
Three incredible action adventure games from the Castlevania series have finally returned, for the first time! But wait, there's more! Haunted Castle Revisited, a redesigned version of the very first Castlevania arcade game, makes its debut!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 95/day in the week to Jul 15 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In addition to the three action adventure games from the Castlevania series, Haunted Castle Revisited, a redesigned version of the very first Castlevania arcade game, makes its debut! And you can also play it in its original format!
Experience the world of Castlevania like never before, with never-before-seen art and handy new features such as rewind, quick saves and much more!
- Titles
Castlevania: Dawn of Sorrow
The adventures of Soma continue! Discover a completely new way to create countless weapons by combining souls, in stunning 2D graphics.
One year after the events of Castlevania: Aria of Sorrow, a boy named Soma Cruz is once again put at the center of a plot to resurrect Dracula led by a mysterious cult.. Will he finally be able to face his own destiny and put an end to all this?
Castlevania: Portrait of Ruin
Not one but two heroes join their forces to fight the evil this time! Switch between Jonathan and Charlotte with a single button press and make the best use of their unique abilities.
Dracula's Castle has suddenly resurfaced, but something doesn't add up.
Jonathan Morris and Charlotte Aulin make their way in to investigate, they soon discover that the mind behind all this is not who they thought...
Castlevania Order of Ecclesia
The enigmatic Shanoa is the only human capable of using the glyphs, symbols full of magic.
Gather glyphs by exploring the Castle and its surroundings and absorb the power of the mighty foes you fight!
The three most powerful glyphs, thought to be able to even defeat Dracula himself, have been stolen. Can Shanoa bring them back to the Order, and finally destroy the Dark Lord?
Haunted Castle
Haunted Castle Revisited, an redesigned version of the very first Castlevania arcade game, makes its debut! And you can also play it in its original format!
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.7Kreviews | 94% | — | $1.6M |
| $24.99 | 2.2Kratings | 98% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 112 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Old Gems, New Enlightenment[/h1] Metroidvania has been my favorite sub-genre of games for many years. Even since my first experience with Hollow Knight back in June 2017, I've been lost in the rabbit hole of this particular type of action platformer. Yet when I look back, I realize that I have never played any games from the Metroid series and the Castlevania series. I may know some references metroidvanias are inspired by thanks to the internet. I never experience them myself. So, in preparation for the upcoming new mainline Castlevania, I try the Dominus Collection, and surprisingly, I have a blast playing it through. The three games in this collection may share the same theme and design philosophy. The small twists in gameplay help them stand out from each other. Obviously, these three games suffer from the problems they're born with, but it is still a fun experience, and I highly recommend this collection to anyone who wants to grasp the inspiration behind half of the metroidvania. [h2]Things I Like About Castlevania Dominus Collection:[/h2] [list] [*][b]Save/Load Whenever And Wherever You Like:[/b] This feature is a godsend. Being able to manually save and load files anytime and anywhere you like greatly alleviates the frustration of early game designs. It cuts down on a lot of wasted time so you can get back into the fight as soon as possible. No longer do you have to wait for tons of slow, unskippable animations just to load you back to the save point. No longer can a single mistake cause you a great deal of progress. This design easily makes this collection approachable. [*][b]Clever Split-screen:[/b] From what I've learned, these three games were originally on NDS and had a split-screen feature—one for gameplay and one for the map. In the Dominus Collection, the developers integrate the two screens together. The main gameplay takes up two-thirds of the screen while the map occupies half of what's left. The developers then fill the rest of the screen with character stats and enemy info. This is a wonderful decision. Not only can I see how exactly the status effects work on me and how "leveling up" actually affects my stats, but I can also learn more about the enemies' potential drops and their affinity bonuses. The latter is especially important since these three games revolve heavily around exploiting physical and elemental weaknesses. [*][b]The Enlightenment:[/b] Before playing the Dominus Collection, I wasn't a fan of the single-direction attacks and the affinity counterplay. I had some experience with them in a few metroidvanias, but the restrictive movement puts me off. Naturally, I did not have high hope going into this collection since the three games all feature the same, aforementioned ideas. Things take a turn, and now I understand the genius behind the deliberately rigid design. Giving each weapons and spells possessing obvious pros and cons actually makes me more invested in collecting them. The classic "rock-paper-scissor" gameplay offers a good opportunity to experiment and actively switch up your equipment on the go. This way you become more knowledgeable in your arsenal and begin to appreciate what each piece of equipment brings to the table. Are enemies constantly above you? Throwing axe is your best friend! Do big enemies stand in your way? Use spells that can multi-hit to melt them swiftly! Do bosses hit too hard up close? Just use throwing knives and low-cost spells to chip them away from a distance. [*][b]The "Stand-out" Differences:[/b] Other than the amazing soundtracks, each game also offers different things on the table. Dawn Of Sorrow (DoS for short) is probably the closest one to what we refer to as "modern metroidvania"—interconnected maps, clear gating abilities, and some interesting twists of its own. Plus, I believe this game shares more similarities with Ritual Of Night than the other two (all three of them are the forefathers of that game). Order Of Ecclesia (OoE for short) offers an interesting spell-slinging mechanic in which you have two dedicated buttons for spells, and you can alternate between them to rapid-cast. I have the most fun experimenting with a variety of spell combos and what their ultimates may be. Surprisingly, Portraits Of Ruins (PoR for short) is my favorite out of the three. It has two protagonists. The potential of having two different characters is immaculate. You can customize their gears individually to take full advantage of the affinity counterplay for both physical and elemental. You can switch between them or even summon the other to fight alongside you at any time. There are a few fun puzzles that require you to juggle between them, and the "Talk" button gives you insights for the two after some key moments. [/list] [h2]Things I Dislike About Castlevania Dominus Collection:[/h2] [list] [*][b]Products Of Their Time:[/b] While the goods remain mostly unscathed, the flaws, however, never stand a chance against the testament of time. All three games feature a horrible luck-based loot system with very little means for you to alter the chance. You can try to farm an item or soul from one monster for hours and still get nothing. This is especially annoying for DoS since the good ending requires you to get three specific souls to unlock a secret boss fight. The levels in these games are rather simple, with only a handful of them having some obstacle course. Levels in OoE and PoR especially feel disjointed due to the world-traveling system, with OoE being the worst since that game reuses the same exact layout several times. OoE also has the worst runback out of the three, and both OoE and PoR have their gating abilities stuck in spell form. I am more than happy to see that we have since moved on from "most" of these outdated designs. [/list] [b]中文小簡評[/b] 拜《空洞騎士》所賜,類銀河系惡魔城一直都是我最喜歡的動作跳台遊戲子類別之一,不過現今回想起來,我好像從來沒有親自體驗過過任何一款《銀河戰士》或《惡魔城》系列的作品。有鑑於十月將推出的《惡魔城》正統續作,夏特特地買了《惡魔城統治者合輯》來體驗一下做準備,本來以為會被亙古的設計給勸退,殊不知把玩片刻不只被他們深深吸引,就連原本的成見也煙消雲散,轉化成全新的賞識與體悟。合輯中三款的主旨和設計理念相同,但玩法上的些微改變讓它們各具特色,雖然年代上的老毛病依舊清晰可見,但整體來說還是款非常棒的合輯,強烈推薦給其他和我一樣的類銀河系惡魔城同好。 [b]喜歡的點[/b] [list] [*]隨隨時地存檔讀檔的設計真的是太親民了,大幅降低早期遊戲設計帶來的挫折感,讓你能快速跳過冗長的死亡畫面,即時讀檔返回戰場,也能避免因為一些小失誤而失去大量遊戲進度。 [*]由於是從NDS上移植到PC,製作團隊將兩個螢幕整合在一起,遊戲畫面佔螢幕的三分之二,地圖佔剩下的一半,最後剩餘的空間則用來顯示主角數值和敵人資訊,這項設計非常棒,不僅能清楚明白升級與異常效果對你的影響,還能看到敵人可能掉落物及屬性弱點,後者尤其重要,畢竟這三款遊戲的核心玩法都圍繞著根據敵人屬性弱點換裝。 [*]一開始我對這種硬性的屬性相剋和單一方向攻擊很感冒,非常不喜歡這種動作受限、綁手綁腳的感覺,但是玩完合輯後徹底改觀,如此刻意而為的設計是有它的奧妙,所有武器和法術都有分明的優缺點,需要彼此相輔相成才能獲得最大功效,這也促使你必須對背包裡所有利器都有一定程度的了解,適時切換對的武器應對才是上策,而非一昧地依賴同一把武器打到底。 [*]《惡魔城 蒼月十字架》應該是最符合我所認知的「近代類銀河系惡魔城」:擁有完整相聯的地圖、清晰的關鍵技能、及有趣獨特的機制,這款也是我覺得和《血咒之城 暗夜儀式》最相近的作品。 [*]《惡魔城 被奪走的刻印》有個非常簡單卻很好玩連擊機制,你有兩個武器格可裝,輪流連續按兩個相對應的攻擊鍵可以迅速施法,幾乎所有法術都能互相搭配打出不錯的連擊,第一次覺得兩把弓箭同時輪射這麼好玩。 [*]《惡魔城 迷宮迴廊》是三款中我最喜歡的一代,雙主角的設定讓你能輕鬆搭配出專精物理與魔法的配裝,隨時切換角色應對,你也能召喚另一個角色和你並肩作戰,關卡中也有許多兩人同時並行才能解開的謎題,平時還能透過「對話」了解遊戲機制及角色心境。 [*]更別提三款的配樂都非常好聽。 [*]合輯附帶完整的公式書與美術設計。 [/list] [b]不喜歡的點[/b] [list] [*]可惜三款的缺點依舊經不起時間考驗,不過我很慶幸現在的遊戲已經擺脫大部分過時的設計了。 [*]三款都有非常糟的刷怪機制,依照角色「運氣」決定怪掉道具或靈魂的機率,重點是能增加這項數值的道具少之又少,可能同一隻怪刷好幾個小時都不見得能打到一點東西,其中《蒼月十字架》特別惱人,畢竟這款的好結局需要你解鎖三隻不同怪的靈魂才能到達隱藏王所在地。 [*]《被奪走的刻印》關卡設計算是最糟的,同一個地形不只重複利用好幾次,關卡也幾乎毫無變化,地圖也因為地點傳送的設計而顯得破碎,更別提那吝嗇的存檔點,無疑是三款中走回頭走最累的一款。 [*]《迷宮迴廊》也有上述的缺點(但有些微的進步),但是關鍵技能跟一般法術混合再一起變得很麻煩,常常需要你遇到一個坎換法術度過後再換回你常用的攻擊法術,畫面切來切去挺麻煩。另外兩款也有一樣的問題,但至少它們有多的欄位可以裝,不像《迷宮迴廊》只有兩格而已。 [/list] [quote=author]If you like what I write, please consider a follow to [url=https://store.steampowered.com/curator/45738167/]my curator[/url] page, thanks! 如果你喜歡我寫的東西,可以追蹤[url=https://store.steampowered.com/curator/45738167/]我的鑑賞家[/url]喔![/quote]
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
| $24.99 |
| 399ratings |
| 98% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 112 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dawn of Sorrow, Portrait of Ruin, and Order of Ecclesia are the best 2D "Igavania" Castlevania games ever made; nothing else comes close. Each game has an identity of its own and plays differently enough to offer a fresh gameplay experience. The soundtracks are amazing. The games run exceptionally well, much better than on any emulator. Castlevania Dominus Collection offers incredible value for a relatively low price. For the rest of my life, whenever I am in the mood for 2D Castlevania, I will only replay these three games.
Absolutely awesome. I am an old man who played Symphony of the Night when it first came out, and these games feel just like it. I never got to play these ones when I was young cuz I didn't have a Gameboy and the like, so this has been really cool to experience now as an adult.
Definitely a great collection of games. The graphics are much easier on the eyes than the Advance Collection and it has the same quality of life features. There's save states, a rewind feature, a version selection, so you're not stuck playing the NA versions, if you prefer the JPN or EU ones... not that I know the difference... I just stuck with the base ones. More of the same really, just enter a room, kill enemies, repeat until the thing you want drops... collect everything... look the cryptic stuff up online and have your full game map at the ready so you can see all the hidden breakable walls and rooms etc... Portrait of Ruin really shines here, it was always my favorite... you get to micromanage 2 characters inside of 1 and optionally have them join you in battle for extra DPS. These games suffer from slot machine syndrome so I would suggest the use of a cheat engine table to modify your luck stat so you're not sitting there for 10 hours trying to farm some dumb thing for 100% completion. If you're looking to just rush through these games and see the ending, you're looking at like 15 - 20 hours of total gameplay time across all 3 games, if you're going for 100%... it's going to triple or even quadruple that amount of time just because of the RNG of item drops... Again, all this can be circumvented with online save editors, of which I would recommend if you value your time / sanity... otherwise, it's just a nice little romp down memory lane when Konami just kept trying to find lightning in a bottle again and re-create the magic of SotN... of which it was never able to... but these are cool little clones if you're looking for something different, in an ultra mundane kind of way. ;p
Honestly Castlevania as a whole across all platforms is a subpar series. Lots of duds mixed in with amazing games. There was truly just one "golden age" for the series - If you had a GBA and/or DS in the 2000's, Castlevania was just an unbroken chain of bangers. Every release was a must play and some of the best games each platform had to offer. The 3 DS titles here were part of that and hold up so so well. I dumped a lot of time in these back in the day (especially grinding skills in Portrait) and I had just as much fun with the core gameplay 15 years later. This 2D, high speed, detailed sprites, and deep item and skill pool style ages like wine. Older clunkier ones aren't as exciting, and newer 3D ones age real fast. This collection is the perfect middle and will continue to lap most of the games on either side of it as time moves on (no disrespect to Symphony of the Night, which btw please can we get a Steam release?) Platformer fans, absolutely play this collection. Then also go play the GBA collection if you haven't either.
M2 reworked the reviled and near unplayable Haunted Castle arcade game for this collection, and for their efforts in that respect, the Dominus Collection is worth it. Haunted Castle Revisited is a spectacle of sights and sounds to happily be replayed over several times. Also, this collection contains the two greatest Igavanias: Portrait of Ruin and Order of Ecclesia. As well as Aria of Sorrow's inferior, but still good sequel, Dawn of Sorrow. Modern amenities abound: music player, art, save states, rewind, filters etc. Buckle in.
Like with the other Castlevania / Konami collections this is just another cheap lazy port. https://steamcommunity.com/sharedfiles/filedetails/?id=3762689006 There's no key rebinding, no screen resolution settings, no volume controls. It simply just assumes you're playing on a console and can change all of those externally. So it's a shame to give these otherwise great games a negative review. I will gladly reverse my recommendation if they just add some basic PC functionality to the options menu. Like with the other lazy ports wait until it's on sale, not worth the full ticket price.
where is castlevania symphony of the night? oh also pls also add the soundtrack for symphony of the night on steam too pls
These games are good, but at the same time, they are slowly showing their age compared to modern Metroidvanias; the biggest issue is that this port is lame and barebones: No filters, no graphical settings, NOTHING. Save your money.
Order of Ecclesia and PoR might be the best games in the series regarding metroidvanias (SoTN exluded because its the best) Dawn of Sorrow is also REALLY good but not on that same level, and haunted castle revisited is actually good.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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