
Determine the destiny of Rome as you conquer foreign lands and navigate political intrigue in this turn-based RPG. Directly fight with your party of Praetorians, guide your legion to victory, and choose your own path in a story where every decision matters. How will you shape the future of Rome?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.5/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.24−75% | 6.8Kreviews | 87% | — | $1.6M |
| $44.99 | 508ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 882 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Классная тактическая игрушка. Классы интересные, бои разнообразные. Сюжет тоже очень не плох
The tactical combat is one of the strongest aspects of the game. Battles require careful planning, smart positioning, and good use of abilities, making each encounter feel strategic and rewarding. Each companion also brings unique skills and personalities, adding depth to both the combat system and the overall story.
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Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 3.5K | 95% | $14.99 | |
| $1.6M | 5.2K | 77% | $14.99 | |
| $1.6M | 4.2K | 94% | $19.99 | |
| $1.6M | 4.8K | 93% | $19.99 | |
| $1.6M | 1.6K | 87% | $29.99 | |
| $1.6M | 2.5K | 94% | $22.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $857.8K | 830 | 71% | $34.99 | |
| $775.4K | 4.2K | 83% | $7.49 | |
| $606K | 925 | 77% | $12.49 | |
| $62.7K | 124 | 69% | $19.99 | |
| $35.2K | 49 | 49% | $29.99 | |
| $28.8K | 679 | 60% | $1.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 8 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Simplified Chinese, Japanese, Polish, Russian, Spanish - Spain*languages with full audio support
| $44.99 |
| 134ratings |
| 80% |
| — |
| not modelled |
| $44.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The more I play it the less I enjoy it. The Good: - Graphics are excellent, characters are easily visible and identifiable on the screen with many different equipment models that always leave characters looking unique. - Has an interesting story that includes choice based roleplay conversations. A great deal can be accomplished through dialogue alone but also some conversation dialogue will be inaccessible to you if you don't have the skill or money to make use of it. Sometimes you will have to choose between two suboptimal options or mutually exclusive decisions. This is good roleplay. - Combining the various available weapons kills with the class skill choices makes for interesting and unique character builds. The Bad: - Legion battles are boring and take away from squad missions which are a great deal of fun. Legion control is half of this game and it's miserable drudgery that is forced upon you. - Overworld Map control is poor. Sometimes I send my Legion to a map-marker, sometimes I send my group and I don't feel like I have much control over it. The overworld map also pauses when commands are given, which isn't always obvious when not looking directly at your unit marker, leading to frustration. - Equipment crafting is random here, you never know half the stats you'll get on an item or the attack abilities on an item. Acquiring materials for crafting is quite difficult and there's no way to guarantee stats on an item. Pray to RNGsus but don't count on it. I'm almost done with the game but I can't be bothered to finish it.
play intro - get command of legion "you have to hire a centurion" Go to camp; they're all black..... Roman republic black centurion army..... Modern politics in historic games is a cancer.
Expeditions: Rome is a really underrated gem. It doesn't have the razzle-dazzle of big-name fantasy RPGs, but it delivers a fantastic story with some of the best-designed RPG combat I can remember. The characters are well-written and well-voiced, and the immersion into its historical setting is top-notch. Where other historical games might flatten the past for the sake of convenience, E:R really leans into it, with accurately-pronounced Latin, a variety of ancient cultures, and all the complications of the political milieu of the late Roman Republic. That it accomplishes this while also making choices and consequences actually matter in an RPG is frankly a rare achievement. There are some small decisions you make early on that have a serious impact throughout the story, which really impressed me. On top of that, the main villain of the game is wonderfully devious and smart, and overall very memorable in a genre (in my opinion) often made or broken by the quality of its antagonists. The combat system, compared to the developers' first Expeditions game, has really come far. At this point I think it's really a system worth emulating, as while there are a few builds that are evidently powerful, at no point does combat feel like a pushover as it does with other RPGs with "solved" gameplay mechanics. Hard mode, which I played, felt truly hard right up to the end, and I won the final battles by the barest skin of my teeth. I recommend putting the Combat Death setting on as well. Some salt to even out the sugar of this review: the army battle system feels disjointed from the rest of the game, including the story. For one, it doesn't feel like you, the PC, are actually leading any battles - it's more about which four NPCs you delegate it to - and they're all essentially grinding calculator fights where you have to pick the random options that make the enemy's numbers go down faster. Unlike the tactical combat, there's no real thinking here. You make sure you have more troops than the enemy, and pick the cards that don't get your commanders killed. Rinse and repeat. Only a few story quests are specifically tied to conquering provinces; otherwise it's just kind of a slog. The game would feel incomplete without the army mechanics, but as it is they don't feel tied-in to anything else going on. I was expecting my extensive conquests and experienced, high-morale legion to have an impact on gameplay choices - but it never does. In terms of the story, while it does pick up strongly in the end, it gets slow and muddy in Act 3. There's a distinct lack of choices compared to Acts 1 and especially 2, and there's one extremely stupid story quest you're required to do that made me stop playing for a while. I wish that the character development of your companions evolved and expanded in Act 3 rather than petering out. They just don't have as much to say or do there, to say nothing of the relative lack of choices the player gets. The game definitely sticks the landing in the end though, and the whole ending sequence redeemed the otherwise disheartening lows of Act 3. It honestly made me kind of emotional, so while I was originally excited to do a second playthrough, I think now I'll let it settle for a while. I really hope that the successors of Logic Artists make more Expeditions games, and I also hope that they get more attention and love from fans of RPGs. While it doesn't have the huge scope and budget of something like Baldur's Gate 3, E:R fully punches above its weight.
I like it so far. They've pulled a lot from Jagged Alliance 3 (if you like JA3 you'll probably like this) which is great. Characters have a similar "quirky feel" and the ones I've met so far have been executed well (no, not literally executed) with solid voice overs and not-terrible writing. The story is a little rushed in the early game. It just throws you in without much in the way of elaboration. It does seem like it's being fleshed out the more I progress through the campaign, but a lot of what I'm "learning" feels like assumed knowledge about things we haven't yet encountered. There's no real gear "customization" outside of color and badges, but lets be real what are we going to "customize" or add to a sword, bow, or bronze armor? Overall, it's undeniably worth the sale price. If you like turn-based RPGs, particularly Jagged Alliance 3 or even Xcom, you'll almost certainly like Expeditions: Rome.
играл после дивинити ориджинал син 2,не зашло,тупо бор прокачка отряда перемещением по карте. короче после батл бразеров и варталес кайфалом лезть в эту тему в общем наигрался в подобном жанре
Наверное лучшая пошаговая рпг в последнее время для меня,можно планировать свою тактику выбирать разные решения в диалогах,большой выбор кастомизации персонажей и оружия а так же с постройкой улучшений зданий в лагере,набеги на города чем то напоминают на серию total war где в начале боя выбираешь стратегию а потом смотришь за результатом,игру советую брать сразу с длс там есть довольно имбовой класс гладиатор при правильной прокачке живет долго в бою как раз то что нужно для прохождения на максимальной сложности из всех частей экспедиций это понравилась больше всех рекомендую.
Turn-based combat is good. But everything that isn't turn-based combat is lackluster. Movement out of combat is too slow, takes too long to loot maps, pacification missions are boring, harder difficulties aren't well-balanced (especially at the beginning), legion battles are not engaging, conquering a whole region feels rote and there are almost no meaningful decisions to make, and everything that isn't unique story missions quickly becomes boring. UI is uninspired. Character/writing isn't terrible, but there is so little that it feels paper thin. Would not recommend, many other turn based strategy games that do just about everything else better.
Didn't work for me - like the turn based aspect of the game (bit too chopped out / not as fluid), but still very enjoyable. However, force-feeding me this overly complicated world-map / army-clash / empire management part in one game is just not working for me. I love Wartales & Battle Brothers way more.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.