
A satirical spy-fi lair builder where YOU are the criminal mastermind! Construct your base, train your minions, defend your operations from the Forces of Justice, and achieve global domination!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 2 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 13.2Kreviews | 69% | — | $17.9M |
| $7.99−80% | 1.3Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I thought this would be fun. The game becomes a real grind and the constant busy work is exhausting. I won't play it again.
Je n'ai que peu de souvenir du 1er opus donc il n'y aura aucun comparatif dans cette évaluation personnel. Evil genius 2 est long.Très long.TROP LONG. Après 70 heure dont 40 en une semaine (parce que oui j'aime bien le jeux.) il est évident que le jeux est rallongé de facon grotesque et artificiel et ce qui est triste c'est qu'il n'en a pas besoin. J'ai lancé une partie en difficulté max et le plus grand reproche que j'ai a faire c'est que le jeux ne vous laisse pas vraiment souffler et deviens très vite,voir trop vite répétitif. étape 1 on forme les unités. étape 2 on envoi les unités en mission. étape 3 surveiller la map et envoyer les unités. étape 4 recommencer les étapes 1 à 3 en boucle. étape 5 repousser les vagues de soldats à l'aide de vos pièges pour éviter un bain de sang qui vous renvois à l'étape 1 et 2. étapes 6 repousser ou caputer les enqueteurs qui arrive JUSTE APRES les soldats. étape 7 reussir votre mission. étape 8 Souffler 30 secondes. étape 9 recommencer les étapes 1 à 8 en boucle. YOUPI... Voilà mon principale problème avec ce jeux. C'est...un jeux étrange et beaucoup de mecaniques sont sous exploité dont le casino. C'est un jeux sympa mais sans plus. Je dirais qu'il faut faire d'abords une partie en mode simple pour bien apprendre le jeux et prendre son temps. Et pensez a prendre un guide avec vous parce que si vous avancez trop vite ou que vous ne faite pas attention il y aura pas mal de chose qui seront verrouillé. Amusez vous bien.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $39.99 |
| 1.2Kratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一句话,别买,别玩,垃圾游戏,恶心游戏,跟一代相比简直是个完全没玩过一代的人做的劣质仿制同人作品 开局就发现建造有bug,鼠标有概率点一下不是建造而是旋转,结果调整设置发现是鼠标长按转动方向导致的,需要手动关(但文本是开) 这代的特工多的跟蟑螂一样,每天2波4-8人,就直接上门,杀人放火无恶不作,到底谁才是邪恶的敌人? 自己的手下也跟蟑螂一样多,死光了几天又刷新了,但是智商跟蛆一样,敌人伪装就完全不会攻击,甚至门口的守卫看着敌人大摇大摆进进出出到处杀人放火 什么叫敌人刷新在手下的刷新点,把新人堵在出口杀光了我全部手下? 而且自己手下会给敌人开门,没错,是主动开门,因为手下死了就在陷阱堆着尸体,手下屁颠屁颠去开门收尸的同时送死并变成尸体堵住陷阱不让陷阱发动。 除了手动标记外,根本不会主动去杀人,而且陷阱一点用都没有,攻击力等于0,而且看出来像是想和兽人必须死一样,但为什么墙壁陷阱的区域放不了地板陷阱?这样怎么连combo?这设置就是弱智 最弱智的是后期10个陷阱接触8个,然后自己手下混在里面死了导致陷阱无法再次发动,然后几个士兵拿着火箭筒把全部手下堵在出口杀光了。 删除了
Love the theme and humor of this game! it's got so many little charming elements to it. You feel like a 1960's bond Villain trying to take over the world. Had a great time playing it
This is an awesome game that's highly addictive!
It's a great game, although it does take a bit of experimentation and practice
Awesome game. Only real complaint is I wish they hadn't changed the minion mechanics from the first game.
Watered down, it's not bad... but i wish there was more
There are some odd design decisions (but there were in the first game too). Certainly some corners cut (like in animation and writing). But where are you going to find a game like this other than Evil Genius 1?
短短说几句吧,一这款游戏已经停止更新了,二,这款游戏于市面上其他同类型的游戏作比较已经不入流了,三,游戏的玩法还是比较单一的,不用玩到后期你就觉得无聊 了,四,价位真的不匹配玩法
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 3.6K | 93% | $9.99 | |
| $6.5M | 9.8K | 79% | $19.99 | |
| $7.1M | 12.8K | 92% | $14.99 | |
| $1.6M | 2.3K | 79% | $19.99 | |
| $1.7M | 3K | 87% | $19.99 | |
| $1.4M | 1.6K | 71% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.1M | 24.6K | 81% | $29.99 | |
| $18.1M | 53.1K | 95% | $14.99 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $18.1M | 18.3K | 87% | $59.99 | |
| $17.6M | 62.1K | 92% | $12.49 | |
| $17.6M | 18.9K | 88% | $39.99 |