
What you are about to do has not been approved by the Vatican. As a young priest, struggle against demons, cultists, and your own weakening faith in this pixel horror game inspired by the era of classic 8-bit gaming and the "Satanic Panic" of the 1980s.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 14 → 3.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
On September 21, 1986, two priests arrived at the Martin Family home in rural Connecticut to investigate an apparent case of demonic possession. Only two people would leave alive.
FAITH is a pixel horror game inspired by classic 8-bit gaming and the "Satanic Panic" of the 1980s. Use your holy crucifix to perform exorcisms, fight back against possessed cultists and cleanse haunted objects. Discover a world of dread, isolation, and mystery as you explore desolate forests, abandoned churches, and the inner sanctums of a Satanic cult.
FAITH - Haunted by nightmares and searching for answers, a young priest returns to the house where an exorcism went horribly wrong a year before.
FAITH: Chapter II - After confronting unspeakable paranormal entities and narrowly escaping with his life, a young priest descends into a new nightmare.
FAITH: Chapter III - Aided by a mysterious stranger, a young priest travels the dark countryside to stop a Satanic cult from summoning a horrifically powerful demon.
Wickedly chunky pixels
Hand crafted rotoscope animations
Haunting retro soundtrack
Multiple / secret endings
1980s religious paranoia
Demonic EVPs channeled through abandonware speech synthesizers
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.74−75% | 8Kreviews | 95% | — | $393.9K |
| $14.99 | 225ratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 259 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bought this game because it was made by the same studio that made one of my all-time favorite games, ULTRAKILL, and it was like... 5 bucks, but nonetheless a good game. The rotoscoped scenes look cool, the 8-bit looking graphics are something I've always loved in games, and the story is pretty decent. Relatively short game, but if you're looking to get all the endings, you'll put more time than I did in this game. Maybe 5-10 hours to 100%, if I had to guess. 8/10
Overhyped indieslop. Story is told by collecting notes you get by exorcising things, as if that makes any sense at all. And some of the notes have redacted parts as if they were written out which makes even less sense. The gameplay is boring and so far the story has been told through reading notes rather than the actual gameplay and character interactions. It's the same indie game done ten times over, except this one has the fortune of having cool visuals. Played a bit of the first chapter and defeated the boss, Amy, and that's all I need to see to drop the game.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
| $14.99 |
| 100ratings |
| 96% |
| — |
| not modelled |
| $5.99−60% | 63ratings | 90% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 260 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
priest
Pixel horror game, I love the demographic that the graphics aren’t up to date with modern games today, the give that “Arcade” kind of look, or early game styles that date back to the early 90s and 80s, it’s scary, but it’s cool and can be replayed multiple times for different endings! I love how there is a storyline and how your only defense is a crucifix. It takes exorcism to the next level. Highly recommend if you like the old 80s style pixels! There are jumpscares, boss battles and puzzles! Saying this as someone who’s spent 9+ hours on this game! I love Catholic/ religious horror!
Não sei deixem enganar pelos gráficos "simples". Faith, the Unholy Trinity é uma obra de puro terror e atmosfera. A apresentação minimalista permite que a imaginação desenhe os ambientes e criaturas. A gameplay não é complexa mas tem diversos finais que exigem exploração e atenção. 8/10
When: por cagarte de miedo hace 5 años lo reembolsas But: lo quieres jugar
i shall not be afraid of the terror in the night
Esto da más miedo que el puto outlast we, así te la pongo
Es increíble la ambientación que tiene este videojuego con solo unos pixeles y la cantidad de situaciones originales en las que te pone. Y aunque jugablemente es muy simple, para usar solo un botón es bastante variado. Que las apariencias no te engañen, es un juego muy bueno con mucho mimo.
[h2] The Bad Stuff [/h2] A lot of the negative reviews here mention some fights being frustrating, and I would agree with that. There are a few enemies that teleport randomly, and sometimes that just happens to be right on top of you, resulting in an instakill. This is especially an issue in the 3rd phase of the [spoiler] Miriam Bell [/spoiler] fight, which is already quite difficult as is. This issue has ruined two of my marathon mode attempts as of now, so I resonate with the frustration. [h2] The Good Stuff [/h2] Aside from the enemies teleporting problem, the difficulty seemed fair to me. The fights get harder as you go and the enemies get more interesting. The game is able to create surprisingly involved fights with a very simple gameplay, my favorite examples of that would be the [spoiler] Alu [/spoiler] fight requiring you to keep an eye on [spoiler] Lisa, fake copies of the boss, and yourself if you get possessed. [/spoiler] The sound design was by far my favorite and the most effective horror element of the game. Most of the soundtrack is classical music and hymns but certain areas will treat you to an echoing beeping noise that progressively gets louder, giving you the sense that danger is approaching, but nothing comes (except for when it does) and the game leaves you on edge. The story is really what you make of it. You don't need to find every single collectible to get a rough understanding of what is going on, but if you are into lore, there is plenty, with notes, secret bosses, and multiple endings for each chapter. I have replayed the game multiple times to see the full extent of the story, you can finish a full playthrough in under six hours, so it is really not that tedious to go back for alternate endings and collectibles. If you aren't interested in the lore past the main story, I at least recommend replaying Chapter III to get the ''bad'' ending (Ending III), it is the fastest way to finish Chapter III and, in my opinion, the most emotionally impactful part of the story. You can tell, the developer had fun designing the main antagonist. Despite the game having realtively little room for character exploration, [spoiler] Gary Miller [/spoiler] is fun and has a personality, same goes for Father Garcia. Give this game a shot if you are a horror enthusiast or enjoy visually unique titles, and remember, [i] Gary loves you. [/i]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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