
IT’S HERE, FATE FANS! FATE - The Traitor Soul has arrived on Steam! This third game has more loot, more spells, more heroes and, most importantly, more pets. Hit “add to cart” already! Or read on for more details on this classic game.
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 587reviews | 92% | — | $111.4K |
| $7.99 | 49ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fix the achievements
Used to be able to play but now crashes as soon as i open the game. Completely unplayable now.
FATE: The Traitor Soul is a classic action RPG dungeon crawler developed by WildTangent and published by WildTangent in partnership with gamigo group, and it represents one of the most content-rich and refined entries in the long-running FATE series. Built firmly on the foundations of traditional hack-and-slash design, the game embraces procedural dungeon exploration, fast-paced isometric combat, and a relentless focus on loot and character progression. Rather than chasing cinematic storytelling or modern spectacle, it doubles down on the comforting rhythm of dungeon runs, incremental upgrades, and the ever-present promise that the next floor might hold something extraordinary. The experience begins with the selection of a hero, each offering different strengths that subtly shape how combat and progression unfold. From there, the game quickly establishes its core loop: descend into procedurally generated dungeon levels, defeat increasingly dangerous monsters, gather gold and equipment, return to town to sell, enchant, or store your findings, and then dive back in again. This cycle is immediately familiar to anyone who has spent time with classic action RPGs, but The Traitor Soul distinguishes itself through the sheer breadth of its systems. The randomization of layouts, enemies, and rewards ensures that no two expeditions feel exactly the same, creating a steady sense of unpredictability that keeps exploration engaging even after many hours. Loot is unquestionably the heart of the experience, and FATE: The Traitor Soul leans into this obsession with enthusiasm. Weapons and armor come in a wide variety of types, qualities, and magical enchantments, encouraging constant experimentation and build refinement. Finding a powerful sword, staff, or piece of armor can dramatically alter your approach to combat, and the enchantment system allows you to further customize gear to suit your preferred playstyle. Spellcasting adds another layer of depth, offering offensive, defensive, and utility options that can be combined with melee combat to create hybrid characters. The sense of progression is steady and rewarding, driven not by narrative milestones but by the tangible improvement of your character’s effectiveness and survivability. One of the series’ most beloved features returns here in expanded form: the pet system. Your animal companion is far more than a cosmetic addition, as it actively participates in combat, carries excess loot, and can even be transformed into different creatures with unique abilities. This system adds both strategic flexibility and a surprising amount of personality to the experience, as pets become reliable partners during long dungeon crawls. Alongside pets, the game introduces additional heroes and systems that broaden replayability, making it appealing to experiment with different characters and builds across multiple playthroughs rather than committing to a single archetype. Visually, The Traitor Soul embraces a clean, stylized look that reflects its early-to-mid-2000s heritage. The environments are clear and readable, prioritizing gameplay clarity over elaborate detail, which works well for fast-paced dungeon crawling. Enemy designs are distinct enough to communicate threats at a glance, and spell effects provide satisfying feedback without overwhelming the screen. The audio design complements this approach, with an unobtrusive soundtrack and functional sound effects that reinforce combat and exploration without distracting from the core gameplay loop. While the presentation may feel dated compared to modern action RPGs, it carries a nostalgic charm that suits the game’s design philosophy. On Steam, the game has earned a strong reputation among fans of the genre, reflected in its consistently “Very Positive” user reception. Many players praise its accessibility, noting that it captures the essence of classic dungeon crawlers without burying newcomers under overly complex systems. At the same time, veterans appreciate the depth hidden beneath its straightforward mechanics, particularly the long-term satisfaction of optimizing builds and chasing rare loot. The modest system requirements and quick load times further enhance its appeal as a game that can be enjoyed in short sessions or extended grinding marathons alike. That said, FATE: The Traitor Soul is unapologetically focused on gameplay over storytelling, and players seeking a strong narrative or richly developed characters may find it sparse in that regard. The story serves mainly as a backdrop for the dungeon crawling rather than a driving force, and repetition can set in during very long sessions if the joy of loot hunting wears thin. Additionally, some mechanics reflect older design sensibilities, lacking the polish or quality-of-life features common in more contemporary action RPGs. Ultimately, FATE: The Traitor Soul succeeds by fully embracing what it wants to be: a deeply replayable, loot-driven dungeon crawler that prioritizes fun, progression, and experimentation above all else. It stands as a confident refinement of the FATE formula, offering an experience that feels timeless for fans of classic action RPGs. Whether approached as a nostalgic return to old-school design or as a straightforward and addictive introduction to the genre, it remains a satisfying and enduring entry that rewards patience, curiosity, and the simple joy of descending ever deeper in search of treasure. Rating: 8/10
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game for a little chill
FATE is a classic, if you grew up in the 2000s and had a windows pc? Then youll remember Wildtangent and its free games. This was THE game to play as a kid and it should be now. There isn't much of a story in the original game, but it expands in each game. I dont really pay attention to it, but its a fun game. Each level of the dungeon gets harder, you have to fight your way deeper and deeper. I still remember playing Final Drive Fury and Nitro and seeing this particular one being advertised in game.
Este juego es exactamente los dos juegos anteriores juntos, lol. Tiene muchísimo más contenido de esta forma, lo que hace que comprar los anteriores sea innecesario (siempre y cuando te interese la historia de cada uno, pero la verdad es que no te pierdes de nada y puedes buscar las cinemáticas en youtube) Los logros siguen siendo un poco una cagada al exigir cosas casi absurdas en algunos casos; gemas divinas, set de armadura completa de un tipo característico. La dificultad Hardcore en esta oportunidad me pareció mucho más amigable (quizás porque dos minutos pescando saqué una mochila xd). Pero no quita que sigue siendo exigente y te obliga a ser cauteloso. La magia sigue siendo algo muy útil. La verdad es que es lo que más deberías usar en todos los juegos...
Ностальгія маже очі Це напевно одна з перших ігор які взагалі у мене були в дитинстві, аж настільки що я нічого про неї не пам'ятав, поки не наштовхнувся, і вирішив спробувати. Загалом грати у це цікаво, тим більше що саме ця частина поєднує усю історію з минулих, і має це все в одній грі, разом з локаціями та предметами. Але при цьому, грати хоч і цікаво, але банально непросто та від цього стає і не цікаво, варіативність дуже велика, але поєднання тут не дуже, майже неможливо відіграти якийсь універсальний шлях, тут присутнє обмеження в рамки. Дивлячись загалом, спробувати варто, але насолоди не так і багато як хотілося
I played this on some weird website when I was a kid. Now it's on steam and you can tell it's 20 years old but it can still compete with modern titles in the genre. Only get this one because it has the other older fate games included.
played the first one as a kid on wild tangent took a notion when my oldest was younger to let him try it out found they had made more just as fun if not more with the ability to go to different towns and dungeon sets now really takes me back love these games
one my faverit game out all fates game one best one u travel diffrent towns from old one fates game much funner fate traiter soul beats them all
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