
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1300 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Awesome fun and love the helper you get, this game is stunning and the scene you are thrown into is so fun. I love it. Can't wait to see what it grows into!
Really looking forward to see how this one progresses.
Очень классная игра, хотелось бы видеть полную сюжетную линию, открытый мир, драконов и разных монстров, так же бы интересны были портальные перемещения в страну орков, а так же территории кишащими монстрами, можно подумать о перемещении в адскую местность, на раннем доступе игрушка огонь!!!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It really needs a lot of polish here and there, but being still in EA this is a great example of a well made fun game. Just keep improving what you allready have. One thing i did not like is the constant enemy throwing stuff spam and archer spam. Would be better to improve more the fighting and remove a bit more the long range engagements, specially early on.
Wow! Cant wait to see what more becomes of it..and if you have a somewhat decent PC the graphics will stun you. im spending more time looking around right now..the detail and realism is jawdropping! Ill add more as i go along..im still in the training area because i was spending alot of time looking around...lol
An old-school fantasy FPRPG for the modern era. Easily one of the most beautiful games I've ever played, and I'm only an hour in. Combat is meaty without being too chunky, no intricate combos to master. Just light and heavy attacks from different angles, an excellent kick, and spells for ranged attacks. Did I mention how gorgeous this game is? Seriously, I'm using screenshots as screensavers on my computer. Incredible. My only complaint, as an older gamer, would be controller support. These old digits can't handle a keyboard anymore. Otherwise, what a fantastic addition to anyone's library, highly recommended.
To start with I want to say I enjoyed this game, and even recommended it to a friend who also enjoyed it. Especially at this price I definitely say to pick it up and give it a try. Now, my breakdown of pros and cons: Pros: A beautiful game. Truly it is stunning and gorgeous, and really shows how when a game is properly optimized, you can get absolutely beautiful visuals with no or very little frame drops. I was impressed immediately by this, expecting to need to drop the quality just to get good frames, but I did not have to at all. Combat is all in all fun. There's a couple things they don't tell you, such as perfect dodging and parries, but overhaul it's a fun combat system bouncing between melee and magic is a fun system, however this does need some tweaking I think. Enemy design is definitely another pro. Stopping and taking a look at the enemies, and they are hideous in a good way. You can see that they might once have been human, but have been twisted by something dark. The armor, the skin stretched against their bones... all in the devs did a good job with the designs. While yes the enemy variety is very thin right now, seeing the trailer and upcoming enemies, I am very excited. Cons: Enemies, actually, and the combat. While they have lots of positives, there are some negatives too. For the most part, it comes from the ranged enemies. They have pinpoint accuracy, and are very spammy, the archers especially. They have almost no downtime, and if there are multiple of them, while also getting surrounded by melee units, it gets pretty frustrating trying to dodge the arrows while also dodging and blocking the enemies in your face. The shield enemies were slight annoyances, but that was more so I felt like the game was going against what it taught in the tutorial. It teaches you to kick to break block, and then follow up and attack. However when actually fighting them, after you kick them and you try to run up and attack, especially if you try with a heavy, they just immediately dodge backwards and put up their shield. Bosses is the next complaint for sure. It's impossible to tell when suddenly they will have a follow up attack, and with the enemies seeming to have more range then what it looks like they have, it's annoying with how much damage they do. This goes into the next complaint with them, and that is how aggressive they are. After you get them down to what I assume half health, they start spamming attacks with no downtime. This is especially annoying against say the hammer boss, where almost all of his attacks down you, so by the time you stand up and try to back off, he's running at you and immediately attacking again, so you have no time or are guaranteed to get hit if you try to drink a potion. The bosses need more downtime after their attacks, either more recovery frames or just not sprint at you, because right now they are way too hyper aggressive at that point. Magic sadly, was a slight dissapointment. I love magic in games, but in here, other then the ice bolt, it all feels kinda lack luster. My most used spell at the end was telekinesis, just so it would slightly stagger the enemies a bit so I kinda get a window to run at them without being hit (why the archers barely stagger and then immediately attack again is beyond me). With the fire doing almost no damage, the wind blast doing basically nothing to enemies that aren't the early trash mobs, and even telekinesis being basically just a light tug on enemies. Be prepared if you don't speck into magic for it to be basically useless the whole time. Now they are apparently working on it, so I look forward to it. Lastly the skill tree, or to better call it, a stat tree. I really really think it's unnecessary and bloated just to be a visually big tree. In what we have to play, I did not get to try any of the fun skills because there are just so many "useless" stat nodes it takes forever to get to them. I believe if they just changed it to the classic rpg of leveling a stat, and then also having a separate skill tree where it is purely skills and changes to combat, it would be so much better. It could even be reduced to nodes of stats, where you get larger stat increases, and then after 3 or so you master the node and get the weapon skill. Each level up did not feel like it had any significance, it was just "another number", not something I was actively looking forward to. To end with, all in all this is a good game I think. It has a while to go to be a full game, but I feel the passion behind it, and I will be watching it's future with excitement. I highly recommend this game at the moment.
PRO: - Feedback dei colpi e gameplay godibile - Grafica super dettagliata, veramente di qualità - Tanti perk da sbloccare per personalizzare al meglio il proprio stile di gioco CONTRO: - Supporto per controller assente (al momento) - Solo una location a sezioni giocabile (al momento) Fatekeeper è sicuramente un progetto ambizioso, MOLTO simile a Dark Messiah sia lato gameplay sia lato ambientazioni. Il potenziale per uscirne fuori come un gran bel titolo c'è eccome, le premesse sono ottime!
Nice
c'est un bon jeu bien qu'il soit encore que en accès anticipé certain principe du jeu ne sont pas encore possible ce qui est dommage aucun trade de disponible l'arbre de competance qui est utiliser qu'a 5% car le jeu se fini avant d'aller plus loin et une fois terminer on retourne sur le menu manque entre les missions d'une zone de base ou on peut se retrouver s'entrainer et combattre la on est obliger de suivre le jeu un debut une fin et on a toujours la meme experiance et le meme chemin a suivre. je comprend que se soit pas un open world mais la c'est vraiment un jeu très très fermer ce qui est parfois un peu trop je trouve
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