
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1.3M — a different platform, not this one.
The Witch’s House, originally released in 2012, falls within the tradition of Japanese horror RPGs with heavy emphasis on puzzle-solving and jump scares. Among other entries in the genre such as Ib and Ao Oni, The Witch’s House surprised fans with pixel-art that conceals truly frightening horror. The Witch’s House is deliberately designed with traps at *almost* every turn--sudden death is unpredictable and it keeps players on their toes. Anything can happen at any time. With completely remastered visuals, The Witch’s House MV will feel fresh to even the most familiar old-school fans. Fans will also be greeted by a new difficulty mode that includes new events upon completion of the base game. A horror atmosphere wherein players solve puzzles based on clues found in the house. Completely reimagined graphics that make for a beautifully terrifying experience. Brand new unlockable difficulty mode with new events and dialogue. Violence and gore that are not recommended for the squeamish. Player discretion advised. Sudden deaths that lurk around every corner and await every misstep. Items must be used deliberately as players solve the puzzles for themselves. Fixed save points (just keep an eye out for the talking black cat). Game pads are supporting and recommended. Head phones *strongly* recommended. Hello. I'm Fummy, creator of The Witch's House MV. I'm happy to announce that we're finally ready to release the game. The Witch's House MV is an RPG Maker MV remake of the original game, which was released back in 2012. We remade all the graphics, including map tiles and character sprites, and worked hard to enhance the atmosphere and 2D beauty in The Witch's House. It took us five times as many hours to create this version, but we feel like we've finally managed to satisfy ourselves. Aside from graphical improvements, we also added two new difficulty settings that was not present in the free version. The first difficulty setting is a more accessible one that allows you to instantly retry. The other difficulty setting is a more difficult one which is only unlocked by those who manage to reach the game's true ending. "The normal difficulty isn't enough to satisfy me..." "I'm not averse to instantly dying upon reaching new areas." If either of these describe you, then we recommend you give this new difficulty a try. You also may be able to uncover some new story bits concerning "her"... The world of The Witch's House has been reborn anew, and we sincerely hope you'll all enjoy it. My name is Dan Stern and I’m the Scholar of the First Deal at DANGEN Entertainment (sounds fancy, but it means I work with the devs to get their games released so you can play them). Japan has a longer tradition in 16-bit horror games because of the variety of games that was released on the Super Famicom. But that wasn’t something I experienced because of growing up in the West. It wasn’t until I discovered The Witch’s House some years ago that I learned 16-bit games can scare me just as well as high-res AAA games made in 3D. I learned that even in pixel-art, horror is possible; it just depends on the creator’s mastery of atmosphere and timing. Fummy-san absolutely has that mastery and as silly as it sounds, I’ve never had so much fun dying a lot in a video game. I was ecstatic to find out that not only is there a remaster of my favorite indie horror classic, but that DANGEN could help to get that game in front of fans that I know will love it. Playing The Witch’s House MV feels like a totally new experience and I’m sure you’ll have fun with the new content after you finish your first playthrough. Cheers!
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $5.99−60% | 51ratings | 80% | — | not modelled |
| $14.99 | 4.1Kreviews | 95% | — | $1.3M | |
| $14.99 | 304ratings | 96% | — | not modelled | |
| $14.99 | 114ratings | 96% | — | not modelled | |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 77 | 88% | $1.99 | |
| — | 147 | 80% | $19.99 | |
| — | 485 | 82% | $19.99 | |
| — | 32 | 78% | $4.95 | |
| — | 50 | 64% | $1.99 | |
| — | 185 | 86% | $2.69 |