
FINAL FANTASY XII THE ZODIAC AGE - This revered classic returns, now fully remastered for the first time for PC, featuring all new and enhanced gameplay.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 10.3Kreviews | 89% | — | $11.2M |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 928 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
毎回音量100%で始まるの非常に不快。 かといってゲーム内で音量下げてもムービーで爆音。 システム開発初心者ですかね?
Keeps crashing when i try to load any save. sad that companies can leave products in a broken state. should be able to get a refund for this.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 932 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
最初にPS2版にドはまりしてからもう何年になるか…。 その後Switch版のリメイクを買い、そして今回PCで腰据えてやる用にSteam版も衝動買いしました。 このソフトは本当に名作ですね。FFシリーズで一番好き。 注意。他のFFシリーズとは違い、メインストーリーで泣かせる系ではありません。 ひょんなことから主人公様御一行の旅に「同行」することになった一般人ヴァン君の目線で、「観光」つまりサイドストーリーを楽しむのがこのゲームの醍醐味です。 当時にしてはめちゃくちゃ広いマップ、壮大な景色、様々な野生モンスター。 政治的で難解なメインストーリーは主人公様御一行に任せておいて、「へぇ、大変ですね」ぐらいで聞きましょう。 大丈夫、世話焼きな幼馴染が可愛くてそれどころではありません。 戦闘システムはかなり特殊です、 「ガンビット」というプログラム的なものであらかじめパーティメンバーに指示を出しておきます。 実際の戦闘はほぼ自動。いわば、自分の指示が正しかったかの「答え合わせ」です。 その指示も、最初はごくごく単純な指示しか出せず、ゲーム内で指示のオプションを「買って」いくことでより複雑な指示が出せるようになっていきます。 …ただ、これが面白い! できることが少しずつ増えていく喜び、試行錯誤を繰り返してその時点での最良の組み合わせを探す楽しさ。 そして、強敵をチームワークでなんとか倒した時の脳汁たるや! なんでしょう、少年野球のコーチになってチームの成長を見守る感じです。 各キャラが上手く連携してくれた時はもう、たまらないですね。抱きしめたい。 そういう意味では、他のFFシリーズより各キャラクターに対する思い入れは強くなるとおもいます。 「お話の中の人」というより一緒に頑張ってくれた子供たちのような。 と、上記のような内容がどストライクな方であれば、絶対に楽しめると思います。 逆に、「ストーリーで泣きに来ました!」という入り口だとがっかりするかも…。
Esta no Top 3 dos jogos da minha vida por ser uma completa perfeição quando se fala em como deve ser um RPG, nunca vai existir um FF capaz de superar esse.... ainda mais que os FF que tão lançando hj em dia é tudo sojado, sem estratégia, virou hack slash kkkk franquia acabou no 12 mesmo
シナリオがひどく感じました。 簡潔に書くと美談っぽくなっているが、ラスボスが正しくて、主人公たちは一時の平和のために自己中心的な戦いをするというものです。主人公が空気という部分もひどいですが、主題のほうがやばすぎて萎えました。真面目に分かりづらいシナリオを考え、時系列や心情を追い、考察したのが馬鹿らしくなりました。また、舞台設定はいいですが、実際のシナリオにその良さがたいして絡んできません。探索していて民族の違いとか雰囲気を感じれるぐらいです。 バトルは賛否ありそうですが、自分にはつまらなく感じました。 分かりやすく言うとビヘイビアツリーみたいな形ですが、プログラムもどきレベルにしかなっていなく、いろいろできるぜ!!……っていうよりも、中途半端な不自由さしか感じませんでした。構想自体は好きですが、このレベルの完成度の状態ならば、普通にコマンドシステムのほうが楽しめました。 JRPG作品で大事なシナリオとバトルがつまらなく感じたので、自分には何が楽しいんだこれ状態でした。主目的でない探索部分が一番楽しめたぐらいでした。
起動しなくなるから買ってはいけない。
FF12 is a sleeper in the FF series that I don't feel like is appreciated enough. Playing the games in order, I found myself enjoying the gameplay of FF12 more than any of the prior games. FF12 took a more exploratory approach to gameplay than all the prior games, opting to turn their ATB system into a more MMO like one where you can move in the environment while fighting. Although I also enjoyed gameplay when it cut out to a static battle, this new system really added some spice into the game while also remaining loyal to most of the old combat mechanics. A lot of the same spells, items, abilities return in some way or another, and the ability to move added new ways to use old strategies. FF12 also has both leveling and the license board, which is kind of like the sphere grid in FF10. The license board for each character basically determined their class, and swapping classes is pretty simple. This kept gameplay refreshing as you unlocked new abilities/weapons/equipment in the boards and then equipped it to grow stronger. It really felt like I was given a lot of freedom to play the way I wanted to. On the topic of freedom, the actual world itself also gives an insane amount of freedom. Similar to how the gameplay is more MMO like, the world is also more MMO like. Most FF games start pretty linear, but open up over time as you unlock things like boats and aircrafts. However, FF12 starts off quite open from the start. Although there are story areas that the game pushes you to and some places cannot be accessed so early on, the map is honestly largely open right from the start. You can pretty much begin exploring and doing side content right away, and I did quite a bit. Speaking of side content, FF12 honestly promotes you to do it with hunts, which are basically like quests to fight bosses. Some of these bosses get quite hard if you are doing them underleveled, but level up a bit + get more equipment and most are manageable. With the addition of hunts, FF12 probably has more bosses than two prior games combined. There are so many bosses and mini-bosses, and that really kept the game fresh. Now onto my only real gripe of the game... the story. FF12 tries to craft this grand political intrigue adventure, like a Star Wars type of story. The story was honestly much larger than prior games, and I appreciated their attempts. However, I just found myself thinking the story was the weakest part. It really felt like things weren't really fully thought out and a lot of parts of it were a mess/felt very random. Good thing is, the gameplay was fun enough that I often just found myself enjoying the experience and not needing to worry about the story. Though the story is a mess, I did enjoy the characters, especially ones like Balthier. Most of the characters grew on me over time, with Vann and Penelo honestly being the two that stood out the least to me. Overall, I think FF12 is a very solid exploratory entry in the FF series with very fun gameplay, but a bit messy of a story. I would recommend anyone who is a fan of FF series to give this one a go.
The top review says "Great game so far", he ended up playing only 10 hours, that should say enough. I really wanted to like this game, and always thought 'i hope it will get better', i forced myself through the game. i only ended up feeling regret, and felt like this game was a genuine waste of time, that i will never get back. People who say this game is underrated are on some pharmaceutical grade cope. the world building is cool, but severely falls of in 'quality' after the first quarter of the game. and there is no real story to serve it either, a lot is left open in the end too, lots of stuff that doesn't get resolved, the 'protagonist' is just there along for the ride, but doesn't have any real agency or impact whatsoever. the combat can be fully automated like an idle game, the combat is boring as ♥♥♥♥, the only good think about the combat is that you can skip it with the 4x speed toggle. certainly the beginning of the end for FF.
初回起動時は問題なく遊べたが二回目の起動から致命的なエラーが出るようになった。シェーダーキャッシュの無効化で、このエラーは回避できるようになったが、今度はゲーム内でメニュー画面を開くとVisual C++でエラーが出るようになった。 ネット上の情報を基に色々試してみたが効果なく、最終的にシェーダーキャッシュを無効にしたうえでゲーム起動時の設定ツールから低解像度、ウィンドウモード、グラフィックを標準にすることで何故か起動するようになった。以後、シェーダーキャッシュを有効にして設定ツールから解像度を上げて仮想フルスクリーンに変更したが問題なく遊べるようになった。もしかしたら起動時の設定ツール以外で設定変更をするとエラーが出るのかもしれない。
The game is different from what I normally play and it's my first step in the Final Fantasy franchise, but it's a game that really catch my heart, it feels like I'm back to early 2000s. A lot of players have trouble launching the game, and it's really disappointing that this is still happening in 2026. After reading discussions on the Steam Community and Reddit, and with a little help from ChatGPT, I found a solution. You can access this repository and click **"Standalone Version"** to download the `.zip` file. Extract it, then copy **`dinput8.dll`** and the **`config`** folder into the game's **`x64`** directory. This fixes the crash issue without requiring you to install any mod managers or other modding tools. It's a simple standalone solution that only replaces the game's memory allocator, so you can get the game running without setting up a full modding environment. Repository: https://gitlab.com/ffgriever/ff12-tkmalloc/-/releases
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $8.4M | 34K | 91% | $9.99 | |
| $14.7M | 23.6K | 88% | $29.99 | |
| $6.3M | 5.8K | 91% | $49.99 | |
| $6.7M | 14.3K | 95% | $20.99 | |
| $4.2M | 3.3K | 64% | $34.99 | |
| $2.1M | 4.8K | 79% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.1M | 22.6K | 85% | $19.99 | |
| $11.1M | 12.7K | 86% | $29.99 | |
| $11.1M | 16.1K | 82% | $24.99 | |
| $11.2M | 14.6K | 90% | $24.99 | |
| $11.2M | 11.9K | 77% | $29.99 | |
| $11.2M | 40.3K | 92% | $14.99 |