
Forspoken follows the journey of Frey, a young New Yorker transported to the beautiful and cruel land of Athia. In search of a way home, Frey must use her newfound magical abilities to traverse sprawling landscapes and battle monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.89/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 8.6Kreviews | 63% | — | $11M |
| $69.99 | 19.7Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]A very good game with an unsufferable main character[/h1] No gonna lie, this game is actually very good, i love the combat system and the parkour, makes traversal and exploration a breeze. And as much as i wanted to continue to explore, the main character´s disrespect towards everyone just kills the mood, i stopped exploring and just wanted to be done with this game. I get it that you get teleported from NEW ARK, to a fantasy land, but do you really have to tell everyone to F*ck off 24/7? Seriously, some characters in this game are very sweet towards the MC, but you´re forced to be a jerk all the time, all this because she got abandoned as a baby. Look, as an adopted person myself, being adopted doesnt mean you have to be a jerk to everyone, but man this game really wants to guilt trip you. Its a very good game, dont get me wrong, everything to the monsters is simply phenomenal, but the constant "F*CK YOU I´M FROM NEW YORK", gets old pretty quick. I believe this game was made for teenagers who are upset at the world, and tries to teach them that being a jerk won´t get them anywhere, but the game only teaches that when its 30 min from the final boss. Never in my gaming life i wanted the main character to fail so bad like i do for Frey, may the RNGESUS forgive me, but i hate this vile woman.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Arabic, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $69.99 |
| — |
| 83% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
To start, I 100% this game. I cleared every location, mastered every spell, completed every side quest. This game has its ups and downs, but ho boy are those ups and downs extreme. This game makes me irrationally angry due to just how bad the pacing and story are compared to how awesome the combat is. Gameplay: Combat: 10/10 This game has one of the most unique combat systems and one of the most rewarding mastery or leveling systems I have ever experienced. The magic systems feel good to use, the vulnerablity/resistance system forces you to engage with every spell and the bosses all feel good, balanced, and difficult. Exploration: 9/10 Every location on the map has the reward for completing the location marked, be it equipment, stat boost, lore, etc. Locations are suitably unique, though some of the simpler ones get repetitive (looking at you familiars (but you get a pass because kitties)). The main gripe I have is that certain locations are inaccessible from the region they are listed in and must be accessed from a different region Traversal: 10/10 The traversal system is satisfying, lightning fast, and allows you to explore the massive world seemlessly. Gameplay: bonus points Easy pickup of consumables via ability: +1 Crafting system: +1 large inventory: +1 Optional endgame bosses: +1 Replayability of story bosses: +1 Abilities mapped to the same key so you accidentally use the wrong one: -1 Gameplay: 33/30 Worldbuilding: Map: 9/10 The map is massive, well thought out, and each superregion is unique from the others. The optional bosses are on theme and tucked away in the far reaches of the map, and the parkour sections are exceptionally well done, obviously handcrafted. There are certain places where the world just... breaks though (buh dum tss). Places that are just too high to reach, bad interaction with certain abilities, and parkour breaking when you hit a tiny rock doesn't feel good. Lore/Backstory: 8/10 Honestly, I didn't read much of the archive, but what Cuff and Frey discuss about each piece of lore as you obtain them gives enough of a sense of the true scale of just how much thought went into the backstory of the struggle that happened in Athia. It just wasn't compelling enough for me to really dig into it like I would with other games, but that is also partially the stories fault. Enemies: 8/10 It takes a while to figure out why the enemies look like they, but ho boy when you find out the payout is spectacular. Some enemies are stupid annoying though, such as every single bird and the boggarts. I just cant hit them. I know, skill issue, but hey this whole thing is subjective get off my back. Worldbuilding: bonus points Unique script (just a 1 to 1 cipher of english, but hey, pretty letters): +1 Enemy names that are so bizzare I can never remember them: -1 Colors: +0 but worth a mention. very colorful Worldbuilding: 25/30 Story: AKA where the game falls on its face Main quest: 3/10 I have never skipped cutscenes before. I skipped so many cutscenes in this game. The main redeeming factor is the plot twist. Gorgeous plot twist. Characters: 1/10 The characters in this game are annoying at best, self-contradictory at worst. Frey, the main character, is one of the most contradictory characters in the game. She goes on and on about how she isn't going to solve everyone's problems, then promptly solves everyones problems. There are still comments from her about how she isn't the hero in the post-endgame quests. The sole and singular compelling character in this game is Cuff. The inanimate jewelery. How delightful. Pacing: 0/10 This game has the worst pacing I have ever encountered in a video game. The first hour and half of the game takes place in new york. in a fantasy/magic game. Why. Then the chapters are so disjoint, every boss fight has its own chapter. A single playable cutscene hyas an entire chapter devoted to it. You gain access to the last magic tree right before the final fight, which means if you want to go level those skills you have to break your immersion entirely to go take an in-game day to yourself to prepare for the final fight. Idiotic. Player agency: 0/10 I only include this section in games with multiple endings. This game has one singular choice that leads to the two endings. 1: finish the game. 2: don't. There is literally a choice in game to just not play the final fight and go back to new york. There isn't even an achievement for picking this choice. Why. Story Bonus points: One of the greatest and most unexpected plot twists I have encountered in gaming: +5 Insufferable characters: another -1 because they all just suck. Story: 7/40 Final bonus points: Placing the curios shop with fundamentally gameplay altering mechanics and purchasables in the middle of nowhere where most people won't even find it until engame 100%ing cleanup instead of at the beginning of the region you go into at the start of act 2: -10 This decision makes me so irrationally angry that I actually alt+f4ed the game when I found the shop and just went to bed for the night. The QOL upgrades in that shop should have been available and easily accessible so much earlier. Final score: 56/100. Do not play this game unless you just want magic go BRRR. It isn't worth it.
Forspoken isn't a bad game. A bad game implies a certain level of incompetence in its systems, mechanics and offerings. Forspoken is, at the very least, competent. The combat works and can be fun. The traversal and parkour are enjoyable (although sometimes frustrating) to control and watch. The open world is vast and large with plentiful of activities and events to do with solid rewards that keep you busy. The upgrade systems and tiers are also consistent and filled with end game spells and perks for you to chase and push through. There's a lot to explore and look forward to. Forspoken isn't a good game. A good game implies that it at least averages, if not excels in most/all the sectors of its experience. Forspoken does no such thing, and not even close. The story is atrociously terrible and outdated that it was too miserable for me to tolerate. The graphics look bizarrely ugly especially when considering this is a triple A game made in 2023 with the same engine from FF15. The characters, script and dialogue is so poor, so basic and ham-fisted that it squanders any and all potential this game could've had from its interesting premise. The optimisation in this game is some of the worst I have ever experienced in a triple A game of this caliber in this price range. I could write much more about the good and bad things this game has, but I don't want to waste anymore time then what i already have on this game. I can see what they were trying to do here, I really can. Like say what you want about this game, but there clearly was a cohesive vision here. Just... not a very good one. Especially not one worth 93 dollars. And for that, I cannot recommend Forspoken. 6.7/10
Ich hab das Game jetzt durch und fühle mich irgendwie angepisst. Ja Grafik und Sound passen. Aber die Story finde ich nur mittelmäßig. Außerdem gibts noch mehr Mängel. An bestimmten Punkten sind zwar Gegner, aber sonst ist die Welt irgendwie leer und seelenlos. Und die Gebietspunkte mit den Gegnern wiederholen sind immer wieder. Es ist auch immer wieder der gleiche Ablauf. Man beseitigt die Gegner und bekommt dann zum Schuss irgendwas. Es gibt kaum Abwechslung. Das komische ist, dass man die meisten Sachen gar nicht braucht. Frey weicht oft den gegnerischen Angriffen meisten von selbst aus. Und auch die vielen Sachen die man sonst noch so sammeln kann, kann man nur benutzen um den Umhang und die Halskette aufzuwerten. (Ok man kann noch den Sammel- und den Heiltrankbeutel erweitern). Ich bin jemand, der Spaß hat in Games Zeuchs zu sammeln. Aber wenn man am Ende des Spiels merkt, dass man die meisten Sachen umsonst gesammelt hat, kommt Frust auf! Und die meisten Umhänge und Halsketten, die man sich erspielen kann, sind auch nutzlos. Ich hab den Umhang und die Halskette im ganzen Spiel nur zwei mal gewechselt. Wieso? Weil man es nicht muss um voranzukommen. Die Ausrüstung macht gefühlt keinen Unterschied. Auch die zusätzlichen (ich glaube, es waren noch 3 andere) Talentbäume haben für mich keinen Mehrwert gehabt. Habe das ganze Game über fast nur die ersten Magiefähigkeiten von Frey benutzt. Hab die anderen zwar ausprobiert, aber keinen Vorteil für mich gesehen die zu benutzen. Dann wären da noch die Sprüche, die im Laufe des Spiel gebracht werden. Die sind erstens nicht so gut und zweitens wiederholen sie sich. Und die paar NPCs mit denen man reden kann, labern auch nur dummes Zeug. Und dann haben die noch ein Ausrufezeichen über dem Kopf! Auch wenn man sich deren Gelaber schon angehört hat. Zuerst dachte ich, dass die was neues zu erzählen haben, aber nein die labern wieder nur das gleiche. Was soll denn dann das Ausrufezeichen?!?! Es hat den Anschein, dass sich Forspoken an Kinder richtet, weils so einfach und einfallslos ist. Aber das Game hat ne Pegi ab 18 und USK ab 16. Das passt irgendwie nicht zusammen! Und dann wäre da noch der Vollpreis von 80 Euro! Das Game ist niemals soviel wert! 20 bis höchstens 30 Euro wären fair, aber keine 80!!! [h3]Forspoken ist jetzt nicht total schlecht, bisschen Spaß kann man mit dem Game schon haben. Aber wegen dem überzogenen Preis und den ganzen Mängeln kann ich keine Empfehlung aussprechen. Wers trotzdem haben möchte, sollte im Sale kaufen![/h3]
The thing about Forspoken is that it's just a terribly uneven game. The voice acting isn't bad, but the script is frequently terrible and indulgent in all the worst tropes. The combat ideas and animations are genuinely beautiful, but the actual act of fighting becomes such a boring chore that it wastes all of the effort. Moving through the world is kinetic, powerful, and fun, but the entire world feels utterly barren and uninteresting that it undermines everything else. There are at times where the game feels like it's pulling it's act together. The first actual boss fight against a main antagonist is pretty great - surprisingly. But those moments are so few and far between that it's impossible to recommend this game to anyone without posting a litany of warning signs. There are far worse games you could play, but there are far fewer with more wasted potential than Forspoken.
[h3] 开放世界类别中的平庸之作,魔法类别中的优秀之作 女性主角RPG中一步之差的标杆之作 [/h3] [b] 排雷提示: [/b] 1.全程捆绑男伙伴手镯而且这家伙会爹爹不休(菜单可以设置降低说话频率)、主菜单的主线支线任务简介都是以手镯的爹味口吻叙述。 2.还是手镯问题,女主的扫描技能与手镯捆绑,怪物的打法提示也是用手镯的口吻介绍,手镯离开后无法使用地图上的瞭望塔(作用类似旷野之息的希卡塔)、无法看到敌人的弱点元素。 3.女主脏话多F语言含量高以及可想而知的中文翻译。 [h3]开放世界[/h3] 全游戏最无力吐槽的设定,仿佛是当年开放世界概念风头正盛时被裹挟着开发出来的游戏,也是导致我曾经两度弃游的原因。为了契合跑酷的基础玩法,地图做得大而空旷,但探索奖励却没有与之相对应,跑酷奖励是一些技能点,在塞拉领地的时候几乎全图都是,但到了后期越来越少,真的很像做着做着没钱了。虽然荒无人烟的末日设定和世界观是契合的,但毁灭得有点彻底了导致孤独感空前,再加上清问号的动力不足(清问号基本就是完全重复操作,跑到一个标记地点——清小怪——拿一点抠抠搜搜的奖励),如果像我一样仅探索主线任务必经路上的部分,那么全游戏结束后仍会有60-70%的未探索区域,且不会有任何支线任务引导你去偏离主路的区域,全靠占比极低的溺爱玩家和全成就强迫症者去探索。 至少100年内无人能懂制作组的思路,把相当于滑翔伞的漂浮技能放到了一个只有全收集玩家到了后期才会去的犄角旮旯,是想大家在啥时候用这个技能呢…… 点名批评朱诺恩的近海峡谷,请问在开放世界做这种只有悬崖上单路线线性探索并且要在玩家开图路上开一个梦魇小怪无限重生又影响视线的风暴啥意思?……本来就找不到路了还要被小怪殴打,殴打完我又被迫跳崖,跳崖完又重生回起点了,跑了接近十趟才过了这一段,制作组你自己玩过这条路吗我请问😅 [h3]魔法[/h3] 在魔法类作品上可以称为巅峰顶尖之作的一部(华纳带着你的霍格沃茨之遗离开吧),虽然只是简单的元素魔法,但是美术上的技能演出和粒子光效做得太好了,在视觉上绝不会失望。火魔法的火刀近战、水魔法的水墙、水牢在战斗中给予了很爽的体验,比较好奇制作组为什么选择了特效最不容易出彩和惊艳的土系魔法作为女主的主魔法,导致我前两次玩这个游戏都因为觉得这游戏是个女主打怪就是朝敌方扔石头的另类射击游戏而遗憾离场。 游戏里做到电魔法的时候制作组跟经费不足了一样,不仅欧拉丝的boss战被吞了,拿到电魔法之后主线紧接着就是最终boss战了……如果不是对这个游戏有极强的溺爱心理还真没法完全体验到这个游戏的设计,就说土、火、水在蓄力攻击魔法上总有一两个不太有用的鸡肋设计,但电魔法三个攻击魔法都实用性非常高,这么好用的技能会因为主线原因被多少人错过我不敢想。 元素魔法附加的跑酷技能也设计得不错,前期地图上以为是专门做出来害我的刺居然是打完魔女之后解锁的跑酷技能的锚点,有点类银河战士恶魔城的意思。 母亲最后给的空间门传送技能设计得有些鸡肋,但是母亲自己用的时候真的很酷炫……大概是闪现可能跟塞拉的投拉技能有点重复了最后做成了类似变成隐身烟雾的效果,但对跑图没什么帮助……不如45小时的时候才拿到的滑翔伞。 [h3]女性角色塑造[/h3] 超高占比的女性角色是本作最突出的优点,甚至这一点目前是其她女性主角RPG无法企及的、作为女玩家希望游戏作品能为之进步的方向。推荐给对游戏女性角色占比有高度期待的女玩家,打完结局开始走马灯(?)的时候画面对游戏内的重要角色一一闪回,看到其中含男量仅为1的时候绷不住笑了一下。由于主线剧情比较短的原因人物塑造的篇幅不算太丰富,出场人物较少也没有达到女性群像的效果,但和其她游戏相比已经非常不错。 [b] 芙蕾 [/b]:从2023年的发售时间看来,芙蕾是被有意设定的一个非典型的女性主角——不讨喜的街头混混、较低的道德感、对“光伟正”和“利他性”的抗拒,开端21岁缺乏目标的人生却已抵达山穷水尽,这样的人设后来是如何与“救世主”联系起来的?剧本并没有俗气地去讲述一个从未获得过爱的孩子后来因为爱的感化才选择去拯救她人,而是先赋予她超凡的力量,再让她在无意中招致的灾难中反思再做出自己的选择,这份正义与仁慈一直存在于她的血液里,只是她从前没有足够的力量去实现,从芙蕾的角度看来,这是解开身世之谜寻找母亲的路,也是在拯救世界的同时重构自我的路。 [b] 伯德法官、奥丹、奥莉薇亚 [/b]:在芙蕾的冒险旅程中,帮助她的总是女性,不管是年长的、同龄的、还是年幼的。在芙蕾在现代世界当混混时一直原谅并引导她去治愈她人的法官,同样没有母父但在异世界第一个向芙蕾伸出援手并成为挚友的奥丹,像幼年版芙蕾却有坚定信仰的小女孩奥莉薇亚,她们都像一面镜子映照着拥有相同出身却拥有不同性格和命运的芙蕾,或多或少地成为了芙蕾的引路人。作为女玩家在旅程中不停看到有重要的女性角色引导芙蕾向前确实有极高的舒适感。 [b] 四魔女 [/b]:即使是在众多西幻故事里也难见这样的世界观,最初这个游戏吸引我的除了主角魔女炫酷的技能光效,另外一个就是世界观设定这是一个由四位魔女共同统治的国家。魔女在游戏里的设定接近于神话中的神明,像大海一样平静、包容,也像大海一样翻手覆舟、灭世无情。虽然游戏历程上遇到的魔女已失去理智,成了所谓的“疯女人”,但编剧的笔力还是极力偏爱了——疯癫、伤害人民非她们所愿,反而是因为拯救人民才变成如此,真正的她们盼望着牺牲的到来以寻求和平。感觉比较难得的是,游戏中没有规避上一代魔女的年龄感,中年女性统治者的特质显而易见,在一堆不是老年巫婆、年轻“性感”女巫就是未成年见习小魔女的作品中显得比较脱颖而出了。 [b] 乔海蒂 [/b]:最初遇到她时给我的感觉很像现实里唱《This is me》的那位女士(但马戏之王除了这首歌和Never Enough实在不怎么样),不过乔海蒂的人设比虚构出来隐喻反阶级压迫和歧视的“胡子女士”要好更多。私认为乔海蒂是整个游戏中最聪明的角色,她不是和蔼可亲的仙女教母,而是在芙蕾当主角的故事里有自己的理想主义。末日前顶级铁匠和末日后档案管理员的极致反差,和力量魔女塞拉之间的战友情谊线描写动人,乔海蒂用着属于她自己的方式拯救世界。也许有一天,我们也会玩上乔海蒂这样的女主成为救世主的游戏。 综上,客观评价下,本作在游戏性上有比较致命的容易劝退玩家的点,但主观上从女性角度很想给这个游戏加大分,从DLC结局来看制作组是打算在异国大陆也要继续做魔女统治者世界观的,很遗憾无缘再见续作。 [b]推荐购买DLC[/b],母女合作战斗冒险的故事本就不多,为女主游戏制作母女线番外的更少了,尤其是想到这游戏看起来就预算不足的情况下更觉得可贵。
Gave this a shot. Fun at first but its literally the same thing over and over and over. Huge open world but everything looks the same. Terrible, awful dialog. Characters repeat the same corny sayings over and over again.
Forspoken is a cool game; I had a lot of fun playing it. Could it have been better? Sure. For as big as the world is, I would have welcomed some more main story content, or more fleshed out optional content. Still there additional challenges, items, upgrades, cool things to see if you do explore the game world, so it's still a good game overall. I've seen some of the negative reviews, and I definitely disagree with many of their points such as: - Some find the world "too big." It is a big game world, but you also gain the ability to move very fast, so I think the world size if fitting for what the game is, I had no issue there. - Some people don't like Frey. I don't have a problem with her. I also don't mind the banter between her and Cuff; can get a little repetitive if you fight in the same zone for a while, but that's a minor complaint; usually I find their talk to be pretty fun. - The price. Hey I've played brilliant games that are under 5 bucks, and mediocre ones that are over 60, so price is tricky to judge so in the end I just want to know is the game good? I think it is, and I usually wait for a sale on most games I buy, so it was definitely worth the price I got it for. I played plenty of hours too, so even if I had gotten it at full price, couldn't complain much. - Technical issues. I didn't find many, some minor ones sure, but nothing I haven't seen in other games I play, and nothing game breaking. All in all this game ran pretty smoothly for me. - Marketing, I guess some had issue with how it was advertised and expected a different style game? I guess I might be biased since I typically don't pre-order games, and i typically wait for well after launch for the devs to do bug fixes and stuff, so I don't really know what others were expecting. I liked what I got. - Too many cutscenes. I definitely don't agree there, most of my hours spent were gameplay. I could go on, but I liked it. The spells and combat are fun, interesting, and have really cool visual effects. The bosses are challenging. When leveling up you really see yourself improve; some enemies are basically impossible when you're under leveled/under geared, but easy when you've got the right stuff. Even at Top level though, there are some tough fights out there to check out. The story may not be mind-blowing, but it's good, and it's fun. I liked Forspoken, and I do recommend it.
Honestly the game is very beautiful but it is extremely unoptimized and that's coming from someone who owns a top tier setup with a 5090. The story is very mid the plot is obvious and there is no emotion in this game. The main character; Frey is an annoying ♥♥♥♥♥, horrible character honestly. The only thing good about this game other than the visuals is the combat system, I liked it, it's uniqu, and its fun to play but that's about it. Also, there were wayyyyyyyyyy too many cutscenes, half the damn game was just useless meaningless cutscenes. If the story was remade entirely and the Main Character was designed better and with some fixed optimization I think the game would have turned out all right but overall, if you get this game for like 15 bucks on discount like I did, it could be worth playing but paying the normal price isn't worth paying for this game. Graphics/Visuals: 9.5/10 Gameplay: 7/ 10 Optimization: 4/10 Story: 0/10
A potentially good game ruined by repeated crashes and a bland open world. I have played this game for hours and some of the magic and combat, especially the parkour is great fun to use. The creators have also put great effort into creating the lore of the world. However the game keeps crashing at random intervals despite my PC being well above the needed specs and the fixes I have tried only seem to provide a temporary solution before the game starts crashing again. The game also suffers from too much open world bloat, leading to mostly dull environments and repetitive activities. I see potential in this game but its flaws, especially the crashes, have ruined my experience and stopped me from completing it.
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