
Firewatch is a single-player first-person mystery set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio.
Modeled estimate, not a reported figure. How we estimate →
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 93.7Kreviews | 90% | — | $28.7M |
| $19.99 | 42.3Kratings | 90% | — | not modelled | |
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 1532 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Firewatch is one of the best examples of a "walking simulator" done well. Instead of focusing on combat or complex mechanics, it tells a deeply personal story about loneliness, guilt, and human connection.
Часто слышал про игру, но не решался взять. По странице стим сделал вывод, что это просто атмосферная игрушка без какой либо «уникальности». Но недавно мне подарили эту игру, и я решил понять, за что же ее так любят. Это был кайф! По факту это игра бродилка. Первые часы ты и вправду ловишь атмосферу и кайфуешь. Но атмосферу создают не леса или озера, а… рация. Да-да, рация. Всю игру ты будешь болтать с девушкой. Где-то на середине игры я заметил, что сам пытаюсь найти поводы, чтобы что-нибудь ей сообщить по рации и лишний раз с ней поболтать. Эти диалоги максимально веселые, теплые и приятные :) Но игра не только про атмосферу и разговорчики по рации. В какой-то момент ты осознаешь, что что-то не так. Кто-то следит за вами. Сильно вдаваться в сюжет не буду, не хочу вам спойлерить, просто поверьте, что он того стоит. Единственное, что меня расстроило в игре, это проблема с ачивками и ходьбой. Что касается ачивок, может произойти так, что они просто перестанут вам выпадать. Как это фиксить? Я не знаю. Перепробовав все что нашел, я решил просто создать новый сейв. И даже так ачивка с пчелой долго не выпадала. Проблема, как я понял, распространенная, но рандомная. Что касается ходьбы, я не уверен, только у меня такое или это приколы игры, но персонаж постоянно застревает в текстурках, стопорится об них, иногда доходит до того, что он вообще перестает ходить либо начинает багано очень медленно идти вперед. Приходилось частенько выходить в главное меню, чтобы это пофиксить. Кого-то подобное может напугать и оттолкнуть, но я все равно настоятельно рекомендую пройти игру ради шикарного сюжета и вайбовых разговорчиков по рации :)
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, German, Spanish - Spain, Simplified Chinese, Japanese*languages with full audio support
| $19.99 |
| 24.4Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | 2.2Kratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Firewatch isn't just a "short walking simulator slop", it's more than you really think it is! It does resemble how reality is sometimes, that you must distract yourself to forget the previous problems you had or currently have. As we continue our journey with Firewatch, we are trying to prevent fires happening but also unravel the mysteries of the forest and solving problematic encounters on our hiking journey. Firewatch has suprised me a lot with it's story, as I didn't know anything about the game. It is a very well written story in such a short period of game time, where a hiking journey becomes more than just that. You will definitely be infested and in love with this game, both visually, sound wise and story wise. Developers have managed to create a game that could in some way resemble somebody's reality and question the player throughout the entire game. You should definitely grab Firewatch if you want to immerse yourself into this short hiking adventure and to discover what the forest has for us!
Після проходження залишилися дуже приємні враження. Це одна з тих ігор, які запам'ятовуються не геймплеєм, а атмосферою та емоціями. Тут справді хочеться повільно досліджувати ліс, слухати розмови по рації та просто насолоджуватися краєвидами. Звичайно, це не гра для тих, хто шукає екшен чи складні механіки. Але якщо хочеться спокійної, красивої та емоційної пригоди, Firewatch точно варта уваги. Після фіналу ще довго думаєш про цю історію, а це, на мою думку, найкращий показник того, що гра вдалася. 8/10
Firewatch is a really specific tilte, which reminds me of What Remains of Edith Finch, however in comparison narration is lackluster. It's really simple, short linear game with eye-pleasing graphics. There is a point in game which may creep you out a little bit, however it's not scary. If I had to describe this game, it feels like a book of somebody's summer while trying to runaway from your problems. I do feel a little bit disppointed - it's practically a diary of Henry's instead of a game. The only choie you get is the relationship you mantain towards your boss and wife (and even that is really limited, when the game tries to let you know he'd rather cheat on his sick wife by flirting with boss). Every other thing is linear. If you focus on nature and story of what's happening during your firewatch work, it's quite enjoyable. I feel like you can grab it on big discount to give it a try. I know it tries to be a game about life, however it feels a little bit incomplete due to lack of decision making, I feel like narration could be better - I mean personal life of main character. Nothing changed, there is no consequences, no decision's from Henry, no character develompent, his boss tries to force him to get back to his wife???, he just kinda feels like a bad husband? Even from before his wife got sick. I really wish I liked this game more, but it's just fine. As someone wrote "nice to walk in digital forest". Maybe inetersting conspiracy/mystery plotpoint, however it achieves nothing if your character is in a limbo and refuses to act, think or grow up. Definitely grab it on discount, if you want to play it. I'm not even sure if I'd recommend it, it's really overhyped. If steam gave me an option I'd give it "maybe on sale".
Welp, that kinda sucked. I've been wanting to play this game for a while. How could I not? The trailer, the landscapes, the premise, the positive reviews.. it all got me interested. A mystery in the woods? hell yeah! but unfortunately, the game just didn't land for me. Since this is a walking simulator, the gameplay is very simple: follow directions, go from point A to point B and talk to the person on the radio while you do it. Because of this, I expected the story to blow me away or, at the very least, hook me in. Instead, 3h in, I was bored out of my mind, still wondering what the game was about. Then some things started happening and I thought "finally, the slowest burn in the world is gonna pay off", [i]but it never really did[/i]. There was so much potential for so many different interesting, dark stories. It was so easy to make up conspiracy theories while investigating, but there was no big mind-blowing plot in the end. The protagonist is likeable and the dialogue is fine, but nothing I'll remember. He has a sad backstory that doesn't really seem to be relevant to the game (besides it being mentioned every now and then and the reason he's there). There's barely any music, so I can't say that's a selling point either. Some people got attached to Delilah, I never fully trusted her. There are a lot of books, items and food laying around but you can't really do anything with them. Like, at some point you're supposed to pick up some supplies and only take the ones that were dropped for you and not for other people but why would you take the rest? You don't eat, drink, sleep, read or anything. There's no point or "hard choice to make for your own survival". I don't know, it was just not for me.
Firewatch's strongest features are, without a doubt, its beautiful visuals and immersive atmosphere. While the story is fairly simple, it's engaging enough to make the overall experience cozy and enjoyable.
PEAKKKK!!! From the very first minute of playing the game, I have been drawn to its world and couldn't stop playing. Every moment feels genuine, and the story trusts the player enough to let the emotions speak for themselves. A beautifully written experience from beginning to end. This game shows how important a good atmosphere and storytelling are for creating unforgettable experience. It's definitely worth recommendation.
Tanto pa' esto xd No es la gran cosa. El plot y el final estan buenos, pero las tres horas y media hasta ese punto llendo de acá para allá se hace monótono. Todas las minis historias del juego antes del plot-twist son muy b0ludas. No sé como no se pusieron a hablar sobre aliens y tierra plana. Si les dabas el suficiente tiempo de juego seguro ocurria. Capaz que si en vez de hablar tantas b0ludeces, hubieran teorizado y hablado sobre cosas creibles alrededor de *esos* personajes, *ese* momento me hubiese sido mucho mas impactante. No sé no sé. El prota está medio agugu y la mina va para una psiquiatría. Si tan solo pudiese al menos haber disfrutado del gameplay pero ni eso, todo bugueado el movimiento, el tracking de misión, las físicas. Además de que moverte en si se siente super clunky y pesado. Los primeros 15 min y los ultimos 30 min son los unicos salvables, deleteen el resto. Y no es que no lo recomiende. Puedo entender como hubo a gente que les gustó este juego, pero es para una experiencia de una tarde por un dolar en oferta, no mas que eso.
Firewatch - це справжній алмаз в світі ігор, який більше одного разу пройти неможливо, знаючи який протверезлий удар тебе чекає і поверне до реальності. Це історія про людей, які не можуть відпустити своє минуле. Про ескапізм, самотність і спробу втекти від болю, який усе одно наздоганяє. Гра показує, що навіть найвіддаленіше місце не здатне сховати людину від власних переживань і що справжнє прийняття починається лише тоді, коли перестаєш тікати. Візуал у гри на прекрасному рівні, гарна яскрава художня стилізація, яка чудово передає красу дикої природи. Густі ліси, заходи сонця, туманні ранки і гарні пейзажі створюють надзвичайну атмосферу. В чому також велика заслуга сюжету який в моменті різко змінює фокус з комфортних та медитативних прогулянок на гнітючу, психологічну напругу де знайомі дороги вже не здаються такими безпечними. Фінал може здатися обманом очікувань, особливо якщо протягом проходження будувати власні теорії та чекати гучної розв’язки. Але саме в цьому й полягає його сила. Він залишається вірним головній ідеї гри, не зраджує її темам і ставить емоційну правду вище за ефектний сюжетний поворот. Це саме той фінал, який мала отримати ця історія. 9/10
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