
Land on the beaches of Gallipoli and fight intense 50-player objective-based battles on the Ottoman Fronts! Experience WW1 trench warfare and desert expeditions as one of 10 historic classes, armed with authentic weaponry. Gallipoli brings the most immersive WW1 FPS battles yet.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Take part in the historic beach landings at Gallipoli and fight for survival on unforgiving shores and sun-scorched deserts!
After the muddy trenches of Verdun, the snowy plains of Tannenberg, and the imposing Alps of Isonzo, Gallipoli brings you the deepest dive into the Ottoman Fronts of World War 1 through grounded, yet accessible battles.

Gallipoli puts you in the shoes of a regular soldier of the British and Ottoman Empires. Join the expeditions across Mesopotamia and the Gallipoli Peninsula to defend the territory of the Ottoman Empire, or capture it to drive the Central Power out of the war. This is a hardcore, one-shot-one-kill PVP environment that demands teamwork in intense objective-based battles.

Fight on varied yet unforgiving battlefields in the infamous four-year campaign across the Ottoman fronts. Land on the beaches of Anzac Cove at dawn to seize the Dardanelles, attack the fort at Cape Helles aboard the SS River Clyde, or advance through the streets of Kut Al Amara to push back the British forces in Lower Mesopotamia.

Work together as a squad to gain an edge over your opponents in 25v25 PVP combat. Pick from 10 different specialized classes, each with an essential historical role on the battlefield. Take the lead as an Officer, lay down suppressive fire as a Heavy Machine Gunner or Sniper, and keep your squad in the fight as a Stretcher Bearer!
Weighty weapon handling and methodical reloads keep the engagements grounded, affected by your mental state and familiarity with each weapon. Explore the authentic arsenals of the British and Ottoman Empires, featuring over 50 highly detailed weapon and equipment options, and feel each weapon’s historical characteristics.
Join the expeditionary campaigns of the Ottoman Fronts now and experience the brutal combat of Gallipoli!

Authentic WW1 battles: Fight through history with immersive maps, detailed uniform customization and 50+ historically accurate weapons and equipment.
Varied theatre: Engage in expeditionary warfare across coastal ravines, arid deserts, urban areas and more. Land on the beaches of Gallipoli aboard the SS River Clyde or hunker down under the ancient Arch of Ctesiphon.
Immersive gameplay: Enter brutal WW1 combat with one-shot-one-kill gameplay focused on grounded, objective-based battles. Keep your momentum high while you break through the enemy’s defenses.
Realistic gunplay: Handle weighty weapons that look, feel, and sound authentic. Grow more skillful with experience, improving aim, handling and your ability to reload while suppressed.
Class-based multiplayer FPS: Choose from 10 historical classes with distinct specializations. Join a squad and work as a team on PC and Consoles with crossplay.
Never fight alone: Bots will join the fight over the future of the Ottoman Fronts in public matches, and optionally in custom matches.


Gallipoli is the newest sequel in the WW1 Game Series, which takes you along all major fronts of the Great War. Dive into the trenches along the Western Front in Verdun, charge for key sectors of the Eastern Front in Tannenberg, or scale the mountains of the Alpine Front in Isonzo!
Want to stay up-to-date with everything Gallipoli? Be sure to join us in-game and on Discord or follow our social media through the dedicated sidebar.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4Kreviews | 78% | — | $4.2M |
| $29.99 | 251ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1629 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Right now. It's just okay. There's a lot of issues, especially hit detection. The game is simply too inconsistent to recommend right now. Sometimes your shots all line up fine, other times, you swear you have no idea why you're missing. The only around that is to brute force HD with Pistol or MGs. Far too many classes have pistols. Bad spawns, horrendous pop-in. Also some of the missions where the attackers start on rowing boats in the middle of the ocean might as well be a free 25 kills to the other team, for no reason. Also some of the maps that are big open deserts? A few competent players can bleed the attacker tickets dry with very little effort. Needs far more Officer abilities to compensate. I get what they're going for, and there is a good game underneath but they need to dig quickly to find it.
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Every market we collect.
Latest in each market: best AU #47, worst UA #100 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Russian, Simplified Chinese, Turkish*, Polish, Portuguese - Brazil*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
100% recomendado. El juego esta basado en la Primera Guerra Mundial, en el frente del Cáucaso, se llama Gallipoli porque varios mapas del juego estan basados en dicha campaña, pero el juego no esta y ni se va a basar exclusivamente en dicha campaña, sino que van a agregar otras mas ya que van a abarcar todo el frente del Cáucaso. El gunplay es muy adictivo y esta bien hecho, el gampelay en si es frenético pero no a lo Call of Duty, tenes que pensar bien y no ir a lo loco porque te bajan de una, el sonido, la ambientación, todo esta bien hecho. Además tiene buen un sistema de progreso que esta bien, personalización histórica de uniformes, caras, (respetando lo histórico, no como Hell Let Loose). El rendimiento del juego por lo menos a mi me parece una de las cosas mas destacables, me corre todo en ultra y no tengo una PC de la NASA. Para ser un juego que salió hace poco la verdad esta bastante bien, y ademas le van a seguir metiendo banda de contenido. Se vienen los rusos y franceses, entre muchas otras cosas
A game I really want to like, but just can't Pros: -The Shooting part of the gunplay feels amazing, the weapons feel weighty and satisfying to shoot -The sound design is fantastic as always -the graphics are very good -Single player bot matches, with full progression! Cons: -The UI is just plain bad. You can't tell what teammate is what class, so if you need ammo or health, good luck finding the right guy. what are those dots next to the defender count, What does the water thing do, where are the map borders, i can't see them because they keep blending in with the terrain on the minimap, where am I getting shot from, and so may other questions that remain unanswered -The low health and panic visuals in particular are far to much, some desaturation and vignette is fine, darkening most of the screen into an incomprehensible blur is not. And on Suez, when it happens, it feels like you turned off your monitor with how little you can see -The camera movement Is also far to much from reloading and artillery strikes. in one particular instance, repeatedly reloading on low health while in an artillery strike, I had to Alt+F4 because the movement was to much and was making me nauseous. -On the subject of reloading, many of the reload animations, while incredibly well done, feel far to slow. While I don't want Battlefield or COD speed animations, It also shouldn't take 3 business days to reload a stripper clip or 1911. And the revolvers, god help you poor souls who get stuck using a Webley, I've seen paint dry faster than those things reload. Also, currently the best way to stop an in progress reload is animation cancelling by going prone. Useful with a revolver or rifle, but if you have to take cover while using an lmg, then I hope you enjoy watching the whole animation again -The bots are just so, SO bad. the number of times I have been bleeding out and had a bot start reviving and then stop, turn and stare at an enemy that then proceeds to shoot them are uncountable. Panicked bots instantly go prone every time, even when the shooter is at point blank range, they will crouch walk past enemies, they will almost never give you more ammo, and they will, without fail, place the squad beacon in the dumbest spot possible. Overall, A flawed but decently fun game, but I would recommend you just play Isonzo instead
Hitreg is a problem and bullet velocity is unrealistically slow and models of players disappear and reappear when only parts of their body are visible. Lots of sway and shake mechanics to make gunplay more annoying than the parts above already make it but other than that its fun.
The game frequently crashes when running with Proton. I am usually unable to complete a full match without crashing. I provided crash logs on the steam forum, and a developer replied that they do not support Linux.
Gotta say, it's definitely the most tense out of all the WW1 games from BlackMill. Gunplay feels great and atmosphere is immersive. Some maps probably need a bit of balancing but otherwhise a straight recommend if you liked the other titles!
Hocam Olmamış gibi be ben beğenemedim sevenlere bol sans
10 numara oyun! Hissiyat atmosfer çok iyi, özenle hazırlanmış. Road Map'te güzel gözüküyor geliştiricilere şimdiden teşekkürler bu güzel oyun için.
I liked all of the WW1 games of these devs, and I really wanted to like this one, but simply cannot. The game in it's current state is anything but fun, mainly because of the following flaws: 1. The game wanted to be more hardcore and less arcade-y. Sure. But such a game requires proper hitreg and responsiveness. The hitreg in this game is catastrophic, probably the worst I have seen in any shooter game. There were dozens of cases where the sights are clearly on target and you somehow miss. In a game that deliberately has slow movement and bolting, this becomes very frustrating very quickly. This becomes even worse when in close combat, one of these weird misses gets you killed. The community quickly found solutions - at this point, almost everyone is spamming pistols, and British infantry just usually run and gun with Lewis LMGs. The hardcore-realism nature of the game breaks completely because bolt-action rifles are so unreliable. 2. There are some very severe desync issues. It happened several times that at a very modest (~30) ping, you get back into cover around a corner, and then a shot fired by a player around the corner kills you. Combine that with some players playing on 250 ping, and the whole precision aspect of the game is lost. 3. Server setup is really bad. Had a fun, close game between two teams? Pity, after the game ends, everyone leaves, leaving a 50-player server with 20 or so players for the next map. Sometimes, the server fills up quickly, but that's not guaranteed. Unless you love playing with bots, back to the menu you go, to find another server. Most of the time, those games are already in progress, so in many cases, if you simply want to play against humans, you will have to join in-progress games. 4. Speaking of bots. While they are not particularly difficult to defeat, this game has a decent amount of focus on sneaking and getting into nice flank angles. Bots know where you are, and several times have I found myself getting picked off by a random bot in a spot where humans barely look. Combine this with point (3), and it becomes very annoying to wait until the server fills up and replaces all the bots. 5. Spawn points are very messy. Sometimes, the same spawnpoint will spawn you forward, in some cases literally behind enemy lines. This is actually nice if you wanna commando, but certainly unrealistic. Other times, it spawns you 20m behind the actual beacon, making you having to cross a field under MG fire despite the beacon being in a trench 20m ahead.
Killing australians in the name of the sublime porte is fun!
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