
Final Fantasy XIII is a fantasy RPG in which a band of brave humans struggle against fate in the utopian sky city of Cocoon and the primeval world of Pulse. Follow stylish heroine Lightning's fast paced battles and high adventure in a mysterious new world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 964 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It takes some patching to get working well but I think it's worth it. The game has its issues but if you're capable of liking it, you will.
Very slow and linear at first, but once you reach the open map area. That's when the game actually starts. Also the story and characters and visuals are top tier.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 3.2K | 94% | $19.79 | |
| $2.8M | 6.3K | 59% | $19.99 | |
| $2.8M | 13K | 90% | $11.99 | |
| $2.8M | 4.8K | 85% | $29.99 | |
| $2.8M | 15.3K | 98% | $6.99 | |
| $2.8M | 2.5K | 94% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 6.5K | 59% | $7.99 | |
| $5.9M | 23.7K | 88% | $11.99 | |
| $859.9K | 4.8K | 79% | $7.99 | |
| $3M | 10.3K | 89% | $14.99 | |
| $2.9M | 4K | 69% | $29.99 | |
| $2.7M | 4.8K | 87% | $19.99 |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.67/day in the week to Aug 4 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 970 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In my time playing, gameplay has consisted of running down linear levels, fighting the same repetitive battles where you only have to press the same 2 buttons. I really want to like the ATB system, as it definitely feels like it has potential, but it's just so damn boring to use. The combat isn't challenging or requiring you to use any brainpower whatsoever, and the level design is quite literally just corridors between combats or cutscenes. I've heard it gets good later, but I'm not willing to slog through 11 chapters of this tripe just to get to slightly better, more freeform gameplay.
Techniquement c'est okTiers si vous installez FF13fix et utilisez Lossless Scaling pour du 1440p 170Hz. Les textures des environnements ont un peu mal vieilli
2026年看起来画面也没有很过时,尤其是过场动画,很强啊,不过国区想玩可真是费劲,有官中的游戏买了锁运行,需要切下载区+梯子,很烦人 改差评了,十一章才开始开放世界大平原,第三个支线居然要返回去走很长一段毫无意义的路,关键是没有任何提示让你返回之前的地图,这什么设计啊?人均必须看攻略呗,不做的话后面陆行鸟和传送都不能解锁,我是打到很后面徒步走回来的,SE你真TM会做游戏
je ne comprends pas la haine de ce jeu, le gameplay est cool, les graphismes sont spectaculaires pour l'époque l'histoire est vraiment incroyable meme si j'avais du mal à comprendre au début l'enjeu politique avec tous les noms comme les Fal'Cie Cocoon qui subit un génocide etc seul défaut comme dans bcp d'anciens FF c'est le farm et le théorie craft qui est vraiment chiant et ca perd en immersion
ゲームが起動しない、起動させても高負荷で落ちる、パッチ必須の割で公式も放置。
super jeu de mon enfance, grand plaisir d'y rejouer
Good game. Fight System not so good like in older Titels, but still fun. Whit Mods u can make the game Harder, its pretty easy whitout.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.