
The Animal Evolution Roguelite. Hunt, Flee, Scavenge and Thrive in a living ecosystem. Choose from 125+ Evolutions and Specialisations for unique creature combinations in every run. Adapt to survive the natural curve in order to beat carcinisation... or get Darwin'd trying!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 12 → 7.29/day in the week after.
About

Set in a living ecosystem, 'Everything is Crab' is a cute, challenging, highly replayable action roguelite. Make animal inspired evolutionary choices to concoct your own unique creature every run, both mechanically and visually.
It's Spore meets Modern Roguelites

As everybody knows, eventually, every organism ends up evolving into a crab. Right?
Well, except for you. Choose your own evolutionary path and strategy to thrive and defeat convergent evolution. Take that, science!


Over 125 abilities combine to create a plethora of different builds and playstyles: Become a wily trickster, a ferocious predator, a gregarious leader, a nimble nomad, or take on any number of other survival strategies.
Legs! Claws! Pincers! Wings! More Legs! Fur! Tail! Scales! Tentacles! I SAID MORE LEGS!!!
Build your formidable, visually awkward chimera or get Darwin'd in the process.

125+ evolution based abilities
Endless possibilities and visual combinations
Strategy-defining evolutions
Many viable survival strategies and playstyles

A living, thriving ecosystem
Many different critters with their own goals and strategies, each of them with several stages of evolution
Four distinct biomes with different rules, climate events, points of interest, flora and fauna
Night and day cycle

A variety of bosses that may (or may not) appear with each run
Huge meta-progression layer
Difficulties system (if you dare!)
Genetics (starting Characters), which can be combined to create endless starting character combinations
Challenge Scenarios to push your adaptation skills to the limit
More evolutions
Endless runs
Prove your survival skills to unlock Endless runs, ditch the timer, and outlast the apocalypse!
Track your findings, meta-progression and achievements in the Codex

Have a Crabby day!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I usually get bored with rogue-likes and rogue-lites pretty quickly, but I love this game. The creatures in it are so cute and I love all the ways each upgrade changes your appearance. I'm not very good at it, so I'm still figuring out the learning curve, but it's still fun when I die.
I started playing this and had a great time. A lot of fun, pressure one, two, three - each time I looked at that endless button and thought, ugh why can't I play endless? I want to, I'm having so much fun. But I could wait until pressure 10. And then I got there, and it was hardly fun anymore. You move at a seahorse's pace. You can see a piece of fruit on the edge of the screen and feel yourself aging on the way there. Bosses attack and if your dash isn't available you're getting hit. Obviously it's just about timing then? Yeah maybe, in the first several pressures you dodge, you tank lighter hits, you weave around set pieces, the speed doesn't hurt too badly - until the bosses start having children. All of a sudden you're in an arena with two creatures far more powerful than you and they can't hurt each other, can box you in and you slowly amble your way away, dying before you make it a step. It feels like the game is daring you to find something to like about it so it can take it away. Had I had the ability to see into the future during those lovely early pressures I would have stopped playing and asked for my refund before it was too late. I play until the gameplay reminds me why I stopped last time, and that's not how a game should be played. The game should make me want to keep going, and it's gotten to a point where I just don't.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 31 → 12.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Italian, Turkish +2 more
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
キャラかわいいです 攻撃受けた時の鳴き声もかわいい とりあえずPressure7まで来たけどいい進化が揃って無双してる時の気持ちよさ最高です はやくエンドレスやりたい
Really fun little game!
ローグライト系で難易度をあげて、再度プレイするようなシステムが苦手だったけど、このゲームは手触りがよくて何度もプレイできた 小さいころに遊んだ動物番長みたいな雰囲気を味わえるいいゲーム キノコを食べて成長する狐とか豚みたいな生き物を作りたかったのに、最後はいつも化け物になってる
It's Spore creature stage but with more meaningful choices, better gameplay and roguelike replayability. I wouldn't just recommend this to fans of Spore but also fans of deckbuilders like Inscryption or Slay the Spire who want to see how different mechanics can interact.
Evolve or Die!
Crab/10
Pretty much a new game every time you play!! <3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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