
The A.C.E.S. Once the watchful guardians of Switchblade City - are being taken down, one by one. Now it's up to one man, with two fists, to get to the bottom of it all. Fallen Aces is a crime noir FPS that plays right out of the '90s and looks like it's right outta the comics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Enter a world of heroes, villains, crime, corruption and betrayal!
Fallen Aces is a FPS crime noir that plays right out of the '90s and looks right out of the comics.
A gritty crime noir saga: spanning three episodes and dozens of levels, and featuring fully voiced hand drawn comic cutscenes - Fallen Aces tells a real story.
The world is your weapon: use fists, knives, pipes, bats, trash cans, frying pans, pistols, shotguns, nail guns, spear guns, Tommy guns and more to take back Switchblade City.
Non linear level design: Choose your path, use stealth, go loud or try a mixture of both!
Hand drawn: 100% original hand drawn art and animation brings the game to life.
Fuggedaboutit!: Hundreds of lines of authentic period era gangster dialogue injects personality into the wide array of people and places in Fallen Aces.
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−20% | 6.9Kreviews | 97% | — | $2.7M |
| — | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 328 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Feels janky, game needs polish, got to a spot where I couldnt proceed.
I love immersive sims. After playing through both Dishonored games more times than I probably should have, I wanted something new. I was considering finally getting around to System Shock or Deus Ex when I randomly stumbled across Fallen Aces. The first episode felt like a genuine hidden gem. The atmosphere was fantastic, and the city managed to feel both huge and easy to understand. The level design was especially good. Early on, the game practically shows you that there are several ways to reach your objective. As the episode goes on, those options become less obvious, but finding them never turns into a tedious hunt for one specific door or vent. More importantly, I simply liked being in those levels. They were packed with little things to discover, and I actually enjoyed combing through every room and alley. Fallen Aces made the usual immersive-sim habit of checking every corner feel rewarding instead of compulsive. That made the first episode ending feel painfully abrupt. Two years later, Episode 2 finally arrived, and I started it with very fond memories of the first one. Then I noticed the camera stuttering and wildly inconsistent performance. I figured it was a new release and the first patches would sort it out. Some of them did: the developers have already fixed a lot of texture, geometry, lighting and performance issues. But for me, the bigger problem was never purely technical. (Update: Camera stutters and barely stable 80 fps remain the same awawawaw) Episode 2 makes the levels bigger, but many of them also feel less structured. In the first episode, large spaces felt like coherent systems with a clear internal logic. Here, some areas come across as a messy collection of rooms and corridors. Exploring them isn't nearly as satisfying, and I rarely had that old urge to check every corner just because I wanted to see what was there. The same problem shows up in the level content. Tommy guns, revolvers, bats and other familiar weapons keep appearing, while additions like the taser and chainsaw feel more like occasional toys than meaningful parts of the sandbox. The biggest disappointment is how little the game builds on Fallen Aces' environmental interactions. The first episode constantly encouraged improvisation with the world around you. In Episode 2, that freedom is much harder to find. You can smash a vending machine, throw a banana peel, mess around with a few other objects, and that's about where the experimentation starts to dry up. It also makes the hideout feel strangely pointless. In the first episode, returning there felt like part of the game's rhythm. Here, it often feels like a loading screen with furniture. The story doesn't help much either. The comic-book sequences are painfully slow, and the dialogue is often stretched out with awkward pauses. By the end, I was skipping conversations between Mike and his companions simply because I wanted the game to move on. At times the whole thing feels like a cheap noir action movie playing quietly on a TV in another room. The one area that really stuck with me was the nighttime suburban neighborhood. It has exactly the kind of atmosphere where I could imagine some great Halloween events: a strange house, a hidden basement, a local killer, maybe even a ghost. Instead, the area feels mostly empty and doesn't do much with its potential. The late-game objectives started getting on my nerves as well. A lot of them boil down to "bro find this, then go there to find that," with very little guidance. That kind of structure can work perfectly well in an immersive sim, but only when the world itself makes you want to keep looking. Episode 1 had that quality. I could spend time there without even caring about the immediate objective. In Episode 2, I increasingly just wanted to finish the current task and move on. I still recommend trying Fallen Aces, but mostly because of Episode 1. It shows how good this formula can be when the level design, exploration and environmental interaction all click together. Episode 2 currently feels more like an uneven draft of the same idea: bigger and more ambitious, but noticeably weaker in the areas that made Fallen Aces special in the first place. :(
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 4.2K | 73% | $19.99 | |
| $2.7M | 7.4K | 94% | $14.99 | |
| $2.7M | 3.2K | 86% | $24.99 | |
| $2.7M | 18.5K | 77% | $7.49 | |
| $2.7M | 4.9K | 75% | $19.99 | |
| $2.7M | 11K | 98% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.8M | 15.7K | 94% | $23.99 | |
| $1.2M | 3.9K | 89% | $14.99 | |
| $948.9K | 2.7K | 97% | $12.99 | |
| $181.6K | 550 | 95% | $9.09 | |
| $102.7M | 244K | 97% | $22.49 | |
| $4.3M | 25.5K | 97% | $7.99 |
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 25 → 16/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 328 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
muito top o jogo tudo que tiver a o seu alcanse e arma filho
Игра кайфовая! Минус лишь в том, что нет русской локализации. Стилистика, атмосфера, геймплей - все понравилось. Жаль только эпизоды долго выходят (Если правильно понимаю, игра вышла в 2024, а второй эпизод в 2026) следовательно ждать 3ий еще год-два. Очень напомнило старую игрушку XIII (вроде так называется) Всем любителям атмосферных имерсив симов - советую!
It's by no means bad but it doesnt hold a candle to Deus Ex HR.
the aces have fallen billions must goon
Bem bom
gra spoko a jak odpalisz tryb noir to staje się symulatorem twojego starego w lataj starożytnych
关卡设计还行吧,但这游戏EA了两年完成度只有1/3,谨慎购买。我会在游戏出全之后再考虑购买。
Бегаешь ебальники бьеш круто. Всё шикарно кроме фол демеджа. Разве что комбухи работают всрато, в первое прохождение и в нос регало, и яйца и прочее. А щяс ток нос редко и всё. Ну по башке удары регает. А в остальном будто что то сломалось после первого прохождения
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.