
The highly popular and quirky "idle game that you want to actively keep playing". Explore, craft, gather & manage resources, find secrets and build your base out of nothing! Buy land to explore and expand!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Genres
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 35.4Kreviews | 90% | — | $5.8M |
| $19.99 | 3.8Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 962 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game simply sucks. Initially it pulls you in with that whole craft things to build things to craft more things to upgrade and build more things gameplay loop, but after an hour it quickly becomes a slog. Taking so much time to acquire items due to them literally randomly spawning. You're also time locked due to the crafting process for no good reason (why does it take 5 minutes to make a sword?!). Rewards are scarce and even when you get them they are only moderately useful (10-20% increase in xp gain, meaning essentially +1xp for everything gathered). Honestly, there are way more games out there that does what this game does but better. Hell, there are mobile games better than this. Do not recommend.
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Russian, Thai, Turkish, French
| $19.99 |
| 3.6Kratings |
| 84% |
| — |
| not modelled |
| $19.99 | 641ratings | 88% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 967 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogão, um dos melhores de automação da Steam!!! Dá pra ver que o jogo foi feito por uma pessoa só e mesmo assim ele é extremamente bem feito, bugs pontuais aqui e ali, algumas mecânicas que poderiam ser ''aperfeiçoadas'', etc. Se esse jogo sofresse um remake dos dias atuais seria um jogo 10/10, muito provavelmente. A progressão é bem agradável e o mais interessante é que você quem decide a sua ordem de prioridade enquanto expande seu terreno, toda hora o jogo te dá várias opções onde você vai escolhendo uma de cada vez para ir liberando novos recursos e ficando mais forte, então no final das contas você sempre fica satisfeito com o que você escolheu, e caso não fique, você só precisa progredir mais pra liberar algo que realmente te ajude no próximo nível. Minha única crítica que eu não sei se foi proposital, mas a descrição das coisas que você libera é bem ''rushada'', você de fato fica com várias dúvidas sobre o que aquilo realmente faz ou para que serve, que só descobre após liberar e construir. Talvez foi uma mecânica pensada para instigar o lado criativo do jogador, se foi isso, eu não reclamo. O jogo mistura bem construção, combate, automação, colheita, pesca, caso você sature de uma atividade, é só ir para outra que dá para progredir da mesma forma. É bem viciante, ao mesmo tempo que você fica curioso o tempo todo imaginando o que haverá na próxima ilha que você desbloqueará. Enfim, jogão! Só senti coisas boas jogando ele, tem poucos defeitos mas sobrevive praticamente intangível. Recomendo para todos!
Ich habe das spiel vor ein paar Jahren gekauft und gespielt wollte jetzt weiter zocken und es kommt immer eine Fehler Meldung: (Oh-Oh Forager ist auf ein Fehler Gestoßen zu sein.) das spiel an sich war eigentlich sehr gut aber das es nicht startet ist blöd.
el juego es 20/10 y good pero el logro de obtener un millón con bancos se gana su -10/10 y zzz, pinche gera
Пройдено на 100%. Единственное о чем жалею, что не нашел остров Эйнштейна.
mobili bitti şimdi burayı bitircem
FEZES
This game is complete ass.
Forager is an adorable casual game but it doesn't stick the landing in a couple of ways that ruined it for me. I first bought this game for Nintendo Switch, and the port was a fail. Once I started buying more land, the frame rate dropped so much it became unplayable and I had to abandon it. (This is the same Switch that can somehow run No Man's Sky, so... c'mon.) Fast forward to a couple years later, and I was excited to re-purchase Forager for PC when it went on sale--a chance to finally see the end game! Or so I thought. But Forager's pacing falls apart so spectacularly in late game that it left me wondering "Uh, did I beat the game? What else is there to do?" And the answer was that apparently you're supposed to just keep upgrading buildings to use nuclear power and accruing endless gold that you don't even need, all for a few needlessly grindy Feats. The nuclear power is underwhelming; if you upgrade a Factory to use the fuel cells while also making new fuel cells, it will run out of power long before it can make enough to replace what it's using. Buying fancy floors and furniture feels pointless because the second you have a starfall nearby, or accidentally pop off a stray fireball for a Sigil boss--everything gets blown to heck. Once you have a few droids following you, it's hard to even find your cursor to navigate your character or see what you're pointing at to attack or interact. This gets much, much worse toward the bottom and right sides of the screen, where the toolbar and the items collected notifications get in the way (it starts out a non-issue but becomes much worse once you have some automation going so that items are being produced and collected constantly). You'll also likely end up having to read the Wiki for more info on where to collect rare resources, because it's not clear at all that fishing traps operate differently in different biomes, or that there's any point in pushing further in the Void portal levels. I think it's fine to make a small game. I also think it's fine to make a game that doesn't port well. But it's disappointing to sell me a game twice for an "end-game" that not only never materializes, but doesn't have the decency to roll credits when it more or less ends. The game relies on you to essentially get frustrated and quit in order to come to a close. And there's not enough content to merit that type of open-endedness. It's not Terraria, it's Forager! It's cute. And it could have left me with a lot warmer, fuzzier feelings if it had said, "Wow you got all the Seals and bought all the Land? Game over, thanks for playing!" It's a great effort that you can tell is heartfelt, so it sucks to give a thumbs down. But this review is now years in the making, and it is what it is.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 92% | — | |
| $38.1M | 66.5K | 93% | $19.99 | |
| $2M | 4.2K | 84% | $14.99 | |
| $1.8M | 3.5K | 89% | $19.99 | |
| $1.5M | 4.1K | 86% | $12.99 | |
| $65.1K | 152 | 69% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 4.7K | 94% | $29.99 | |
| $5.8M | 7.8K | 89% | $19.99 | |
| $5.8M | 23K | 97% | $14.99 | |
| $5.8M | 12.6K | 93% | $24.99 | |
| $5.8M | 19.8K | 93% | $19.99 | |
| $5.8M | 9.3K | 87% | $19.99 |