
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 1299 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
imagine dark souls meets cod. fun game. Wish there was more to it. definetley will continue to play if the dev completes the game. 10/10
Just finished, it's fun. Game is gorgeous, probably spent a good 15 minutes just getting caught up in the visuals and staring off into the skyboxes. Not too difficult, and a little short, but it has the bones of a fantastic game given some fleshing out. The skill tree is pretty neat though I wish you could branch a little in different directions. There are 4 nodes that take your progression in different directions, but you can only select one of those 4 nodes. If you want any of the benefits of that side of the circle after that you have to wrap around in your skill tree, which can make some basic upgrades like larger health pools or greater melee damage inaccessible if you go the wrong direction to start. Maybe some kind of rarer drop that lets you take another of the 4 primary nodes would be nice. Anyhow, cool game, definitely recommend.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wiadomo, że gra jest jeszcze na etapie „Early Access”, ale już czuć, że chce być duchowym spadkobiercą „Dark Messiah of Might and Magic”. Mechanika walki wymaga jednak wielu poprawek jak na produkcję tego typu. SI przeciwników woła o pomstę do nieba – łucznicy, zamiast podążać za graczem, stoją w miejscu i bez przerwy strzelają niczym z karabinu maszynowego. Z kolei przeciwnicy uzbrojeni we włócznie są praktycznie nie do zatrzymania – nawet poprawnie wykonywane bloki nie przerywają ich ataków. Telekineza do podnoszenia przedmiotów jest ciekawym rozwiązaniem, ale gracz powinien mieć również możliwość samodzielnego podnoszenia skrzynek czy innych obiektów i rzucania nimi w nacierających przeciwników. Gra wymaga także optymalizacji, ponieważ zawiera mnóstwo artefaktów graficznych, które bardzo rzucają się w oczy i psują odbiór rozgrywki. Jeśli twórcy posłuchają opinii graczy, zainspirują się starszymi tytułami tego gatunku i jednocześnie dodadzą własne, nowe mechaniki, może z tego powstać naprawdę świetna produkcja. Na ten moment wystawiam jednak ocenę negatywną, ponieważ zbyt wiele elementów jest niedopracowanych, nawet jak na grę znajdującą się we wczesnym dostępie.
fate 10/10, good optimization good game
very good i loved everything i have seen cant wait for more
You really have something here. I really hope you can bring this home. If you don't rush it this could be big.
Nice visuals, atmospheric, and interesting level design. Fighting is a bit clunky, but like the spell effects and weapon/armour design. The soundtrack doesn't seem to go with the feel of the game - but maybe that's just me. Would like to be able to interact with more things for telekinesis, and some of the areas seem a bit empty. I enjoy that it doesn't push you too hard to run through the areas, and glad there aren't too many bosses - I like to explore. I think this game could be amazing in the final release.
Hey. I grew up with Dark Messiah and I've played through the available campaign for Fatekeeper a few times. If you liked that, you'll like this. The patch this week has massively improved the fluidity of combat over the initial version of the game. The new combat feels great and there is no remnant of the old, clunky playstyle. The game would still benefit from a Dark Messiah style "Impale" feature to finish off downed enemies, as standing over an enemy and targeting the floor feels dumb. Add "Fatalities" in instances like these to increase combat fluidity further. Alchemy still feels like a complete waste of time, offering no real benefit over just consuming the raw ingredients. The alchemy pot should amplify the effect of ingredients without skill investment, or raw ingredients should offer limited or no benefit on their own. The loot system still feelsbadman. Whoever thought it was a good idea to have hidden stashes and ornate looking chests contain 1x Rockflower, was smoking too much Rockflower. Give me something shiny. Lastly, the skill system is still lacking felt progression. Core build features are relatively inaccessible due to the lack of skill points. Double them. Two points a level wouldn't seem too overpowered. Overall, you should drop the couple bucks to pick this up in Early Access. Currently, the play experience will only last an evening, but updates are taking the game in a positive direction, so it seems like it'll be worth the investment upon full release.
3 часа за 700 руб дороговато
DAMN THIS GAME IS FUN, and pretty, I can see the devs are working hard and the combat already feels great, love the ability to kick mobs into the pits and traps, I will be counting the days until more content comes out.
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