
Dungeon Drafters is a mystery dungeon adventure set in a world where magic is cards, and cards are magic. Explore ancient ruins, loot rare cards and employ clever combos to defeat your foes and build the legendary spell deck that could save the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.29/day in the week after.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 774reviews | 75% | — | $394.1K |
| $24.99 | 113ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really dont know how to rate this but I've played a lot now and the enemy intent system is absolutely infuriating but I otherwise enjoy the game. Having to check enemies individually is one thing but look at the bosses, I've tried the library boss a few times and it says that it will do an action that does 1 damage, fine. But then that attack does 5 damage instead, the intents are overlapping with no indication of what area is for what attack. The wall forming intent isn't described enough that you would be able to know what it is going to do too. Consider looking at into the breach for inspiration. Besides this, the tooltips need to explain more. An example is gyzmos saying they will do something based on their polarity, but I can't see what this means anywhere. I'm not sure if there is an indication anywhere that cards are copies too. The speedup option could do with a higher upper limit when you are just waiting for a huge room of enemies to do something. Overall the UI is just fiddly. The game is good though other than this but the lack of information makes it hard to recommend.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Japanese, French, German, Korean, Simplified Chinese, Traditional Chinese, Russian, Spanish - Latin America
| $24.99 |
| 35ratings |
| 84% |
| — |
| not modelled |
| $12.49−50% | 15ratings | 86% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Criminally underrated. I have been playing various TCG's for over a decade, and rarely do I find a video game that does it well. Dungeon drafters takes TCG and tactical RPG elements, and roles them up into a roguelike with a bit of old school rpg charm.
This is a very high quality game aside from some bugs and a specific gripe I have with the final part of the Tower dungeon. In the positive, the card battler element of the game is well thought out and provides a number of interesting playstyles which can be combined across types of cards. Most of my time playing the game was extremely fun, even if I was just trying progress a quest challenge rather than reach the end of the game. That said I need to mention a specific bug I encountered. Partial progress on quests seems to be eliminated if one uses the check point system between floors in dungeons aside from the tower. I have noticed on two occasions that this occurred which wiped out a nice chunk of progress on a hard quest which I didn't appreciate having to redo. This checkpoint system also clears prior buffs obtained in the dungeon, like the one that lets you see the whole floor. As for my negative with the Tower, while it becomes appropriately more difficult, the deeper you get in it the longer the fights get. As such I'm starting to wonder if I'm going to finish this game because I'm not sure I want to spend an hour to 2 hours trying to get to the end boss again only to fail near the end and get nothing for it. That said, the amount of fun I've gotten out of this game well exceeds what I paid for it. As such I recommend it, even at full price.
This is getting a positive review but I'm really not sure I like it that much. There are folks who say they LOVE this game and I can see why. The world is vibrant, the art is captivating, there is a lot of thought put into it... it has soul! I even LIKE deck building card games and tactics... So why am I so bored? It is not a bad game, judging by some of its reception you might even love it too, but I have to tell you something is 'off'. I had fun while it lasted but I'm glad I got it on sale. Try the demo on this one, its just the tutorial but you'll know if it's the flavour you are after or not... (I'm a big fan of demos but just heads up it doesn't transfer over so you'll be doing that first level over again if you buy it).
How did I never leave a positive review for this absolute S-tier game, the best singleplayer card RPG I've ever played.
dude this game is sick i dont write alot of reviews if any but i didnt realize how little recogonition this game has. PICK IT UP its a great deck builder game
序盤からめんどくさい敵が多い。頑張ってカードを集めようという気になれなかった。面倒くささが勝ってしまって面白くはなかった。
One of the few games I'd bother to leave a review for as it has a surprisingly low rating in this world of Steam 97% recommended ♥♥♥♥♥♥♥. It's a good game. Great art, really fun game design, fun deck-building with no boring emphasis on making the colours all perfectly balanced (some are better then others, and that's fun), bosses are perfectly fine too. The puzzle and challenge area is classic and well thought out. Losing all your stuff from dying is clearly part of the risk/reward and is balanced fine, I never felt cheated. There's one or two enemies that I think are poorly thought out (Ogres) but nothing awful. There's some bad too. Characters are impressively uninvolved like MMO quest givers that just sit there for 20 years. The plot is boring and unimportant. Quests are the single worst part of the game, all being challenges for a dungeon with no rhyme or reason designed to waste and extend game time. I played in 2025 and didn't notice any gamebreaking bugs and even tried to replicate some like leaving and re-entering a boss arena. They were likely there early on as other reviews from 2023 mention, but they seem to have been resolved by the current release. All in all, it's a really fun game marred only by not having a worthwhile plot, characters or story/quest progression. Look at it like an early console game without these things and it's actually a gem.
Game seems solid mechnically, but way WAY WAY too much NPC yapping and no suspend save which is by far the biggest issue especially since the gameplay loop is both involved and lengthy.
Eu não estou viciada, eu paro quando eu quiser!
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $150.5K | 291 | 72% | $19.99 | |
| $28.6K | 94 | 76% | $14.99 | |
| $3.7K | 24 | 92% | $7.99 | |
| $1.4M | 3.2K | 92% | $14.99 | |
| $149.2K | 882 | 79% | $7.49 | |
| $266K | 1.5K | 84% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $394.2K | 2.8K | 85% | $5.99 | |
| $393.9K | 2.8K | 65% | $4.99 | |
| $394.4K | 5.5K | 92% | $4.99 | |
| $394.4K | 1.3K | 52% | $9.99 | |
| $393.8K | 1.1K | 72% | $19.99 | |
| $393.7K | 737 | 94% | $14.99 |