMO, your equipment is built around how you want to operate. Shape your operator’s look, choose your clothing and armor, then fine-tune your weapons and rig with a high level of control. Position pouches where they make sense, configure your vest for the role you’re playing, and set up each weapon platform with the attachments and layout that fit your style.
Every choice has a practical impact once you’re in VR. A heavier setup can slow you down and make long engagements more demanding. Poor optic placement can make target acquisition harder. A full-length rifle may give you reach in open spaces, but become awkward when clearing tight rooms. Your loadout is not just cosmetic — it defines how you move, fight, and survive.
Every weapon is built with a focus on physical interaction, mechanical detail, and believable handling in VR. Firearms are not treated as simple props — they are systems you manipulate by hand, with actions such as manual bolt locking, magazine changes, charging, and slide operation designed to feel deliberate and responsive.
A high level of animation and interaction work supports each weapon platform, from carefully authored hand poses to moving parts that behave as expected during operation. Slides cycle with accurate barrel movement, controls are placed and handled with intention, and small details are modeled so that using a weapon feels tactile rather than abstract. The result is a gunplay system where precision, familiarity, and muscle memory matter.
Sharpen your skills outside of live missions with dedicated IPSC-style courses and a range of killhouse options built for practice, speed, and friendly competition. Run timed shooting challenges to test accuracy under pressure, compare routes with teammates, and refine the fundamentals that matter most in VR: target acquisition, weapon handling, movement, and control.
Killhouses offer a more tactical way to train, with layouts suited for room clearing, angles, communication, and close-quarters decision-making. Whether you are warming up before an operation, drilling with your squad, or competing for the fastest clean run, Geronimo gives players flexible training spaces where improvement is measurable and rivalry stays friendly.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 711 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really enjoyed the game, even in Early Access. It has the best gunplay of any VR shooter. I'd like to see the enemy AI improved. Weapon and door collisions are also missing, along with some optimization. I'd like grenades to have weight and not feel like plastic toys. A better medical and health system is also missing, along with bandages, tourniquets, and so on. I'd also like a blood system so you can bleed out. Despite some flaws, I really enjoyed this game. It has the best gunplay, weapons, and sounds.
Goated Ass Game, I get to spread Holy Warfare against my enemies.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 711 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i like it
oh that me? pure aura
The game in its current state is buggy, very laggy, and not fully fleshed out. However, The base they have created to work from is wonderful the gun mechanics along with the sound design are some of the best Ive ever seen in VR and Milsim gaming. In its current state, it is still worth buying and playing if you too are a gun nerd. Just dont expect a fully fleshed out game, after all it was just released into early access.
Je recherche des FR pour faire quelques games ! Ajoutez moi les gars. Bon jeux VR au passage.
The most immersive VR-shooter I have seen so far. Much attention to detail. You even have to press different buttons depending on the gun, mirroring the reallife counterparts (for example mag eject on AK is done with the hand that grabs the mag, while with AR-15 Rifles it's the button on the gun handle). Are there bugs? Of course! It's early access! But I'm having a hell of a time there! The playerbase does seem more grown up than in other games as well. Clear recommendation for anyone who wants an immersive and realistic VR milsim experience. I don't think any other VR shooter gets this close to being a sim.
the game wont start in vr mode and i only se a 2d image of a wood box on my monitor
the cag is real
WAS LAGGY BUT VERY GOOD
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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| $9.9K | 43 | 53% | $9.99 | |
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| $4.7M | 9.4K | 76% | $21.99 | |
| $346.8K | 540 | 73% | $29.99 | |
| $265.1K | 585 | 57% | $19.99 | |
| $47.6K | 133 | 76% | $12.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $642K | 1.5K | 86% | $19.99 | |
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| $642.2K | 1.2K | 80% | $19.99 | |
| $641.8K | 6.3K | 96% | $6.99 | |
| $641.7K | 1.7K | 83% | $9.99 | |
| $642.5K | 773 | 63% | $29.99 |