
An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
A plethora of powerful swordplay techniques and Eikonic abilities lie within Clive's remit—and it is up to you to decide which ones you wish to learn or upgrade. If you're having trouble choosing, upgrades can be unlocked automatically.
Story-focused mode is recommended for those players who are less comfortable with action games and wish to focus more on the game's story elements. In this mode, Clive will automatically evade some attacks, and epic Eikonic combos can be triggered with simple button presses. Action-focused mode, where Clive's every action is controlled by the player, is available for those who are confident in their skill—or want to test it.
- FINAL FANTASY XVI Base Game
- “Onion Sword” weapon (Available for redemption from the System tab in the Main Menu upon reaching the main scenario quest "A Chance Encounter.")
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 24.1Kreviews | 79% | — | $9.1M |
| $49.99 | 52.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beautiful, shallow, boring, frustrating due to a lack of features and nonstop handholding. I'm trying very hard to judge it based on what it is, not what it lacks, but it's impossible to treat it like it's completely in a vacuum when it's a numbered entry. The pacing finally killed it for me. I played V and XI recently expecting to feel the pain points of the older titles again, and I just ended up having fun. If you don't care for Soken's XIV music this really does nothing any better. All choir all the time, ridiculous out-of-place use of classic FF themes, and a lot of synthetic instruments. I LIKE synth music, but not tinny, cheap-sounding ones that I can barely hear over the audio mix, which can't be changed at all in 2026. Admittedly the story is better than our usual fare, but the bar has been in the gutter for me since XIII, and my interest washed away with every new character death and repetitive fight. I never really felt challenged on normal mode, but like with Dragon Age: Veilguard I ended up putting it on easy just so I could get through it quicker, and it still burnt me out. A job or party system is going to be a hard requirement for me going forward with the series.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #76, worst DE #99 · 5 markets collected
Reviews, worldwide (the counter carries no country): 21.11/day in the week to Aug 4 → 25.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Arabic, Spanish - Latin America*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99−60% |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $19.99−60% | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wish I could leave an inbetween positive and negative review because there are genuinely good points about this game, but heres my general thoughts; Final Fantasy XVI was an okay experience, the issue being the pacing and the lack of development of the other characters except from Clive. Was it horribly bad? No. There was moments however where I just sighed and wanted the game to end. The set pieces were amazing and the overall story wasn't terrible, but not a Final Fantasy I would ever go back to. The combat itself was meh, going for a more action style rather than having RPG elements, which is what Final Fantasy previously did. I'm not opposed to full on action, but it just didn't feel interesting when I couldn't control the other party members. Game was fine, but maybe play a different Final Fantasy first if you're jumping in for the first time.
Very fun combat with some super visually impressive boss fights. Pretty good story, liked most of the cast. Side quests are kind of meh. Maps are super linear, there's not much exploration.
画面演出:10分 剧情内容:6分 顶级的召唤兽战斗演出 高开低走的剧情,稀碎的战斗手感(DLC2 的召唤兽能力手感非常好) 追求画面效果的朋友可以入手 碎碎念: 这游戏做到巴哈姆特大战后,是不是经费用完了 奥丁以后的战斗场景明显差了一截!!! 始源一战,我觉得还不如奥丁给我的紧迫感强 泰坦、巴哈姆特、奥丁,这3场BOSS战真的惊为天人,很棒
Rare 10/10
Final Fantasy XVI was an unforgettable experience for me. The story was phenomenal, I loved all of the characters, the music was gorgeous. Clive as the protagonist was incredible and he is by far my favorite character in the Final Fantasy universe. The game moved me in a way where I found myself crying at the end of the experience from the story. I can't believe it took me so long to play this game. There were so many moments in this game that I thought were so cool. I will say however... that at times the combat can feel somewhat simplistic, but still good fun with the different combos. If you are a fan of Final Fantasy or just getting into the series, I'd say this is a must play. 8/10
If you like good combat and amazing story, this is for you
Confesso que comecei Final Fantasy XVI com certo ceticismo. Ao longo dos anos me acostumei a me decepcionar com a franquia mais vezes do que gostaria. Talvez por isso minha surpresa tenha sido ainda maior. Pois a verdade é que para mim, hoje, FF16 figura entre os melhores títulos da série. É verdade que o jogo se afasta consideravelmente das raízes mais tradicionais de RPG. Mas insistir em julgá-lo pelo que ele deixou de ser é ignorar aquilo que ele faz com excelência. FF16 não é um JRPG e nem mesmo um Action RPG, ele é um Hack and Slash com elementos de RPG; e como tal, ele braça sua identidade de ação sem reservas, e o resultado é excelente. No que se refere a historia, sua narrativa mergulha de cabeça no gênero do Dark Fantasy, e seu conceito do mal absoluto. Há ecos evidentes da brutalidade e tragedia de Berserk, enquanto o jogo também se apropria da estética de Attack on Titan; os confrontos entre os Eikons carregam uma escala quase kaiju. O mundo transmite constantemente a sensação de que uma catástrofe inevitável se aproxima, e cada conflito parece carregar consequências reais; e poucos jogos recentes conseguiram me fazer sentir tanto o peso de seus acontecimentos. Uma coisa que me chamou a atenção positivamente, foi a constatação de que a Square claramente buscou dialogar com um público mais ocidental, abandonando diversos maneirismos estéticos que marcaram boa parte das produções japonesas recentes. O resultado é um universo mais sóbrio, mais verossímil e, na minha opinião, muito mais envolvente. Curiosamente, essa sobriedade também aparece no design dos personagens. À primeira vista, eles podem parecer menos extravagantes do que os elencos de outros Final Fantasy; no entanto, o que lhes falta em exuberância visual sobra em personalidade. NPCs, aliados e antagonistas são surpreendentemente bem escritos. Cada um possui motivações claras, presença marcante e espaço para brilhar. Por sinal, as side quests finais do jogo são maravilhosas, e acrescentam muitas camadas nos personagens. E então há Clive Rosfield. A franquia, ao meu ver, sempre teve dificuldades em criar protagonistas verdadeiramente memoráveis. Se eu tivesse que listar aqueles que considero realmente excelentes, provavelmente caberiam em uma única mão. Gosto de Cecil, Ramza, Titus, Balthier... e só. Clive, entretanto, entra nessa discussão não apenas como um dos melhores, mas como um sério candidato ao melhor protagonista de toda a série. Seu arco é devastador. É um personagem que atravessa um verdadeiro calvário, amadurecendo através da dor, da perda e do peso esmagador de suas responsabilidades. Sua jornada me lembrou, em diversos momentos, um dos protagonistas das obras de Brandon Sanderson: heróis profundamente marcados pelo sofrimento, cuja força nasce muito mais da perseverança do que de qualquer dom extraordinário. Estou falando, obviamente de Kaladin, e quem conhece vai entender os paralelos. Clive é um personagem humano, complexo e extremamente fácil de admirar. Alias, falando em literatura, também vi em Clive elementos de Robin Hood, e na historia elementos da Roda do Tempo, de Robert Jordan. Não consigo deixar de pensar que essas foram algumas das referencias para construção do personagem, e por sua vez, da historia do jogo. Os antagonistas por sua vez, também merecem aplausos. O grande vilão incorpora o conceito clássico do mal absoluto tão característico do dark fantasy, novamente evocando Berserk em diversos aspectos. Mas são os antagonistas secundários que roubam a cena. Alguns possuem camadas morais interessantes; outros são simplesmente detestáveis da melhor maneira possível. Havia muito tempo que um personagem de videogame não despertava em mim um ódio tão genuíno. E isso, para mim, é sinal de uma escrita extremamente competente. Por fim, seria impossível não mencionar a trilha sonora. Cada batalha, cada tragédia e cada momento de contemplação são elevados por uma composição simplesmente magnífica. É uma daquelas trilhas que não apenas acompanha os acontecimentos, mas os engrandece. Fica meu destaque para luta contra Hugo Kupka, e a trilha “King of the World”; simplesmente fenomenal. Logo, eu entendo que Final Fantasy XVI certamente dividiu e dividirá opiniões entre aqueles que esperavam um RPG tradicional. Eu compreendo essa crítica. Ainda assim, prefiro avaliá-lo pelo jogo que ele decidiu ser, e, sob essa perspectiva, ele é extraordinário. É um épico grandioso, sombrio, emocional e incrivelmente bem executado. Um dos melhores Final Fantasy que já joguei e, sem dúvida, uma das maiores surpresas que a franquia me proporcionou em muitos anos.
ABSOLUTE CINEMA This is the first game in the Final Fantasy series I've played, and it is excellent. The story and soundtrack are outstanding. The medieval setting blended with magic works really well. For a newcomer to the series, the gameplay is accessible and fun; the slashing, combos, counters, and parries make for a very enjoyable experience. *I just wish there were more moments featuring Clive and Jill.
Muy brevemente: El juego es muy bonito (a veces), muy divertido (a veces) y muy espectacular (a veces). El final es un asco. No digo más para evitar spoilers.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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