
Grab your best bud for help in this new co-op challenge to help two adorable penguins, Bread and Fred, reach the top of the snowy summit. Time your jumps, cling to walls and swing across gaps to see how far you can make it before you tumble all the way back down the mountain.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 4 → 2/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.74−55% | 5.2Kreviews | 77% | — | $643.7K |
| $14.99 | 163ratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 147 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Here is some advice for anyone with common sense: do not buy this game unless you are playing locally with a friend on the same console. The game relies on the host's internet connection, leading to a terrible experience due to lag. The developers haven't fixed this issue since 2024, so I am getting a refund and do not recommend the game at all.
I love this game honestly, its a super fun game to play with friends. But right now multiplayer is completely non-functional, and the devs haven't touched this game in over a year so who knows when or if they will ever fix it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Catalan, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Simplified Chinese
| $14.99 |
| 16ratings |
| 66% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 147 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Este juego es como mi ex, aparentemente era algo bueno pero poco a poco te va quitando las ganas de vivir y te deja mas calvo por el estrés que el pelado de Brazzers. Me ha jodido la vida, lo recomiendo gran juego mejor persona :D PD: Emeregilda vuelve TQM este juego me hizo recordar cuando te fuiste con mi mejor amigo.
This game caused my divorce. 10/10
My mate Johan and I went in completely blind, which, in hindsight, wasn't a choice so much as the only setting available. So we did what any reasonable adults would do to make a bad situation bearable: invented an entire backstory. We were husband and wife. Penguins. Devoted. Soulmates, really. About to trek across a frozen hellscape to rescue our kidnapped child. We had never met this child. We had no evidence a child existed. But he was ours now, and frankly he was more compelling than anything the game actually offered. First, though, a public service announcement: the online is broken. Not "janky." Broken. We spent more time trying to connect than we spent deciding to buy the thing - which, in retrospect, should have been the review right there. Each failed attempt had the energy of politely asking a Victorian switchboard operator for permission to exist. And as far as I can tell it's been like this for over a month, which tells you exactly how much anyone involved cares. Good luck. You'll need more than luck. Eventually, miraculously, we got in. And the game revealed its true story. You ready for this? You're delivering a letter. That's the whole thing. Not rescuing a child. Not saving your bloodline. Delivering post. A premise so thin you could read a newspaper through it. We convinced two emotionally invested penguins to march across the Arctic to do the one errand every human on earth actively avoids, and the game presents this with a straight face, as though it's earned any of it. So off we went, lashed together with rope, hauling ourselves over glaciers and cliff faces like two flightless interns on a zero-hours contract with Royal Mail. Every death-defying leap, every frozen lake, every brush with hypothermia - all in service of mechanics that never rise above "functional on a good day." The co-op tether, which should be the whole point, mostly just yanks you into deaths you didn't earn. And then, after everything - the letter blows away. There's your emotional payoff. Thousands of jumps, a difficulty curve that mistakes frustration for challenge, and it all resolves into a piece of paper that functionally says "never mind." I've rarely seen a game so committed to wasting your time and then telling you it was the point. Two stars. One for the idea it clearly thought it was executing. One out of respect for the letter, who was, in the end, the only one of us to escape.
maybe at a steep discount, but not for $15. so, this game is split into two experiences - single and co-op. going to co-op after finishing single first made me see how much stuff is exclusive to co-op. there are a few missions that, as it stands, would be impossible to do in singleplayer, so it's just not there. there's also a whole other area, bigger than the main mountain that's exclusive to co-op. it would've been cool to either have alternate quests for singleplayer, or be able to carry an extra item so they could be completed. kudos to the dev for adding a singleplayer mode, but it's just not that enjoyable and feels incomplete - tacked on even. the game is meant to be difficult, might even call it a rage game. there are assists to help make it easier (for better or worse). i genuinely don't think i would've had the patience for this without using the checkpoints. fwiw, a lot of people are complaining in the forums about online co-op not working, but i had zero issues with local. i also ran into one bug in singleplayer where my rock sunk through the floor down over 100m, but thankfully i was able to recover because of the checkpoints.
if you are planning to buy this game for the purpose of playing it with someone, pls dont, you will end up strangling the person youre playing with and then try to conceal the murder but then get caught because you have no idea how to hide a body, good game tho
No malo, tampoco bueno. Desde que juego esto me peleo más seguido con mi novio pero hacía falta eso en la relación. Recomendado si tu relación es muy sana y quieres algo de toxicidad en tu vida
It cannot be played co-op, which I guess it's the whole point? Seems like the developers abandoned the game
It is impossible to play on separate devices. It won't let you join or host a party and if you do host one it won't let whoever you're trying to play with join. I played in person with a friend which the actual game was impossible to get through. It is so difficult to get through because they make the jumps impossible and the off chance that you make it, you fall because your partner can't make it. The game won't even let me play right now and it's way too late to return it. I don't recommend buying the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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