
A satirical spy-fi lair builder where YOU are the criminal mastermind! Construct your base, train your minions, defend your operations from the Forces of Justice, and achieve global domination!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 2 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 13.2Kreviews | 69% | — | $17.9M |
| $7.99−80% | 1.3Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So the game is perfectly acceptable, but I REALLY want to get across my main gripe I had when I played it and why I don't think it's going to fill the niche you might be hoping it does. Please keep in mind I have not played this in maybe like, 2 years? Maybe more? But I stopped playing for a very specific reason. Starting out, it's very fun. You have this BIG blank slate of an island, and you start building your dream evil fortress. You setup a skeleton of hallways, fill it with rooms, decorate it with all sorts of stuff, and eventually you make your doomsday weapon and a cozy little office for yourself while occasionally sending your troops out on missions to bring back money, and strangling your subordinates to make the others work faster. You also get to collect a team of high ranking henchmen to help protect your base proper and that's all very fine and proper. And then one day it stops. You build everything you need to, your team is complete, and there is nothing left but to interact with missions on the map aaaaand... Yeah I got super bored and stopped. Once you're done building, the game provides VERY little in terms of actual substantive gameplay, the most interesting bits being when you're attacked by secret agents, but they straight up just cheat and ignore ALL your traps, henchmen, etc, so like what's even the point of having all these minions if these guys can just walk straight past them and one-tap all of them when you do hit the alarm? If the game had more going AFTER you built your base, I would absolutely recommend, but there just isn't anything going for it outside of decorating your base, figuring out how to best power everything in it and spread out positive buffs from structures inside of it. It's really disapointing
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $39.99 |
| 1.2Kratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Abandoned game, devs went out of their way to make it unmodable \ very hard to do it. Like the first game this game is now lost to time due to that decision. It's a fun game but the end game is totally unbalanced and your not allowed to have enough minions to keep your base running as the durability drain is to high along with the sheer amount of power stations you need, hence why the game needs mods or them to actually patch the game and release new dlc to give us better power stations that don't require devoting an entire floor to. Buy it when it's super cheap along with the first game, there are differences between the 2 so get both. The first one is overall better, but its an old 9x game and has crash issues that will make you mad, this one is very stable on modern hardware but less overall fun.
TL:DR Get the original, act as if this game dosent exist. I lived the original Evil Genius to bits, but waited on getting Evil Genius 2, simply because the reviews and opinions were very much split with the original crowd and new crowd. With the game being on sale for 4€, sure, why not, how bad could it be. I refunded the game in under 10 minutes. It feels like a mobile game from the very start, the personality is bland kids safe, the tutorial voice actor is dead inside, the "funny" conversation in the beginning feels like they are treating the player as a child, but fine... maybe the game has something to it. The very first step in making the gold storage, the bottom UI is so much in the way, its impressive. The place mechanic is HORRIBLE, as in, you are not placeing where the mouse is pointing, oh no, you are placing things, as if they were a level below you! What kind of BS is that?! Ok fine fine, lets place a door... 6 tile size, but we have only 4 tiles, oh guess Il make the room bigger... cant... The most outer blocks, go into the wall... WHAT?! I understand that it showcases that there needs to be a wall fo the door to attach to, but the fact that it visually dosent make sense, you naturally decide to do something else, are blocked and the door dosent even auto snap, meaning you are fighting with the most basic of mechanics this damn early is absurd! Ok, ok... fine, fine... lets continue listening to the dead narrator and listening to the sound of silence, 0 ambient noise and move on. Ok lets make the barracs... I have to put the bed against a wall, with 1 block in the wall itself... ye fine, shock is over, Il just place this door here.... I cant... I cant place this damn door... wha cant I place this damn door?! Oh right, I have to finish the tutorial to learn how objects snap to walls, if needing to be positioned correctly. Ook now I can add the doors... GRAY OUT WHAT IM NOT SUPPOSED TO TOUCH! Seriously, this is the tutorial and it this got the OK, I dont want to even know what comes after. Just get the original instead.
If you are getting it during a -90/95% sale, yes definitely worth the price. Otherwise, absolutely not. I am struggling to complete even my first campaign. Not because of difficulty, but because of just how drawn-out it all is. Artificially so, I would say. There is a main campaign you have to do, obviously. And stuff is locked behind progress in that. But apparently if you progress too much, side-stuff gets locked out. So you have to do side-stuff first. Except you can only do one at any given time. So you are just sitting there... waiting for busywork to complete... Its the same story with research and engineering. One at a time. Even if one research needs scientists and whiteboards and another needs quantum chemists and their whatever lab, you can only do one at a time... So you are just sitting there... waiting... You could maybe spend all that waiting time opmising the heating/cooling system, since putting 4 computers in the same room will cook them and their users alive. But dont put in too much cooling, because the AC range is higher than the computer heat so you will supercool the rest of the room... Fine, maybe I will spend some time gathering the ultimate henchman party aaaand, they are also in side stories so thats just holding everything up even more... Oh and I cant even recruit the ones I want anyway because that is locked behind the no-turning-back point of the campaign, apparently.
I truly don't understand why there are all of these negative reviews. The game is very enjoyable and relaxed, just as Evil Genius 1 was back in the day. Most of the negative reviews come from complaints about how much time it takes to do things, and I really think people are just not prepared for how long the game truly is. The fun of both of these games is slowly improving your base over time, but yeah a campaign will take you 40 hours to get through unless you speed run it. It really just depends on if the magic breaks for you early. If you enjoy it after 10 hours, and look forward to making more improvements and fixing your base up more, then keep playing. If, after 10 hours, you've had your fun but you want it to be over, then stop playing because the game won't get better for you. I really do recommend trying it though, at least to play it and cause chaos for a few hours. It's lots of fun.
It's a great, really fun game that was ruined by arbitrary limitations. Removing Denuvo and adding Steam Workshop and modding support would justify the price, otherwise it falls short of what it could be. We're just gonna have to wait for an indie dev to do it right.
It was nice at the very start of the game. Pretty visuals and cheeky spy aesthetics. But very quickly the grinding and constant waiting around for resources and timers became a slog. And managing the HEAT on the world map is not a fun mechanic at all. There is no incentive for doing a good job of staving off attacks from enemy factions besides not getting swarmed. And even so, there are points in the game where that becomes impossible. Late game is just the same issues mentioned before but exponentially compounded in on of itself. What's most unfortunate is that the game has no replay value at all. Sure, there's different Evil Geniuses and maps to play around with but they all basically have the same exact gameplay loop with few differences between them. I can't recomend playing this game. There's better sim building games out there that won't waste your time
Hello. Comment dire ce jeu est un jeu dans la gamme des "Dungeon Kepeer" en gros. Vous êtes un dictateur vous créez des chambres et vous emparez de la planète Terre. Perso je le trouves sympas comme jeu stratégie. Après le seul bémol que je mettrais c'est que certaines missions sont un peu mal expliquées, après en réfléchissant on y arrive. Franchement très sympas je recommande, mode détente ! Si mon commentaire vous a aidez mettez moi un pouce svp, merci d'avance !
So... Here is my take on the game so far: Its ok fun. Sadly not fantastic which the first game seriously was. The first one was awesome, this is an oversimplified mess. In fact i recommend that you dont buy the DLC because they add what seems to be half finnished mechanics that just dont make sense. The good: 1. The lair managment feels pretty good if somewhat poorly balanced. 2. Getting enough minions is easy. 3. The training of said minions is good, the tree for their upgrades are good (if maby a bit small). 4. The minions has needs which is nice and need a bit of management. The bad: 1. You need to pick one side mission to focus on. You cant work on several at once which doesnt make sense. 2. The tech tree is fairly small. They added more in one DLC but it also adds heat management which is implemented VERY BADLY! 3. Some scheemes (minion missions) have a timer of 1+ hours (just..... why?) 4. The power output of reactor doesnt make sense. In this game a nuclear reactor seems to have about the same output as a AAA battery. 5. The games graphics actualy seems a bit buggy still 4 years after release. If you tab out some effects disapear and this is after ive reinstalled it a few times so shouldnt be just my computer. I could say a few things about optimization to. Its crap. All in all. I think one major problem is that they decided to make this a PC and console game. That made them decide to limit the game far more than they should for a game of this type. On console this is kind of expected but on PC the freedom is expected more.
This game isn't fun. I Cannot confidently say that it is. But it HOLDS YOU. It keeps you playing for hours and hours. I genuinely don't remember more than 5-10 minutes of gameplay. It's all a blur, like it isn't there. I just wish The first one didn't crash every time you tab out.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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