
Date your weapons! Romance swords, daggers, and polearms to level them up in this “shack-and-slash” dungeon crawling adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.22/day in the week to Aug 4 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Date up to nine-ish weapons, from dancing swords to heart-piercing daggers
Generated action-combat dungeons and challenges! Stay sharp!
Various combat styles. For example, hit hard and dodge quickly with the dagger, or take on crowds with Lasersaber
Inclusive, tasteful approach to gender and sexuality - male, female, and non-binary romance
Let's get to the point: take your weapon-babes on romantic outings, such as to the club or the beach

You move into your cousin's old apartment, rent-free for the summer. Plus, he'll help you solve your little problem... you've never been on a date in your life!
To get some confidence and meet people, plus earn a little cash, you’re tasked with clearing the creatures in “the dunj”. Soon you discover weapons you find transform into cuties… and they’re SINGLE! (What a craaazy coincidence because you also happen to be up for grabs yourself.) But someone's abducting weapons and leaving them damaged in the dungeon! Who could do such a thing? Will you solve the blade-napping mystery? Will you find love? Or, friendship, at least?
Craft gifts for your bae blades and give them when the time is right, whether it's in the dunj or out on the town. After all, a couple that slays together, stays together.

Estoc (Isaac): the sharpest dresser
Dagger (Valeria): tired of backstabs
Talwar (Sunder): worried he’s becoming an antique
Lasersaber (Seven): hard to get a handle on him
Glaive (Sawyer): awkward in the wrong hands
Scythe (Rowan): reaping what they sow
Brass Knuckles (Pocket): loves cat naps
Axe (Jonah): surfer sweetie
Hammer (Leah): fashionable and cute
Whip (Dr. Holmes): Cannot be wielded
Date them all without a care, you polyarmourous dual-wielder, or just be best friends. Either way, you can reach max Love Rank, because platonic love is also real love. (Besides, you can't be romantic with the cat anyway. Calm down.)

If that's not enough for you, mod your own! The devs have already added basic support for changing out weapon looks -- keep an eye on updates for more features to help you blacksmith your own sharp cuties and trade them with your friends.
Sums Steam only; Xbox, PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.1Kreviews | 92% | — | $1.6M |
| $19.99 | 2.8Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
At the time, i had never played a game like this before. I knew i liked pixel boyfriends so i decided to give it a shot on a friends recommendation. I went in with zero expectations and left emotionally attached to a sword, so that's that i guess lol. This game is what happens when someone looks at a dating sim and a dungeon crawler and says NOW KISS. The loop is simple but weirdly addictive. You dive into dungeons, fight monsters, level up your weapons, and then those weapons turn into very attractive people who want to hang out and talk about their feelings. It is like if Hades and a dating app had a very emotionally available child. The relationships build pretty quickly, which I love. You are not stuck grinding affection for ten hours just to get someone to acknowledge your existence. Everyone has their own vibe too. Some are sweet, some are intense, some are walking red flags that you will absolutely still try to fix (guilty). Combat is simple but satisfying as well. It is not super deep, but it doesn't need to be. Each weapon type feels different enough to keep things interesting and honestly half the motivation to fight is just unlocking more dialogue and dates. The writing is where it really shines. It's funny and a little awkward on purpose but surprisingly sincere. It leans into that millennial anxiety energy in a way that feels relatable instead of exhausting. Also it deserves credit for handling boundaries and consent in a way that feels natural which is way more rare than it should be btw. The art style is BEAUTIFUL and the character designs are killer. You will have a favorite immediately and you will defend them to the death. You will also ignore obvious warning signs and red flags for that favorite. If I had to complain, I do wish there was just a bit more depth in the dungeon side of things. After a while it can feel a little repetitive. But also I was not here for a hardcore roguelike. I was here to emotionally bond with a broadsword. Overall it is short, weird, and super fun. If you like dating sims and questioning your attraction to inanimate objects, this is worth the cash.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese, German, Russian, Portuguese - Brazil
| $19.99 |
| 72ratings |
| 93% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing game! Defenitely recommend. The story is rich and leads you to bisexual polygamy :D
this game has been an absolute delight to play. GREAT voice acting and character art. The gameplay loop is simple but fun. A huge plus for me is that there is no jealousy mechanic preventing or discouraging the player from dating multiple NPCs at once. I sometimes find that games designed for a female audience skimp out on the combat but this wasn't one of them. Highly recommend!
One of my favorite games, I wish they'd make more. Its a detailed dungeon crawler mixed with a dating sim. I usually can't stand dating simulators but this one was a great experience. I loved how it focused more on the story and fighting, rather then romancing everyone.
I really enjoyed this game but for some reason when i go back into my save its completely messed up my file and would have to start from stratch. I played it for a few hours straight and no issues, until i stop and quit the game to replay, it seems to wipe the whole file clean and i have to restart all over again and lossing my progress. Great game when it works, but unfortantly for me it not ideal.
Buy on sale. Don't get me wrong, I like this game a lot! The art is fun, and it's nice to have mini-quests rather than just clicking through a VN (the combat isn't difficult if that's not your bag). I really only spent time with Isaac on this run, but I hear tell that you can have deepening platonic relationships w/o the romance element, which is awesome and I wish more games did that. I do think it was just a little short for the price tag, though. I kind of blitzed through my run-through, but I have to imagine that even during a run where someone is taking their time, it's not more than four or five hours to play.
Let me romance [spoiler]Masamune[/spoiler], you cowards.
I do see the appeal and I wish I could do a neutral review, but in the end it wasn't for me. The story and characters was not interesting and pretty weak. The romance happened way too quickly and I did not like how it revolved through the game because of that. The rouge like gameplay was kinda eh as well.
They thoughtfully give content warnings and so far, the game is colourful and interesting. Definitely will play more!
I gotta say, I have been searching for another game like Boyfriend Dungeon and I just haven't found another perfect cross between satisfying roguelike gameplay (that doesn't require insane game mechanic mastery) and heartfelt interactions with characters outside of and during dungeon crawls. Unfortunately, the free DLC characters fall a little flat for me, especially since they show up so late in the game that I often have the whetstone by then and therefore get to spend very little time in the dunj with them, and their weapon forms are a little clunky for me. Also, I find the relationship with the professor feels rushed and disjointed due to not being able to spend time with her in the dunj, whereas dunjing with the other weapons helps the relationship level-up cutscenes feel much more natural and well-paced. It's still evident that there is so much love and passion in this game, from the music (and the artists' clever cameos) to the art, and even the little streetside interactions between characters, and it all just makes the world feel so alive that ending a playthrough is always a little sad for me. Personal favourites of mine are Sawyer (my #1), Pocket (best boy), Valeria, and Issac (who I initially overlooked).
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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