
A young girl, Viola, is drawn inexorably to a mysterious manor that seems to change behind her back. It is a place of pain, turmoil and death. Plumb its detestable depths and abominable history. Untangle riddles that bar your perilous path. And flee the hellish halls of The Witch’s House.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 7 → 2.29/day in the week after.
About


Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 4.1Kreviews | 95% | — | $1.3M |
| $14.99 | 304ratings | 96% | — | not modelled | |
Engagement
Reviews
Themes across 161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Awesome story, incredible atmosphere and the plot twist killed me inside. You can finish the entire game in an evening. Can recommend.
A good, short indie classic, but not worth $15. I got this game on sale, and I'd recommend you do the same. It's simply way too short to justify that price tag. Still, the puzzles and vibes were better than Ib, but I'd say Ib was more worth it's normal price compared to this game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Traditional Chinese, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Spanish - Latin America
| $14.99 |
| 114ratings |
| 96% |
| — |
| not modelled |
| $5.99−60% | 51ratings | 80% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 162 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Вы милая зелёноглазая блондиночка с дрожащим хрупким тельцем вошедшая не в ту дверь А позади вас всегда будет ползти ужасающий монстр с выколотыми глазами и отрубленными ногами Она ползёт по земле, волоча себя голыми руками, бессвязно крича и плача кровавыми слезами из пустых глазниц, отчаянно пытаясь догнать тебя, пытаясь дотянуться до тебя, пока ты пытаешься убежать из этого ужасающего особняка Беги, но помни Благие намерения часто становятся ступеньками в ад, как и наивность [spoiler] Хотелось бы, чтобы это действительно было так, и мне не приходилось проливать слезы из-за концовки [/spoiler]
这魔女也太坏了吧(╯▔皿▔)╯~~~
The Witch’s House MV is a masterful example of how a classic indie horror game can be modernized without losing the qualities that made it memorable in the first place. Developed by Fummy and published by DANGEN Entertainment, this remake revisits a beloved RPG Maker horror title and enhances it with updated visuals, additional content, and quality-of-life improvements while preserving the chilling atmosphere and narrative impact of the original. What begins as the story of a young girl named Viola wandering through a forest quickly transforms into a tense and unsettling journey through a mysterious mansion filled with danger, secrets, and psychological horror. The game’s greatest achievement is its ability to create fear through anticipation rather than spectacle. The mansion itself serves as both the setting and the primary antagonist, constantly surprising players with shifting environments, deceptive puzzles, and deadly traps. Every room feels carefully crafted to provoke unease, encouraging players to question what lies behind every door or hidden passage. Despite relying on pixel-art visuals, the game manages to establish an atmosphere that remains effective throughout the experience. The upgraded presentation in the MV version adds greater detail and polish while maintaining the retro aesthetic that helped define the original release. Exploration and puzzle-solving form the core of the gameplay. Rather than emphasizing combat, The Witch’s House MV focuses on observation, experimentation, and survival. Players must pay close attention to notes, environmental clues, and subtle hints scattered throughout the mansion. Many puzzles are cleverly designed and often require logical thinking rather than simple item collection. The game is also known for its ruthless approach to failure, frequently punishing mistakes with sudden and often shocking deaths. While this can occasionally lead to frustration, it also reinforces the constant tension that makes every decision feel meaningful. The remake introduces new features that provide additional value beyond a visual upgrade. Returning players will discover fresh content and new challenges that make revisiting the mansion worthwhile, while newcomers receive a more refined and complete version of the experience. These additions feel integrated naturally into the game rather than existing as superficial extras. The result is a remake that respects its source material while offering enough new material to justify its existence. Storytelling is another area where the game excels. At first glance, the narrative appears to be a straightforward tale about escaping a haunted house, but the deeper players venture into the mansion, the more layers of mystery begin to emerge. Through journals, environmental details, and carefully paced revelations, the game gradually uncovers the truth behind the witch and the mansion’s tragic history. The narrative builds toward a conclusion that remains one of the most memorable twists in indie horror gaming. Multiple endings further encourage exploration and reward players who seek out every hidden detail. The sound design deserves significant praise for its contribution to the overall atmosphere. Eerie melodies, ambient effects, and periods of near silence create a constant feeling of vulnerability. Audio cues often hint at approaching danger, making players wary of even the smallest sounds. Combined with the game’s unpredictable events and carefully timed scares, the soundtrack enhances both the emotional and psychological aspects of the horror experience. What makes The Witch’s House MV stand out from many horror games is its understanding of pacing and restraint. It rarely relies on excessive visual effects or action sequences to generate fear. Instead, it builds suspense through uncertainty, forcing players to remain cautious and attentive. The game trusts its audience to engage with its mysteries and rewards that investment with a story that becomes increasingly dark and emotionally impactful as it unfolds. Even years after its original release, The Witch’s House MV remains one of the strongest examples of horror created within the RPG Maker framework. Its blend of challenging puzzles, oppressive atmosphere, memorable storytelling, and clever design continues to hold up remarkably well. While players who dislike frequent trial-and-error gameplay may find some sections demanding, those willing to embrace its unforgiving nature will discover an experience that is both haunting and unforgettable. Rating: 9/10
14年前的游戏,真结局给人带来的冲击力依然不减当年....游戏时长和大部分rpg解谜游戏一样短小精悍,恐怖氛围也很强 本作有官方漫画与小说哦(相当于前传)
Hikaye olarak oyun size neredeyse hiçbir şey sunmuyor, oyunun en onemli plotu bile ekstra zorluk arkasına gizlenmiş, korkunç olmak için gereksiz çabalar var ama başarısız, puzzleları fena degil, kötü bir mad father çakması. Bide oyunda türkçe var benim puanim 10/10.
此差评是给作者的,日本人的脑洞有时候真的难以理喻。好心疼小薇(;′⌒`)
I LOVED how dark it is, people who played mad father or other rpg maker games should play this
逆だったかもしれねえ
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 5.4K | 95% | $9.99 | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | $2.99 | |
| $243.7K | 2.6K | 95% | $5.99 | |
| $83.5K | 528 | 88% | $9.99 | |
| $138.7K | 835 | 91% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2.6K | 96% | $16.99 | |
| $1.3M | 5K | 89% | $9.99 | |
| $1.3M | 858 | 74% | $24.99 | |
| $1.3M | 3.2K | 89% | $14.99 | |
| $1.3M | 2.2K | 45% | $19.99 | |
| $1.3M | 2.6K | 84% | $16.99 |