
Selling over five million copies since its release in 2000, FINAL FANTASY IX proudly returns on Steam! Now you can relive the adventures of Zidane and his crew on PC !
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.29−70% | 14.4Kreviews | 95% | — | $2M |
| $6.29−70% | 19.7Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 956 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
HMMM STORY 10 / 10 COMBAT 5 / 10 I absolutely loved the story as every other Final Fantasy I have played before, but combat was one of my least favorite from every Final Fantasy I have played before. I think i did at least 100+ phoenix downs and life even after pre grinding before boss battle, most boss battle fight wasn't hard fight but it was quite annoying in all honesty having to use phoenix downs and life + Also the fact that u can't tell what kind of item you just picked up from the ground was also annoying, i couldn't tell whether i picked up key item or usable item or if it was an equipment piece.
Peak.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 2.8K | 91% | $29.99 | |
| $2M | 10.7K | 97% | $5.59 | |
| $2M | 1.1K | 53% | $49.99 | |
| $2M | 6K | 86% | $14.99 | |
| $2M | 5.5K | 89% | $24.99 | |
| $2M | 2.7K | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 23.7K | 88% | $11.99 | |
| $2.6M | 8.7K | 89% | $14.99 | |
| $355.5K | 314 | 76% | $49.99 | |
| $5.1M | 5.2K | 83% | $49.99 | |
| $698.6K | 4.8K | 76% | $7.99 | |
| — | 0 | — | — |
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
| $6.29−70% |
| 2.6Kratings |
| 78% |
| — |
| not modelled |
| $20.99 | 130ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 959 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Final Fantasy IX is technically my third final fantasy games counting the main installments and not counting remakes. The main reason I picked it was because the creator of FF said himself (Sakaguchi-san) that this was his favourite and I've seen pretty much unanimous praise for this game even though titles like 6, 8 and 10 seem more popular. After going through it, I can confidently say that this game is incredible. It encapsulates everything in the word "fantasy". Big castles, kingdoms, princesses, knights, magic, mages, different species, vast world, charming music (provided by the GOAT Nobuo Uematsu), etc, it's got it all. Most importantly, it executes those concepts really well. Final Fantasy has been very character driven and this game is no different. Each party member is unique, has their own backstory, own ideals and different paths of development. But what makes this cast stands different from say 7's is that it just feels more personal. Vivi's path of finding who he is and what it means to live, Steiner's journey to unshackle his mind, Amarant's journey to understand other perspectives, etc are what makes the game special. It all feels personal and it did touched my heart at the end. The last act was just brilliant. However, I will say that I'm not a particularly big fan of the gameplay in this one. Some mechanics like Trance felt wasted because you rarely get to actually use it. I also personally preferred the materia system in 7 as opposed to the abilities system here. Also, it felt like there were several things the plot was trying to push forward but never really get up being resolved, or at least we don't actually see it getting resolved. They'd introduce some characters and then they just go away which felt odd and rushed. Luckily these cases are few in between. 9/10
i think this is probably the greatest story in any game ever. i just beat it and ive been sat in silence thinking about it for like an hour.
Solid
This game has so much kindness and levity all throughout, it's like eating orange slices on a sunny afternoon with your friends after spending all day playing in the garden. I love how the story doesn't ever get too dark, and the characters are all goofy and loveable. A happy ending is needed, now more than ever. "How did you survive?" "I didn't have a choice. I had to live. I wanted to come home to you..." 9/9
Excelente juego, pasan los años y sigue gustando
Clássico que diverte com uma boa trama e excelentes personagens.
I'm close to completion.. and it's amazing story wise.. almost like Chrono Trigger, but I got the same existential crisis from CT from FF9 as well... play at your own risk..
O Final Fantasy IX do PS1 é com certeza o meu jogo favorito de todos os tempos, simplesmente é um jogo perfeito (apesar de ter alguns bugs, mas isso era normal na era do PS1) Já esse remaster é totalmente lamentável por somente uma razão: As facilidades que colocaram no jogo de forma totalmente escancarada. Poder usar "Cheat" de desativar as batalhas aleatórias, ter trance infinito, ou sempre dar dano de 9999 nos inimigos é simplesmente vergonhoso. E da pra usar isso e mesmo assim conseguir os troféus. Em vez de colocarem uma dificuldade mais alta no jogo (porque o original já é fácil) eles colocaram cheat no jogo. Qual é a graça de derrotar um chefe de forma honesta sendo que eu posso derrotar ele com cheat? Por isso eu espero que nunca saia um remake desse jogo e manche ainda mais o legado dele.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.