
Selling over five million copies since its release in 2000, FINAL FANTASY IX proudly returns on Steam! Now you can relive the adventures of Zidane and his crew on PC !
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.29−70% | 14.4Kreviews | 95% | — | $2M |
| $6.29−70% | 19.7Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 956 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un FF moins connu que les autres mais avec une direction artistique assez orientée steampunk magnifique et sublimée par un Nobuo Uematsu en état de grâce avec des thèmes inoubliables (une des mes BO de jeu préféré tout genre confondu !). Le gameplay a vieilli je vais pas mentir ça m'a parfois fait soupirer, tous ces combats aléatoires n'ont jamais été ma tasse de thé déjà à l'époque de la sortie mais ça reste solide pour les amateurs de RPG japonais. Le système de jeu est bien pensé, c'est du tour par tour classique avec des attributs spécifiques à chaque personnage, les boss sont bien retords comme il faut, pas mal de quêtes secondaires (j'ai plutôt rushé sur la principale j'avoue), il y a aussi un jeu de carte plutôt cool comme dans les autres FF. L'histoire est entraînante, les personnages attachants, les décors somptueux, les musiques encore une fois sont dans le top de la série etc... Techniquement le mod Moguri est indispensable pour mieux apprécier les graphismes qui à l'état brut piquent quand même, surtout que le portage n'est pas des plus fameux, ça améliore tout (détails, résolution, police des dialogues, format 16/9e etc...) sans dénaturé l'esthétique, c'est digne d'un remaster.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 2.8K | 91% | $29.99 | |
| $2M | 10.7K | 97% | $5.59 | |
| $2M | 1.1K | 53% | $49.99 | |
| $2M | 6K | 86% | $14.99 | |
| $2M | 2.5K | 43% | $39.99 | |
| $2M | 5.5K | 89% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 23.7K | 88% | $11.99 | |
| $2.6M | 8.7K | 89% | $14.99 | |
| $355.5K | 314 | 76% | $49.99 | |
| $5.1M | 5.2K | 83% | $49.99 | |
| $698.6K | 4.8K | 76% | $7.99 | |
| — | 0 | — | — |
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
| $6.29−70% |
| 2.6Kratings |
| 78% |
| — |
| not modelled |
| $20.99 | 130ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 959 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Лично для меня, Final Fantasy 9 входит в топ-3 моих самых любимых игр и наверное, будет стоять даже на первом месте из вообще всего. Сам ремастер не ремастер то и вовсе, настоящий ремастер сделали именно фанаты этой игры, а если точнее то Moguri иод, куда входит как визуальная переработка задников и самих текстур, сделав их наиболее четче и читаемее. К тому же в пак Moguri входит свой личный мод-органайзер, где уже предоставлены определенные моды, все включается на свой вкус само собой. Без Moguri в это играть не надо в принципе. Единственный минусом всей игры, может, внешность определенных персонажей, но игра представлена по больше части как сказка, не самая добрая на деле, с учетом происходящего в сюжете, но для 2000 года это был новый уровень. Сам собственно где то в 2002-2003 году играл на PS-1, игра была настолько маштабной что игра была не на одном диске или как было крайне редко двух. А на четырех дисках. Вообщем не суть, советую, на скидках она ничего не стоит.
Jogo bom, minha primeira experiência com Final Fantasy História muito bem contada, personagens muitos carismáticos. jogo com boas reflexões também, excelente.
何年経っても色褪せない良さがある。 発売当時はまだガキンチョで、キャラクターが可愛いただのファンタジーゲームとしてプレイしていましたが、最近FF14をプレイしてFF9ネタがたくさん出てきたので懐かしくなってセールで購入しました。 昔の記憶を辿りつつ、大人になってから改めてストーリーの重さを知り、コーヒー豆を忘れたり、カードのルールにキレたりしながら楽しく冒険できました。 等身が小さくて始まり方もギャグ寄りというかワイワイしているはずなのに、根本的なお話は結構ダークでシリアスなところも改めて良いと感じます。 懐かしさと共に、そういう話だったのか!と新たな発見もあり、再度プレイしてよかったと思えたゲームでした。 個人的に残念な点が2つほどあったのでそれだけどうにかなりませんかの気持ちで最後に書かせていただきます。 ①コントローラーの初期設定が変 コントローラーで遊んでいたゲームなのでコントローラーを使用したのですが、デフォルトのまま始めたらマトモに動きませんでした。 接続したのは純正のPS5のコントローラーだったのですが、方向キーもスティックも移動が上下しかできなかったです。 ゲーム内の設定だけでは上手く変更できずsteam側でコントローラーのオススメ設定を適用してようやく動きましたが、どう頑張っても表記がXboxのままでチャンバラが地獄でした。 ここら辺はsteamでの細かい設定を見直せば変更できたのかもしれませんが、元々コントローラーでプレイできたゲームがわざわざあっちこっち弄らないとプレイできないのは残念でした。 ②SEが一部おかしい SEのバグかな?と思った部分が2つあり、1つはリフレクで魔法を返した時、もう1つはフライヤのホワイトドローを使用した時です。 リフレクは「いつでもリフレク」を使用していた時に敵から魔法を食らい、跳ね返しの効果音が鳴っている後ろで受けるはずだった魔法の効果音も鳴っている、というものです。 ドラゴンでレベリングしている時にサンダガ対策でリフレクをつけていましたが、跳ね返しのビヨーンの音がしている後ろでサンダガのジリジリジリという音も鳴っていました。 その後敵にカメラが切り替わり、跳ね返ったサンダガの効果音で上書きされる、といった感じです。 フライヤのホワイトドローは竜技の詠唱モーション後、青白い光が舞い上がる最初の効果音に特大のピヨ!という音が鳴っています。 こちらに関しては昔使用していた時には鳴っていなかったような?という記憶からの推測なので私が間違っている可能性もありますが……。 どちらも長くゲームをプレイしていると気になってしまった点なので、もしバグだったら直ると嬉しいなぁのレビューでした。 でもストーリーは最高!買い直してよかった!!
CRITICA Este juego es un regalo para el mundo en los años que se lo publicó, una obra que retrata de una forma abrumadora la filosofía sobre la subjetividad del sentído de la vida, tal amor se ve impregnado en la obra... que conmueve, la verdadera ´´fantasía final´´ la vi en este juego, ningún otro, Final Fantasy IX. El hilo de la trama es muy profesional, un trabajo muy bien ejecutado y muy japonés por cierto, la música fue muy inteligentemente aplicada, la banda sonora interpreta a la obra en todas sus facetas y personajes, los cuales manejan una equidad de protagonismo Envidiable ANALISIS/ADVERTENCIA Este JRPG japonés es al igual que la mayoría de proyectos audiovisuales asiáticos... una completa representación de las ideas u entidades participes de la búsqueda, osea, es Necesario ver y entender esta obra desde la perspectiva puramente social/emocional, ya que el mensaje es realmente la intención narrativa del estudio GAMEPLAY/COMPLEXION Es realmente el Error con mayúscula mas grande, lo platiné, y rapido, pero con experiencia y a que costo... demasiada planificación en caso de que quieras hacer el recorrido más rápido posible, sin prisas pero sin pausas. Igual no es novedad de Square Enix que haya logros tan innecesarios en interminables minijuegos, de todas formas lo terrible es el contenido perdible, contenido del cual ojo, gozé, pero porque fuí consciente desde el minuto 1 que corría riesgo, en fin, de igual manera considero que haberle dedicado este tiempo a la obra reforzó mi lazo con ella, valió la pena...
Eu sempre amei RPGs, os japoneses principalmente, Chrono trigger/cross, persona, e tantos outros, mas nunca consegui criar uma conexão com final fantasy, joguei vários, 7 original, remake, 8, 9, 10 o 14, 15, vários, mas nem uma me prendeu, então vi sobre o 9 e o moguri mod, comecei a minha jornada nesse que virou o meu jogo favorito de todos os tempos, me prendeu do início ao fim, me emocionou de várias maneiras e fez eu finalmente me apaixonar por final fantasy, esse jogo é concerteza a melhor obra de entretenimento que já consumi e irei consumir em minha vida, obrigado final fantasy 9, concerteza levarei esse jogo para sempre em minha memória e concerteza pensarei nele e nas lições que ele nos ensina no dia em eu tiver de partir. Joguem sem medo, é simplesmente incrível.
I have to say, i overall enjoyed the Story. I love the characters, music and locations and artstyle. my biggest problem with the game was the combat. it just did not feel all that tactical and more like rng rolls which i personally do not enjoy. i feel like other older Final Fantasy games have more tactical combat than this. Also the ending kind of left me scratching my head. With no spoilers i felt like the last area was really weird. First, there was this grand reveal teased but what was told there,we already knew. like that had already been the core theme the entire game and had already been said before if not the exact same way ,so for me it felt disappointing. then the main villain's ending was confusing. like their last scene made me feel like it was so random and undid all the motivations, they had before. and then the final ending scene felt like i copout and to me undid the beautiful message of what came right before it. so yeah the ending i did not enjoy. other than that, even though i personally could not get into the combat, it is objectively at least decent especially with the moguri mod. i do understand why so many people love this game so much and i wished i could have loved it more than i do. but just because it will not be my personal favorite does not mean it has to be that way for others. the game has a lot of amazing things going for it and as usual, nobuo uematsu's music is incredible.
Probably my favourite Final Fantasy so far. The characters are likeable, the story is great, and it's not grindy at all. My only gripe with it is the "Trance" system in it, originating from FF VI, I thought we'd be able to pop it whenever. I mean, that's how trance and limit breaks worked in the predecesors. But instead, it's at complete random, it could be that you get hit and it activates in a weak enemy encounter (Which is 90% of the time) or when the enemies are almost dead (the other 10%). However, I ABSOLUTELY love the way you learn skills in the game, it prevents equipment from being obsolete even later on. And it allows for us to equip our best stat items once the skill is learnt without having to worry about the passives. Plus the leveling actually feels like it's rewarding. Overall, a FF IX/X.
An amazing game with a great story and characters that still is one of Square's best. The combat is pure classic final fantasy you know and love along with the ability system that is not that hard to get used to. The only thing I never like is the difficulty spike at the end. Just weird out of nowhere the enemies hit like a truck when I was doing fine in the prior dungeons. Well hopefully if there ever is a remake it is more faithful to the original and does not go insane like the FF7 games have been.
Despite being two and a half decades old, Final Fantasy IX has aged beautifully. The presentation is stellar for its age, squeezing everything it could out of old hardware to provide impressive graphics, great sound design, catchy music, and sprawling set pieces. The combat is dynamic, with the FF series' Active Time Battle system fusing real time action and turn based combat very well, which ultimately makes combat more engaging and fun once you get past the learning curve. The characters are awesome, featuring entertaining personalities, memorable designs, fun movesets, and unique motivations, overall leading me to get attached. On top of that, one of my least favorite things in games like this is being forced to choose between party members and having to be intentional about changing them out, and this game helps mitigate that issue by having many instances in the story force a particular party, especially in the early game, which I appreciated and found quite natural. The story is really interesting, and is a perfect game to introduce you to Final Fantasy as staple series elements like summon magic and black mages are very plot-centric. It is also packed with lots of fascinating locations and great side characters, which is important for a game as long as this. The content on offer is plentiful, with not only a lengthy main story but plenty of minigames and optional side content, some of which I did not even get to. And lastly, the messaging is compelling, ultimately being about what it means to truly live, which involves characters facing their own mortality, grappling with being artificially created for an unwanted purpose, and finding their own meaning and purpose for living. Overall, this game is the whole package, and if you can stomach the long-winded nature of JRPGs, FFIX is a worthy playthrough indeed.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.