
E-sports Godfather is a Deck-building game simulating MOBA e-sports. You will play a role as team coach and build your team. You need to train players and make strategies in various game versions, beat other teams and finally, take the Champion of the World. Be nobody, or lead your team to dominate!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
以前:感觉难度说实话自己自定义就好了,把职业生命给去掉,自己给自己培养就是了。最高难度感觉AI会作弊,卡牌也是配好了的,而你的杂牌军加上AI作弊打不赢正常,每次都能刷出连招牌,和解就好了,游戏本身存在一定问题,因为本身是小工作室,一开始资金的问题可以理解,框架搭建好了又不好推翻重做。没必要硬吃,其实AI除了作弊一无是处,很弱智感觉,禁英雄第一个必禁你MVP,也没有什么变通。建议加一个优先锁定某一英雄,其它英雄可以概率格挡打向被锁定英雄的攻击。 现在:改差评了,头一次见卡牌游戏让AI抽抽牌堆里的卡(不相信可以去创意工坊看看),制作组也真是无敌了捏。而且看似回合战斗AI没作弊,其实也在偷偷锁你输出主力,而对面的输出快死了就所有人都不打他,即使调成了+6输出。喜欢受虐的可以玩一下,幸好是小众圈子游戏,要出稍微有点热度绝对一大堆差评。你要说AI抽抽牌卡是bug,这么久了也没看见修复,态度可见一斑。
用心的好游戏,支持
TLDR: A really fun unique blend of card game and MOBA sim, with small hints from roguelike card games. If you like MOBAs, sims/management games, and roguelike card games, you HAVE to try this game out. They do have a demo called Esports Godfather legend begins on the steam store. I don't think it's been fully updated as the current game but it gives you insight into all the games main mechanics, try it out! Really really enjoy this game. As someone who is a huge fan of roguelike card games, and of MOBAs, and had been really wishing for a good MOBA sim, this is it everyone. It isn't EXACTLY a roguelike, its not as if you die or fail a career. They are apparently adding a more roguelike mode but as of now, besides the dying/game ending, it has a lot of progression similar to roguelike card games. The player progression is very similar to roguelikes. You unlock cards, perks, and sometimes player traits and are given a selection of random options. The sim side has a fair amount of depth to it. Tons of traits, modifiers, champion masteries, cards, strategies etc. that adds a lot of variation to the game. You can play around being a passive farming team. An aggressive initiation/fighting team, an objective focused team etc. Pretty much any style of play in real MOBAs you can recreate here based on champion picks, cards, and player traits, stats, and perks. The energy system means you have to choose what you decide to commit to, and you can play around timings. Sure you can force a gank and get a kill at top right now, but if a dragon spawns soon your jungle may be left low hp and unable to get the dragon (much like a real MOBA action and consequence). No other sim I have tried has all these strategies, and aspects of decision making that you can see the parallels to in real League games (the main MOBA I know). They update the game pretty regularly and release small DLC here and there that is OPTIONAL. They still update and add to the main game while doing the DLCs. The game has patches that changes usually how the objectives works (these are basically forced teamfights with special rewards, you can choose to give up the objective if you wish). Patches can change champions abilities, items, when objectives happen, what the rewards are. The teamfights themselves are autobattles, so there is chance involved but obviously the chance depends on the stats, traits, champions etc. While it's not to the level of Teamfight Manager real time battles the, as a turn based autobattler it is solid and does its job. There's a decent amount of animations in the game which, while not needed, add some flair and eye candy to the game. The pixel block art style works well for the game. The only thing art/visual wise is they did use AI gen to make portraits of coaches/players. While I'm very anti-AI, a small indie studio using a gen to make a wide range of player portraits that have no impact on the gameplay is pretty passable in my eyes. I don't think they tried to replicate a certain persons style, though all generative AI to some degree HAS to have taken aspects of other real art somewhere down the line. But if you really dislike the AI portraits there are plenty of mods that replace the portraits. While this doesn't have the SAME level of simulation as something like Football Manager, the teamfights of Teamfight Manager, or the roguelike card elements of Slay the Spire, this is a very original concept that blends some of the best elements of all 3 into an incredible package with tons of replayability. If they ever made a multiplayer (as of now I believe they said they aren't), it would be spectacular. For the low price and the unique ideas, if any of the elements I mentioned caught your interest I highly suggest trying it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, Korean
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bardzo dobry manager esportowy. Nie nudzi się aż tak szybko, sporo w miare spoko modyfikacji estetycznych. Łatwa, przyjemna rozgrywka, szkoda że nie ma wersji online, brak możliwości przyśpieszenia rozgrywki prócz walk, brak języka Polskiego też dla niektórych będzie minusem aczkolwiek nawet w przypadku znajomości angielskiego na słabym poziomie jesteś w stanie zrozumieć co i jak. Gra naprawdę warta swojej ceny.
Insane strategy game where you set up defenses and ganks in a League style match. Alternatively, league without the annoying teammates and/or enemies.
可以,很上头
要是不是lol或者王者荣耀的moba就更好了
非常好玩
👍
我建议加个15回合后投降的功能,别拿nmd疯狂miss导致对面全员留一丝逃生来恶心我,到我这就是战场被垃圾牌卡手干瞪眼,进战斗幽默命中率全miss和幽默全员留一丝逃生,到对手就是刚刚好关键牌全在手里,最后一击杀掉我开始滚雪球,傻逼对局还要跟我耗90回合,十八层地狱难度我就活该被对面开挂打呗,wrnmd
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 623 | 85% | Free | |
| — | 0 | — | — | |
| $469 | 6 | 33% | $3.99 | |
| $1.3M | 2.9K | 75% | $11.99 | |
| $84.6K | 149 | 89% | $14.99 | |
| $15.5K | 120 | 80% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 4.6K | 73% | $39.99 | |
| $2.6M | 26.8K | 87% | $5.99 | |
| $2.6M | 7.2K | 97% | $19.99 | |
| $2.6M | 11.7K | 98% | $9.99 | |
| $2.6M | 8.2K | 94% | $14.99 | |
| $2.6M | 3.8K | 90% | $24.99 |