
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1299 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game shows a lot of promise, but performance needs a massive overhaul before release. Pulling 43 fps in the main menu is demonic.
very good i loved everything i have seen cant wait for more
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just finished, it's fun. Game is gorgeous, probably spent a good 15 minutes just getting caught up in the visuals and staring off into the skyboxes. Not too difficult, and a little short, but it has the bones of a fantastic game given some fleshing out. The skill tree is pretty neat though I wish you could branch a little in different directions. There are 4 nodes that take your progression in different directions, but you can only select one of those 4 nodes. If you want any of the benefits of that side of the circle after that you have to wrap around in your skill tree, which can make some basic upgrades like larger health pools or greater melee damage inaccessible if you go the wrong direction to start. Maybe some kind of rarer drop that lets you take another of the 4 primary nodes would be nice. Anyhow, cool game, definitely recommend.
The game is fun. Not sure how fully fledged out its gonna get, but its simple and I got a talking rat.
Hey. I grew up with Dark Messiah and I've played through the available campaign for Fatekeeper a few times. If you liked that, you'll like this. The patch this week has massively improved the fluidity of combat over the initial version of the game. The new combat feels great and there is no remnant of the old, clunky playstyle. The game would still benefit from a Dark Messiah style "Impale" feature to finish off downed enemies, as standing over an enemy and targeting the floor feels dumb. Add "Fatalities" in instances like these to increase combat fluidity further. Alchemy still feels like a complete waste of time, offering no real benefit over just consuming the raw ingredients. The alchemy pot should amplify the effect of ingredients without skill investment, or raw ingredients should offer limited or no benefit on their own. The loot system still feelsbadman. Whoever thought it was a good idea to have hidden stashes and ornate looking chests contain 1x Rockflower, was smoking too much Rockflower. Give me something shiny. Lastly, the skill system is still lacking felt progression. Core build features are relatively inaccessible due to the lack of skill points. Double them. Two points a level wouldn't seem too overpowered. Overall, you should drop the couple bucks to pick this up in Early Access. Currently, the play experience will only last an evening, but updates are taking the game in a positive direction, so it seems like it'll be worth the investment upon full release.
In it's current state, if you are not running a graphics card that has come out in the last 3 years, don't worry about running this. On the lowest settings, across every upscaling method allowed, and using optimizations through AMD and NVIDIA, I can confirm, anything in the 30 series of NVIDIA cards is not going to work out. Solid 30 fps with this setup in the main menu, much less in the hub(capping at roughly 17), and somehow, a lot less if you see a rock. As much as I want to try and enjoy this game, I feel as though on a 3080 with 40gb ram, 16 vram, with minimum graphics settings, and with sampling on Ultra Performance across all types, 9 fps is unacceptable. UE5 is not even a valid reason as well, given the experience I have had across a multitude of UE5 experiences, including some which haven't even attempted optimization. This is not to mention that lighting almost completely disappears on low settings, with interiors becoming grayscale, and it not coming back unless you up global illumination AND reflections. Both are required to be at medium, and lighting will not return with one or the other.
great gameplay and graphics also the early access can be finished in 1h i did that after fully roaming around and finding everything and checking everything out
This game has major potential to be a genre milestone. As-is, here is the good and bad: Good: -The graphics are incredible. Really S-tier. Performance is good to very good on high settings on my machine. Lower-end machines may struggle, though. -Very cool fantasy-realism aesthetic without trying to reinvent the wheel. They take well-loved dark fantasy tropes and do it well. Think R-rated LotR. Thematically it borrows heavily from Dark Souls and LotR. -Combat is good enough at this point. I'm sure they will refine it over time, but it's more of a brutal physics-based hack n slash combat, with basic combat spells. Needs work: -HUGE mistake releasing this without controller support. A first-person slasher works best with a controller, and I think most players of this genre prefer controllers. Currently you can do a workaround with Steam Overlays, but it's not perfect, and only slightly less annoying than using a mouse and keyboard. This should be priority number one for the next update. -I'd like to see combat more crisp, with a targeting feature. Add difficulty levels for those people who need everything to be hard. -I'd like to see a character customization/class build menu when you start a new game. That's probably coming, I imagine. -Right now it's not clear at all where you are supposed to go to progress through the world; there's a lot of wandering around. Some sort of a navigation feature or path spell would be nice. Overall this SHOULD shape up to be a landmark game, if they listen to players and dont let it languish in early access for years.
DAMN THIS GAME IS FUN, and pretty, I can see the devs are working hard and the combat already feels great, love the ability to kick mobs into the pits and traps, I will be counting the days until more content comes out.
i missed DMofMM. This game captures that itch perfectly. at the moment is nothing more than a tech demo, but i'm loving it for the same reasons i loved the its predecessor. hope to see more :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $698.5K | 11.8K | 91% | $2.49 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $36.1M | 41.1K | 89% | $49.99 | |
| $240.8K | 997 | 98% | $9.99 | |
| $13.2K | 71 | 49% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 4K | 74% | $29.99 | |
| $2.6M | 5.7K | 91% | $19.99 | |
| $2.6M | 4.1K | 96% | $19.99 | |
| $2.5M | 8.6K | 86% | $12.99 | |
| $2.6M | 5.8K | 89% | $14.99 | |
| $2.6M | 5K | 92% | $39.99 |