
An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #72, worst DE #99 · 5 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
A plethora of powerful swordplay techniques and Eikonic abilities lie within Clive's remit—and it is up to you to decide which ones you wish to learn or upgrade. If you're having trouble choosing, upgrades can be unlocked automatically.
Story-focused mode is recommended for those players who are less comfortable with action games and wish to focus more on the game's story elements. In this mode, Clive will automatically evade some attacks, and epic Eikonic combos can be triggered with simple button presses. Action-focused mode, where Clive's every action is controlled by the player, is available for those who are confident in their skill—or want to test it.
- FINAL FANTASY XVI Base Game
- “Onion Sword” weapon (Available for redemption from the System tab in the Main Menu upon reaching the main scenario quest "A Chance Encounter.")
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 33.7Kreviews | 78% | — | $12.7M |
| $49.99 | 52.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Loved it
I love me a fine young man with an identity crisis
First SP FF that I have played through to completion. It may not be anything groundbreaking and I may have issues with parts like the gear being nothing but stats, Eikon battles beside the Bahamut one being a bit too scripted and QTE focused and some other issues. But as a whole, I did love it Thank you for the journey
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 21.11/day in the week to Aug 4 → 25.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Arabic, Spanish - Latin America*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99−60% |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $19.99−60% | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm usually semi-chub for a final fantasy, borderline fan boy. This game isn't a final fantasy, it's not even an RPG. It's so unfortunate because it has incredible characters, plot and lore. It's a great world to walk around, but as a game it falls short (at best a 6/10) 1) the combat looks fantastic, but has so little obvious depth. It's fun later in the game to play around with skill trees, but the actual combat is so shallow. The best summary is you immediately fight a marlboro, only to find out this game has no status effects... 2) Just to highlight this game is not a JRPG. I like genres evolving, but there is zero meaningful equipment customisation in this game, everything is a stat stick or stat check. And beyond just no statuses, there are no elemental affinities - or a replacement. Fire enemies do not meaningfully react to fire etc... 3) It's the same point three times, but no real magic system!? 4) Combat is fun for the first 10 minutes, then until later on it's just a slog. So many enemies are damage sponges 5) The worldbuilding takes far too long to become clear. It takes around 15 hours before the game gives you a proper sense of exposition and context. I almost liked this element, but it's honestly a bit too obtuse. Mystery is good, but here it is not handled especially well. The lore should feel discoverable, not withheld. I think FF12 is a much better example of how to do this well 6) The side quests are a waste of time, beyond padding. Talk to person, pick three sticks, fight 3 dogs, run back. Over and over again 7) point 6 wouldn't be so egregious if the UI wasn't the worst of modern gaming. Information everywhere. When you accept a quest you will; have an objective marker, characters saying where you need to go and constantly reminding you, controller buzzing for proximity and other flashing effects. This isn't hand holding or accessibility, it's psychopathic. There is zero respect for the player having a functional brain. There was a side quest where I had to move about 20 feet to another building, the game gave me four reminders of where I needed to go, all overlapping 8) If you forgot, this isn't an RPG. Money is close to worthless and crafting never feels rewarding when the next stat stick is 2 minutes away I honestly could keep going, but I don't want to, this game was a disappointment. I've never not finished a final fantasy, and I rarely leave a game as genuinely intriguing as this one. But FF16 is pretty much everything bad in modern gaming, and it's a shame
This was the most adult and gritty version of Final Fantasy yet. Loved every second of the dark and dim world and exploring all of the mysteries within it.
i love this game, the story is more complete than ff 15. This game is heavy lore centric, most of the time u just watching a cutscene and i understand if some people hated it but me myself i enjoy it. 9/10 Story, basically this game is about defying fate, wont put 10 bcs clive lacks romance 9/10 Side Quest, tho i dont really understand what score should i put, bcs many of them are uninteresting and some of them are extremely good. Heavy lore about racism, segregation, kindness, and being a hero for others 100/10 Combat, Absoulute Banger (if you know how to maximize ur combo) 100/10 Boss Fight, Crazy DOG fight 10/10 Graphic, Realism graphic and great optimization as well 100/10 Music, beautiful dont forget to mod yall Overall 9/10 (Very Nice)
Je n'ai pas fait les dlc donc je parlerais que du jeu de base. J'ai trouvé le jeu très bien rythmé en ne faisant quasi que les quêtes principales. J'ai tout simplement passé parmi mes meilleurs moments de gaming tout jeux confondus, les combats de boss sont tous incroyables, visuellement comme auditivement. Les musiques sont toutes incroyables vous aurez de tout, de l'epic, des chill, des tristes, toutes les ost sont incroyables et accompagnent parfaitement le gameplay. Le gameplay quand à lui je l'ai trouvé très bons, les pouvoirs sont visuellement très réussis, les esquives parfaites sont très satisfaisantes quand elles passent. On pourrait croire qu'avec le début du jeu on spammerait une touche mais vous arrêtez pas à ça et continuez vous comprendrez (sans trop en dire). L'histoire est folle et m'a fait vibrer tout du long, je ne me suis ennuyé à aucun moment, on vit de vrais enjeux et, personnellement, j'étais pris émotionnellement. Niveau technique aucun problème de fps, le jeu était beau (très beau), et fluide.
神作
Beautiful, shallow, boring, frustrating due to a lack of features and nonstop handholding. I'm trying very hard to judge it based on what it is, not what it lacks, but it's impossible to treat it like it's completely in a vacuum when it's a numbered entry. The pacing finally killed it for me. I played V and XI recently expecting to feel the pain points of the older titles again, and I just ended up having fun. If you don't care for Soken's XIV music this really does nothing any better. All choir all the time, ridiculous out-of-place use of classic FF themes, and a lot of synthetic instruments. I LIKE synth music, but not tinny, cheap-sounding ones that I can barely hear over the audio mix, which can't be changed at all in 2026. Admittedly the story is better than our usual fare, but the bar has been in the gutter for me since XIII, and my interest washed away with every new character death and repetitive fight. I never really felt challenged on normal mode, but like with Dragon Age: Veilguard I ended up putting it on easy just so I could get through it quicker, and it still burnt me out. A job or party system is going to be a hard requirement for me going forward with the series.
ABSOLUTE CINEMA This is the first game in the Final Fantasy series I've played, and it is excellent. The story and soundtrack are outstanding. The medieval setting blended with magic works really well. For a newcomer to the series, the gameplay is accessible and fun; the slashing, combos, counters, and parries make for a very enjoyable experience. *I just wish there were more moments featuring Clive and Jill.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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