
E-sports Godfather is a Deck-building game simulating MOBA e-sports. You will play a role as team coach and build your team. You need to train players and make strategies in various game versions, beat other teams and finally, take the Champion of the World. Be nobody, or lead your team to dominate!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
除了卡以外没有任何缺点
Esse jogo é foda
对肉鸽不感兴趣,但很期待接下来要更新的世界赛和全局BP,另外AI的BP逻辑仍有待改善,至少不能再出现我已经选了一路的英雄结果AI还要Ban那条路的英雄了吧?还有就是英雄池上限需要增加,新英雄已经出好几个了,13个真不够用
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, Korean
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这游戏整的很有创造性,虽然养成系统和比赛系统结合的稍微有点怪,决赛也没有bo3 bo5,ai立绘也丑的一比,但是就是很好玩很有新奇感。虽然说世界赛更新还没出,但是玩法目前已经很有深度了。打着打着经常有一种既视感,仿佛真成教练了,call出一波下路四包二越塔,味儿太对了。身为独立游戏感觉不火的原因就是吃了ai画风的亏,希望制作组再接再厉,整出更多好活儿。
操作是操作不来了,空闲时间也不多的中年人。有点空,半个小时打一把真不错。
需要喜欢玩卡牌,不过内容确实好玩,尤其是装备系统和版本更新,期待世界赛
有一定深度,构筑好自己的阵容胜利真的很爽.
游戏是难得的好游戏。 好的标准是啥?玩着爽,随便什么狗东西,只要能养起来都很厉害。 有期待感,又不感觉过于超模。 好吧,超模的人还是有的,我就不剧透了。 不过你超模,对面也超模,整体上期待感是正向的。 什么叫不好玩,就是英雄没有个人特色,靠削弱维持平衡。 载入界面,看自家人,看谁都觉得不狠,没戏。 看对面一个比一个可怕,心惊肉跳,那就是垃圾游戏。 一个善意的提醒:如果打不过,建议直接输,不要SL,苛求完美全胜。 属性领先的时候不觉得。 属性落后的时候,明显感觉有痛打落水狗机制。 不仅仅是属性低导致的miss,包括攻击概率都不对劲。 不需要任何特殊效果,就会出现: 对面打你是谁脆打谁,一下能打死的必定立刻挨打,甚至开局集火直接秒你后排。后排没了前排满血。 你家打对面是谁肉打谁,剩一下就死的敌人能挺4个回合,甚至直接吸满,全家死绝人家后排还是满血。 我试过连着重开大几十把,因为感觉很多次都很接近了,有一些优势。 只要有一次!!一次合我心意的攻击,例如先秒个射手,就一定能赢,稳赢! 但是,一次都没有。所以我觉得概率极低,输就输吧,继续往前推进,AI终究不是你的对手。
I absolutely love this game, as a fan of pro play league, it really encapsulates well how a match could be percieved from the outside. This game is increadibly unique and I think it is a shame that it isn't well known, it has so much potential to become even greater in the future also, if the devs want to continue adding content !
很有创意的一款打牌游戏,英雄各有特色,期待后续更新
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 623 | 85% | Free | |
| — | 0 | — | — | |
| $469 | 6 | 33% | $3.99 | |
| $1.3M | 2.9K | 75% | $11.99 | |
| $84.6K | 149 | 89% | $14.99 | |
| $15.5K | 120 | 80% | $5.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 4.6K | 73% | $39.99 | |
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| $2.6M | 7.2K | 97% | $19.99 | |
| $2.6M | 11.7K | 98% | $9.99 | |
| $2.6M | 8.2K | 94% | $14.99 | |
| $2.6M | 3.8K | 90% | $24.99 |