
Count Dracula is once more back from the dead... Join the fight against Evil in the Castlevania Advance Collection, a compilation of timeless action-exploration masterpieces!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.5Kreviews | 92% | — | $1M |
| $19.99 | 2Kratings | 96% | — | not modelled | |
Engagement
Reviews
Themes across 108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For f***s sake just release Symphony of the Night and Rondo of Blood together and take our money
[quote]Follow my Curator page, [url=https://store.steampowered.com/curator/41363546-Fruit-N-Doggie-Reviews/]Fruit N Doggie Reviews,[/url] so you can be updated whenever I post a new review.[/quote] [h1]Overall Rating - High Quality ★★★★☆[/h1] [h1]First Impressions[/h1] In my younger years, I was an ardent fan of the NES, but only when it came to their home consoles. Due to this preference, I missed out on some stand-out handheld titles, such as releases that come in the Castlevania Advance Collection (CAC). Thanks to this repackaging though, I don't have to leave my house, and acquired four games that could cost much more if I wanted them on original hardware. For me, this is nothing but benefits. [h1]Gameplay[/h1] The four games in this collection are Dracula X, Circle of the Moon, Harmony of Dissonance, and Aria of Sorrow, which is also the order I played them in. Out of these games, Dracula X is the one closest in line to the original NES releases, as it's a linear 2D platformer. Your equipment changes as quickly as the next candlestick you hit, as you can't freely switch items from your inventory. Mechanically, it's the simplest and shortest game, and probably the most difficult, even though you can rely on save states and a rewind feature. It's not a bad game, but it certainly stands out as the black sheep just due to how different it is compared to the other titles. By contrast, the other three games revolve around platforming combat, yet with both RPG and exploration elements. No longer do you merely move left to right to advance, even if any given game has a set order you're expected to fight the bosses in. As you explore the ample rooms in the castle, you'll earn experience, gather money, and find various items either in chests, hidden areas, or from random enemy drops. On the idea of exploration, with dead-ends and secrets abounding, it's not always clear where you'll need to go. Even as someone who pays attention to stories and NPC statements, I didn't see any crystal clear trails indicating I should take one route over another. Although all three games suffer from this lack of direction, they differ slightly in how you make use of enemy drops. For example, in Harmony of Dissonance, combining your sub-weapon with different elements greatly alters the special attack you can use. https://steamcommunity.com/sharedfiles/filedetails/?id=3796223344 [h1]Controls[/h1] Even though the controls have been mapped out well, including the use of save states and rewinds, for those who aren't used to how these games play, it will take time to adapt. It's less getting used to how the protagonist moves, and more the way you're expected to approach enemies. Moving the wrong way will rapidly lead to your health dwindling, as it's easy to get hit numerous times with how enemies are arranged. You'll slowly learn the right way to jump, position yourself, and make hit and run moves in order to kill enemies. It took several hours and rewinds for me to feel like I was comfortably getting the hang of the games. [h1]Story[/h1] I'm not sure how well-regarded the story is for this series, but considering how it constantly revives an undead foe that can't ever be destroyed, I'd be surprised if anyone hangs too tightly onto every plot point. Just staying on top of the timeline amongst the jumbled-up generations would be enough to throw me for a loop. Most of them seem to have the ability to find a good ending when fending off Dracula's resurrection, and saving an innocent soul who got caught up in someone's scheme. That's probably enough to keep the fans satisfied, and I haven't any reason to complain. https://steamcommunity.com/sharedfiles/filedetails/?id=3796224135 [h1]Visuals[/h1] These games do come from around 20 years ago, and in all but one case were all based on handheld consoles. However, as 2D titles, that wasn't so harmful on the game's visuals as it would have been if they were trying to incorporate the third dimension. You still certainly see the slightly chunky outlines of the protagonists, reinforcing how all the games are comprised of pixels. However, I feel like the protagonists look more blocky than the enemies do, making me wonder if the two were made in different ways. Despite some literal rough edges, the animation is crisp and smooth, with all of the attacks looking impactful. [h1]Sound Design[/h1] Since all four games were developed by Konami, the quality of the songs is consistent across all the releases. Not having grown up with them myself, I don't have any nostalgia influencing my perspective, but I found them to be catchy and enjoyable tunes. It made having to wander around less of an aggravation, even as I'd occasionally deal with frustrating enemies harassing me. To me, the music is well-suited for the atmosphere, without falling into a dreary or sluggish ambiance. Although I wouldn't go out of my way to find a soundtrack, I can understand why someone who's put in hundreds of hours would want to have one available. https://steamcommunity.com/sharedfiles/filedetails/?id=3796226677 [h1]Pros[/h1] 🌟 Playing these games provides a better understanding of where the term Metroidvania came from. I get it more clearly now. 🌟 Four games for $20? They are older, but I think it's fair value with how long each should take to beat. 🌟 CAC allows you to save state and rewind. It makes the compilation really approachable. [h1]Cons[/h1] ❌ Some mechanics and how your sub-weapons work aren't necessarily explained well in game. It's worth looking up a guide that explains everything. ❌ Certain fights and enemy arrangements can be particularly brutal and unfair. ❌ The drop rates can be horrendously low, to the point it's obnoxious. [h1]Tips[/h1] 🔍 Enemies tend to have very rigid patterns in how they move and attack. Once you recognize the loop, it becomes easier to exploit them. 🔍 You do level up, so it can be worth doing a bit of grinding here and there. I never needed to go overboard with this, but it can help. 🔍 As early games in the genre of Metroidvania, it's not really that clear where to go at any time. It's best to just look it up. [h1]Final Thoughts[/h1] Having played all four games for the first time in this collection, I think this is a solid way of acquiring these titles. Each one has independent save slots, meaning you can juggle multiple playthroughs at any given time, if you wanted to experiment with challenge runs. It allowed a newcomer like me the ability to work through all the games, without having to spend several more hours from constantly getting owned by tough enemies and bosses. Such an experience would surely have soured me from enjoying CAC, because the gameplay has a distinct learning curve. Picking up four quality releases for a full price of $20 seems pretty reasonable, especially in contrast to what other companies ask in order to buy their older titles. Unless you know this genre would be a bad fit for you, it's a collection I'd recommend buying. [table] [tr] [th]PC Specs[/th] [th]Performance[/th] [/tr] [tr] [td]Ryzen 2700 RTX 2070 16GB RAM ADATA SSD 1920x1080 [/td] [td]The game ran without incident on default settings. 💖 - CAC is healthy [/td] [/tr] [/table]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 108 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
normalde metroidvania sevmeyen birisiyim. türün en sevilenlerini bile sevemiyordum eğlenemiyordum. estetiğini sevdiğim için castlevania oyunlarını deneyeyim dedim. çok önceden telefonda symphony of the night oynayıp sevmemiştim. telefon kontrolü yüzünden büyük ihtimal. sonra bu paketten circle of the moon oyununu denemiştim ama yine sevememiştim. ama bu sefer kasıp paketi %100ledim. [h1] Castlevania: Circle of the Moon [/h1] öncelikle movement çok kötü. yürümeyi ve koşmayı ayarlamak çok kötü. fightın ortasında mesela bi saldırı geliyor, yaratıkla arayı kapatmanız gerekiyor yada zıplayan bi düşmanla kapışıyosunuz. koşmak için aynı hareket tuşuna iki kere basmanız gerekiyor. ve bunu yapmak çok rahatsız bişey. 2 farklı gamepadden 2 farklı klavyeden 2 yıl içersinde zaman zaman hepsinden denedim ve yine rahatsızdı. başlayıp bıraktım sürekli. en son başladığımda kasıp bitirebildim. rahatsız movement kısmına katlanabilirseniz bide kamçı silahı var. serinin ikonik silahı evet ama dümdüz önüne vuran bi silah ve oyunda bir sürü uçan düşman var. rahatsız movement ile kendinizi ayarlayıp zıplayıp düşmana vurmaya çalışsanız bile vuramayabiliyosunuz çünkü kamçı silahını tutturmak da çok rahatsız. underlevel mıydım bilmiyorum ama bossların da canı çok gibi geldi bana. ölmeleri çok uzun sürüyor. iyi yönleri de var tabi. core castlevania deneyimi iyi. savaştıkça kart toplama, keşif hissi falan güzel. benim en sevdiğim kısımlardan biri ana menü müziğinin son bossa giderken çalmasıydı. acayiiiiiiiiiiip epik hissettirdi. müzik ve bossun da güzel olması bunu destekliyodu. notum 6/10 [h1] Castlevania: Harmony of Dissonance [/h1] öncelikle bu oyunda o bahsettiğim movement sistemi düzeltilmiş. karakter sürekli koşuyo ve çok daha rahat olmuş kesinlikle. ama bahsettiğim kamçı sorunu duruyor. hala o silahla zıplayarak bişeye vurmak zahmetli gelebiliyo bezen. ancak karakter sürekli koştuğu için biraz da olsa bi iyileşme var. ama bu oyuna öyle bi sorun eklenmişki oyunu benim için çok aşağı çekti. oyunda 2 tane aynı harita var. bi yerden sonra acayip kriptik oluyor. o kadar karmaşık ki bi yerden sonra pes edip youtubedan bakarak oynadım ona rağmen yanlış gitmişim. hele bide güç alıp ne yapacağınızı bulamazsanız sürekli iki harita arasında git gel yapıp nerden gideceğinizi bulmaya çalışıyosunuz. dost kayaoğlu digimon world 3 blue kart olayına dönüyor tüm oyun. movement sistemini çözmesi güzel ama bu sefer de harita olayını berbat yapmışlar. notum 5.5/10 [h1] Castlevania: Aria of Sorrow [/h1] ulan ben metroidvania seviyomuşum ki. oynadıklarım bok gibiymiş ondan sevemiyomuşum. bunda karakter önceki oyun gibi sürekli koşuyor. 2 tür silah çeşidi var hatırladığım hem yatay hem dikey vurabiliyor. öldürdüğümüz her yaratıktan bi özellik kazanıyoruz. harita çok iyi, kriptik değil. hiç sıkmadan tadında tuzunda bitiyo. oyuna gece başlamasaydım tek oturuşta bitirirdim. oyunda hiçbi kötü yön bulamıyorum. sadece luck sistemi bozukmuş collect all souls başarımını alıcaksanız sıkıntı yaratabilir onun dışında benim oynadığım en iyi metroidvania şuana kadar. notum 8.5/10 [h1] Castlevania: Dracula X [/h1] Igavania olmayan castlevania oyunlarına karşı önyargılıyım o yüzden eleştirmeyi doğru bulmuyorum ama gideri var biraz bunun da. yarım saatte bitiyo zaten oyun. buna notum yok.
[h1]𝕊𝕦𝕔𝕙 𝕒𝕟 𝕒𝕞𝕒𝕫𝕚𝕟𝕘 𝕟𝕚𝕘𝕙𝕥 𝕥𝕠 𝕙𝕒𝕧𝕖 𝕔𝕦𝕣𝕤𝕖𝕤[/h1] The Castlevania Advance Collection is a fantastic celebration of one of Konami's most beloved franchises, bringing together four classic titles that defined the Game Boy Advance era. However, if you haven't played these as a child chances are, you'd not like some of them very much... Especially that Juste Belmont's game with all its trippy colours which did NOT age well. What makes this collection truly shine is its thoughtful set of modern enhancements. Unlike some renditions of Capcom's Megaman X titles (ahem ahem)... you've got everything here to make it a jolly good experience: Rewind, save state, retrofilters, everything to bring back all of your dearest nostalgia running back! Not me though, as I remember I'd only get to play my Game Boy Advance after a beating (I'll admit I was a naughty toddler lol) That's really just it. Castlevania is a platformer that takes place in the very gothic world of... Ahem, Castlevania! The least cannon of the bunch, imo, is Nathan so I recommend you start with Circle of The Moon so that you get out of the noncannonical bits out of the way first. This collection is [b]10/10[/b]. Just got everything. One thing you should NEVER do however, is go watch that woke trash series by Netflix! I know that announcing a Castlevania series was like a push for Konami to release these emulated games from the past, but that's still hot garbage!
[b]Circle of the Moon[/b] I still really like this one, although nostalgia is probably doing some of the heavy lifting. The castle is fun to explore, the level design holds up well, and finding secrets always feels rewarding. Grinding for cards can become tedious, but experimenting with different combinations is a lot of fun. Boss fights are also consistently enjoyable. [b]Harmony of Dissonance[/b] This was my first time playing it. It follows Symphony of the Night very closely but never reaches the same highs. The biggest issue is that the two castles feel too similar, making the game seem longer than it needs to be. It is also far too easy. Even so, it is still a good Castlevania with plenty to explore. [b]Dracula X[/b] Not a bad game, but not a particularly good one either. It is impossible not to compare it to Rondo of Blood, and it simply cannot compete. The gameplay feels less refined, the level design is fairly bland, and it never really stands out. Thankfully it is short. It also feels a bit out of place in this collection since it is the SNES entry rather than one of the handheld Metroidvanias. [b]Aria of Sorrow[/b] A fantastic way to end the collection. The castle is excellent to explore, progression always feels natural, and I really enjoyed the story and its twists. Boss fights are fun throughout, and the Soul system is a great addition. The only downside is going for 100% Souls. Grinding every single one is extremely tedious, and I ended up massively overleveled by the end. The Julius Mode is also excellent and easily my favorite bonus mode since Richter Mode in Symphony of the Night. [b]Overall[/b] This is a fantastic collection and an easy recommendation for anyone interested in the series. The games still play wonderfully, the pixel art has aged beautifully, and there is a surprising amount of variety between them. Whether you're revisiting them or playing them for the first time, there's a lot to enjoy here
An outstanding way to play some retro Castlevania classics. Let me start off by saying this collection as a whole is MORE than worth the money, especially if you see the prices on ebay for some of these games, so that alone, makes this worth the money, as well as the extras such as artwork, music and the inclusion of Dracula X for SNES, love it or hate it, I enjoyed it! The games themselves aren't exactly terrible but are a product of their age, each one is the Metroidvania style, each with their pros and cons, some great, some okay, with Aria of Sorrow being the best out of the three, but my main criticism with these games, especially Circle of the Moon and Aria of Sorrow? is THE GRINDING! MY GOD, THE GRINDING!, if you want 100% achievements? you need to grind for those card drops and souls, and some are as low as 0.2% chance to drop! With typical emulator pack functions such as save states and rewind this isn't too bad as you can rewind to before you killed an enemy to get the game to reroll the drop, but doing this for 20-30 mins at times is not fun, it's tedious and irritating, would have been nice to see some modification in this collection to fix that. Overall, a great collection, and far cheaper than buying the physicals on ebay! pick it up if you want some nostalgic Metroidvania goodness, just make sure you have patience if you want to 100% this collection!
Definitely more put together than the original Castlevania Anniversary Collection. The emulation is actually perfect as opposed to sloppy and flawed like the NES/SNES/Genesis/Gameboy counterpart. It's a shame because the Anniversary Collection contains the original retro set of games before everything went all SotN clone. Honestly none of the games in this collection hold a candle to SotN, the closest one is Portrait of Ruin but that's in the Dominus Collection. I was never a fan of Soma Cruz either, the grind in his games is absolutely insufferable. If that's what you're looking for, look no further... enter a room, kill a monster, then repeat it an indefinite amount of times until you acquire all of the monsters drops... that's pretty much all you do in these games... also, have a 2nd monitor open with the Map of the entire game and locate all the hidden breakable walls / secrets.... gets a bit tiresome after awhile. The one game that does shine is Circle of the Moon, it's the most difficult one in the batch but just feels good to play as it feels like you're playing an old school Castlevania game, even though you don't play as a Belmont... kind of funny that way honestly... both games where you play as a poseur Belmont (Circle of the Moon and Portrait of Ruin) seem to be the ones that shine the most. Either way, it's a well put together collection, the built in compendium could have been a bit better, like actually stating the name of the items the enemies drop. Instead what we get is a terribly small pixelated item with a star rating for rarity next to it... but I digress... this is what the internet is for. There are plenty of resources and wikis to check out if you're missing something. If you're going for 100% these games will test your patience to the maximum limit, if you're looking to just clear them, it's not that bad of a process... it's well worth the cash if you get it on sale for like $20. The only thing I really dislike is that they tie achievements to beating the game as the alternate bonus characters. The bonus character playthroughs can be even more of a slog than the original. There's a clear difficulty spike of not having the power / utility of the main characters. Either way, nothing a trainer / cheat engine table can't fix. There's a good one for modifying your luck stat so items just rain from the sky when you kill enemies so that helped save my sanity. These games were definitely meant for children with copious amounts of time on their hands. You basically just sit there doing the same rote and monotonous task over and over again until you finally hit a jackpot. If you're looking for a trip down memory lane, this is your fix. The collection has built in save states and a rewind feature, so if you make a mistake you can easily course correct. There's also nice save editors online if you're just not getting lucky with certain drops, so you can just hack 'em all in. It's definitely a well put together collection.
首先国际惯例FK KONAMI 然后即使过了那么久这几作恶魔城依然是现在那堆破类银最高的山,没有无聊的跳跳乐,没有各种限时机关和一个场景里十个能力锁,有的只是精美的场景和优秀的音乐、然后一个华丽的主角在里面探险战斗,这才叫银河城 暴论,现在市面上的根本都不是类银,只是一些类空洞的平庸之作而已
I just finished playing through all of these with 100% achievements. I grew up with these games, and still love them to this day, even if some have flaws. Circle of the Moon: I appreciate this title more than I used to. The card skill system is fairly fun, and some of the bosses can be a nice challenge. It's combat can feel the most janky out of all three of the GBA titles though, so it can take some getting used to. For a metroidvania, the map design isn't fantastic, but it's not bad either. There are some good segments. My only complaint is the final boss feels ridiculously jank and over tuned if you haven't gotten certain card combinations for skills. Harmony of Dissonance: I love the soundtrack and aesthetic of this one. The castle overall feels like and upgrade to the one in Circle of the Moon, but it can be easy to get lost at points in the game if you're new to the layout. There are a also a couple of weirdly basic feeling rooms. I love playing the Juste Belmont, and really like the idea of fusing magic with the belmont sub weapons... but the game is easily the easiest of all three GBA titles. General combat is easy, and the bosses are far easier than Circle of the Moon. Some spell combinations utterly devastate boss fights to the point where I could win easily without so much as taking a single hit. Aria of Sorrow: This easily has the best map out of all three GBA titles. Soma's soul system is also extremely varied, giving you a lot of tools to work with, alongside a varied amount of weapon types. It's harder than Harmony of Dissonance, but not overly difficult. If you're going for 100%, this title is easily the most grindy out of all of the games in this collection. The drop rate for some of the souls in this game are insanely low, even if you go out of your way to get the expensive late game ring that boost their drop rate. Dracula X: This is the only title in the collection that's not from the GBA. It's ok. I actually like some of the classic non metroidvania Castlevania titles, but this game is basically a more jank, vastly watered down version of the far superior Rondo of Blood. If you access to RoB, Dracula X is just a worse game in every way. ........................................... There are a couple nice extra features, like trackers for enemies that drop important collectables like the cards in CotM and the souls in AoS. These make tracking what you still need much easier. There is also a handy rewind feature. I often forgot that was there, but found it handy in a couple situations where I was grinding the same area/enemy for collectables. I recommend these still. The games are fun, if flawed experiences. But hey, most of my favorite games of all time can be described that way. These are still worth is in my opinion, and very replayable, even if, as far as the handheld entries go, I prefer most of the DS titles over these.
The best part of the collection is "Castlevania: Aria of Sorrow" Then "Castlevania: Circle of the Moon", The most difficult of them all is "Castlevania: Harmony of Dissonance" And the last one, "Castlevania: Dracula X", is a complete failure; it doesn't even have a map, and the gameplay is terrible. I wish "Castlevania: Symphony of the Night" was on Steam.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 2.7K | 94% | $24.99 | |
| $1.3M | 2.3K | 82% | $19.99 | |
| — | 0 | — | — | |
| $522.1K | 1.7K | 72% | $12.99 | |
| $428.5K | 4.5K | 94% | $4.99 | |
| $220.5K | 467 | 29% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 2.1K | 86% | $29.99 | |
| $1M | 13.8K | 94% | $2.99 | |
| $1M | 3.5K | 71% | $9.99 | |
| $1M | 1.3K | 77% | $22.99 | |
| $999.5K | 1.2K | 81% | $19.99 | |
| $1M | 2.5K | 45% | $9.99 |