
This is an anime-style Metroidvania game with an RPG progression system, numerous weapons for switching, and an emphasis on equipment building. It offers three switchable characters, smooth gameplay, impactful combat feedback, and anime-style story scenes.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 23 → 0.57/day in the week after.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.1Kreviews | 83% | — | $1M |
| $9.75−61% | 21ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As far as Metroidvanias go, this one is one of the best I ever played. Multipple characters, and okay story, cool weapons, armor, progress and exploration. Also, if you are those masochits that like to 100% stupid stuff, this game is also for you.
Good Metroidvania with lots of content.
This game was really special for me, it made me fell in love with metroidvania games. For years I tried playing Hollow Knight, Bloodstained, Blasphemus, etc and none caught my attention. Until I played this game it made me love the genre and made me want to go back and revisit other games I have tried before. Particularly loved the combos and magic items, they were very fun to pull off And it has a very cool progression system that allows you to increase your stats based on a some items called cores that you can insert in weapons and armors, but with the twist of having a grid and each core has a different shape to it is like a mini puzzle trying to accommodate these cores in your equipment. Now to the review: Overall 9/10 Visuals 9/10 Combat 10/10 Music 8/10 Exploration 10/10 Boss fights 9/10 Story 7/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Japanese*, Simplified Chinese*, Traditional Chinese, French, Italian, German, Korean, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall fairly decent, above average and worth playing for many people I'd say. It's quality is... not the best, but not outright bad or anything, it's a bit of a rough game in several areas, but for the most part they put in the effort to make sure the core of everything does work or feel ok, even if polish is clearly lacking in some areas. Exploration and world: Ok, the world is fairly large, bigger than you might expect. Decent few biome types. There are objects hidden around the map, some requiring an ability to get to, others walls to notice and break to find hidden goodies. There's a variety of environment types from water to dark to normal, to spoiler. A few puzzles and stuff along the way to solve as well. Overall it's decent, however... each biome is within itself, mostly the same, so room after room can feel a bit generic or samey at times. For the most part each biome or zone isn't full of good environmental story or subdivided areas or anything. And visually you don't find any "oh wow" areas while exploring sadly. So there is a lot, and it's ok... but never really great or amazing. Still, overall good. Combat and Gameplay: At it's core, combat is... ok. You have basic attacks, two weapons per character at a time, and skills for each of those weapons based on directional inputs like a fighting game (up down right attack for example). In addition you got to artifacts (spells), jump, dodge, and the ability to swap between any of your up to 3 characters at a time on the fly. So there is a lot to learn, and a good bit of depth. Each character might have 4 or so weapon types, so for all of them that's like ~12 weapons to learn how to fight with, and how they can be paired together. As you explore you can find new skills for weapons (the parries can help in a few areas, very important to find them), skills like double jump, dash through enemies, etc... You also have a good number of bosses, as well as general enemy types, so in theory you have everything you need for a great game here... Unfortunately, that lack of polish is present. Not every move is ballanced by any means, the input queuing system has a few bugs you need to learn to play around, and not every enemy is always well designed. If you want a game with tight combat where you can no hit run enemies on pure skill... this isn't your game. Sure, some bosses you can, but others you can't. This game does also rely a LOT on stats. You can easily overpower most enemies by just over leveling or maxing your gear at any given point. And by the end game... oh god it kinda gets too easy at least for me. So, it's not a perfect dance type of game like some people might want, but make no mistake skill and knowing the enemy moves does help a lot and will make a big difference. It's just you aren't always learnign to avid every hit, or what openings to exploit, but more learning sometimes what gambles are worth taking and what ones aren't. You will get hurt, just hurt them more. This was kinda dispaointing and when I first really hit a wall on a key boss here and I realized, there was no avoiding some of that damage... it kinda hit me badly, but once I got used to and accepted that, that's just not how they made this game, it was still overall ok to fairly decent. There is a boss re-challenge room where you fight each boss again with various increasing difficulty conditions, though I advise replaying most bosses shortly after you first fought them. Wait too long, and you'll insta melt most with no challenge when you come back outside mode 0, where dmg scales on multipliers instead of your raw stats at least. Characters and Story: Animations... not great, characters... mostly very simple and 2d, with often one line you get when you talk to them, and it wont change the ENTIRE game. For the most part, the only things that matter are the main 3 characters, and sorta few bosses a bit. But mostly just your 3 characters. There is a bit of development, mostly though they already are the character they will be at the end, no big arks or development here, just people doing a job and exploring and solving a problem, not some personal epic for the most part. That said, the characters are... hit and miss in my opinion. None are bad, but likability and how they act varies from reasonable to they probably have a brain worm or something... Overall they are ok. Big story wise, a few plot issues I noticed, one in particular kinda major... but overall it's ok. Not really a surprising story, but ok, not completely predictable from the very start at least. Still. it's mostly just context for you killing stuff and why you are doing what you're doing, not really what you're here for with this game. Graphics and Art: Hit and miss again. Character art is ok in gameplay, cinematics are lacking, Environments are generally ok, not great, not bad, though often reptitive and some areas do really stand out with the lower poly or quality in a few spots, still never looks outright bad, though also never really looks outright great either. Music was ok, didn't notice too much of it as with how long the game was going on, often without major development I took to listening to youtube videos while playing, the music had a few ok pieces here and there, but overall didn't come across as amazing or worth jus listening to on it's own instead. So, overall, it's ok, works, serviceable, etc... But nothing amazing. In summary, the game is ok, decent, nothing amazing, but still good enough and long enough for the cost to be worth considering, especially if you can get it on sale. It wont be your favorite game, but just an ok one you'll remember at least.
Ok so I beat the game and did all post game content and I wish I could say I like the game but I don't. The game isn't bad but it isn't good either, most of the bosses are easily delt with and as a whole the game doesn't feel good to play. The story is fine I guess nothing special but not horrid, I called every major twist by at least half way into the game. In terms of characterisation there's nothing to write home about. There is a gem in the rough here however in spite of all my moaning, Whilst I didn't enjoy my time with the game I can see why people do enjoy it, I think with a bit of refinement any future games made in the same vein by these devs has the opportunity to be good
能来点瑟瑟就好了
地图设计灾难 补:历经十三小时劫难,终于受不了了 十三个小时下来,没有爽,只有折磨,解不完的迷,跑不完的酷,引导也很弱,根本不知道要去哪找钥匙(解密真的难)。 这还不是最恶心的,最恶心的是监狱后面的关卡,甲虫和蛇0帧起手给你挂毒,扣血高的离谱,而且他金币掉的少,造造武器就没钱买解毒剂了。 这是我今年玩过最恶心的游戏没有之一。
很好玩,剧情有点意思,配音太糟糕,国配烂,日配也不怎么样
中规中矩,类银就是好玩
游戏想法不错,但是流程体验十分一般。虽没有那些逆天跳跳乐,但是敌兵设计的都十分恶心,全程都有各种飞行敌人且全有远程攻击甚至攻击还带几秒钟控制,近战体验很差。地图设计也有很大问题,近路设计的还行但总是重复绕路,大量无用功导致很消磨耐心。真正强的装备也是通关后才获得,这时候打boss的数值碾压体验才上来,之前的魔核构筑和后期装备差太多,而且魔核太多了来回换真的好麻烦。 游戏的美术画面都一般但人设很用心,配音做的也非常棒,难得不错的国配,最重要的一点,主角团都杀伐果断,对于害死无数人的坏人都是直接斩杀,即便坏人求饶,说不能动用私刑,也一样杀掉,这就暴打了现在无数游戏电影动画了,现在的作品人均死妈圣母婊,蜘蛛侠4那个局长都能活,价值观完全不像人类,相比之下这游戏的剧情很舒适了。游戏虽然一般但是进步空间不小,还是可以期待续作的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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