
GERONIMO is an immersive, tactical CQB shooter built for Virtual Reality that depicts a modern-day world in which Tier 1 operators are called to implement unconventional operations as members of elite teams. Breaching, in-depth character and weapon customization and more! "Who Dares, Wins"
Modeled estimate, not a reported figure. How we estimate →
About
Inspired by games such as: Ready or Not, Ground Branch, CoD: Modern Warfare and Insurgency: Sandstorm. GERONIMO is a highly realistic, tactical and immersive CQB shooter that has been built from the ground up for Virtual Reality. Play Solo, or with your friends and carry out your operations through our missions, some even inspired by real world raids.
Whether deploying solo or with a full 6-player squad, Geronimo brings unforgiving tactical shooter gameplay into VR, where careful movement, clear communication, and calculated teamwork are essential. Train with your team in dedicated practice environments, including shooting ranges with dynamic targets and customizable killhouses built for refining your tactics before the real mission begins.
In GERONIMO, your equipment is built around how you want to operate. Shape your operator’s look, choose your clothing and armor, then fine-tune your weapons and rig with a high level of control. Position pouches where they make sense, configure your vest for the role you’re playing, and set up each weapon platform with the attachments and layout that fit your style.
Every choice has a practical impact once you’re in VR. A heavier setup can slow you down and make long engagements more demanding. Poor optic placement can make target acquisition harder. A full-length rifle may give you reach in open spaces, but become awkward when clearing tight rooms. Your loadout is not just cosmetic — it defines how you move, fight, and survive.
Every weapon is built with a focus on physical interaction, mechanical detail, and believable handling in VR. Firearms are not treated as simple props — they are systems you manipulate by hand, with actions such as manual bolt locking, magazine changes, charging, and slide operation designed to feel deliberate and responsive.
A high level of animation and interaction work supports each weapon platform, from carefully authored hand poses to moving parts that behave as expected during operation. Slides cycle with accurate barrel movement, controls are placed and handled with intention, and small details are modeled so that using a weapon feels tactile rather than abstract. The result is a gunplay system where precision, familiarity, and muscle memory matter.
Sharpen your skills outside of live missions with dedicated IPSC-style courses and a range of killhouse options built for practice, speed, and friendly competition. Run timed shooting challenges to test accuracy under pressure, compare routes with teammates, and refine the fundamentals that matter most in VR: target acquisition, weapon handling, movement, and control.
Killhouses offer a more tactical way to train, with layouts suited for room clearing, angles, communication, and close-quarters decision-making. Whether you are warming up before an operation, drilling with your squad, or competing for the fastest clean run, Geronimo gives players flexible training spaces where improvement is measurable and rivalry stays friendly.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 711 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the Best VR Tactical shooters out there, really hope it gets gaining traction!
(Take this review with a grain of salt cause I've barely tried to actually play the game much and my computer is basically always ♥♥♥♥♥♥ up in some way. Also I'm stupid) I have very high hopes for this game and want to see it succeed. My only problem is that the game almost always refuses to run. The furthest I've gotten into playing this game is the main menu. I just want to see some optimization so that I can actually play this game. (this all may just be a problem with oculus running on out of date software or something so yeah, I may just not know what I'm talking about cause plenty of other people have managed to get the game running perfectly fine.)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 711 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
genuinely the most immersive game i've played. its got some major issues tho like no hand physics and kind of a lack of content but its early access so these will most likely got fixed. the enemy can just shoot through a door and beam you but like thats a bug
Ignore the few haters. Kill hostages, shoot friends, frag your teammates. Life goes on...
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Really good so far, hope the devs cook with this game for a long time
So far it's fun, and getting fun is the primary point IMO for these games Gunplay feels nice, customization feels nice, some bugs but understandable since it's early access. AI Is a bit funky, I feel like it needs to follow you around instead of waiting in the rooms etc
Я понимаю то что это копирка OPERATOR но ♥♥♥♥♥ копировать хуёвую оптимизацию оттуда и посмертные залаги на загрузке карты это чересчур. Даже на нормальном железе зависает намертво
作为一个初中生普通玩家,Geronimo还是相当不错的,优化差点意思,但是画面细节是真厉害。 缺点: 1.做门给我做好了呀,我chaovy。(门老卡) 2.我的机娘要爆炸了。(优化不太好) 3.队友,救命呀,我被墙卡住了呀。(被地形卡住) 优点: 1.非常好的枪械质感,使我的枪娘旋转。(枪械质感nb) 2.哦齁齁,这个钢靶声音好爽。(给我听高潮了) 3.。。。 4.。。。 5.总的来说就是牛逼
It lags in open spaces. Minimum graphics settings require 5.7 GB of video memory. In open spaces, up to 7 GB. My 6 GB memory can't handle it. It lags. :( More graphic customization is needed :(
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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