
Congratulations! You just found a 'one of a kind' roguelike that combines deck-building card game and auto battle strategy game! Consider unit counters, then create powerful synergy by breaking down the boundaries between the battlefield and cards, then lead your army to victory!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A fusion of deck-building roguelike and auto-battle simulator.
Legendary commanders from history return to the battlefield—this time in a fantasy world teeming with magic, curses, dwarves, and dragons.

Choose your battle rewards wisely, and craft your own deck by combining a wide array of cards and relics.
From cavalry units that break through enemy lines, to unyielding dwarves of steel, feral beasts, and ghostly legions—various synergies await your command.
Build the perfect synergy, cover your deck’s weaknesses, and strike at the enemy’s vulnerabilities as they grow stronger with every stage. Your journey leads to a final, decisive confrontation!<br>

Combat isn't the only thing waiting for you on this journey.
You might encounter quirky events, like a druidic group trying to protect a horde of rats, or a goblin salesman enthusiastically pitching long-term savings plans. You’ll also have the chance to take part in eerie experiments to customize your own cards—or simply enjoy the thrill of discovering powerful relics.
Every choice is yours to make. Will your decisions lead you to victory?<br>


Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really good game however its incredibly barebones and doesnt look like extra content is likely to happen.
Game is nice, I had some hours of fun but still I cannot recommend the game. The content offered by the game is too scarce and the deck building is too reliant to luck draws.
It's quite good. Lots of build variety. Takes a lot of inspiration from Slay the Spire in the best ways while being distinctly its own thing. I'm having a lot of fun with it. Strong recommend! Several recent reviews have been mixed, calling out the RNG in a card-based tactics game. I don't know if they're all brand new to the genre or what, but it feels distinctly middle-of-the-road to me in terms of RNG elements. This aspect is very well polished. "Get good" maybe?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Russian, Japanese, Simplified Chinese, German
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不更新了吗?那你值得一个差评
[h1] NEEDS MORE [/h1] This game feels pretty empty, once you full complete this game theirs not much more to do other than max out commanders. The game needs a lot more added to it. More content, more relics, more cards, more factions, unique commander. The game could be great if it had more stuff.
也是大部分肉鸽卡牌游戏的通病了,看起来可以无限组合,但实际上大部分的局都是半路暴死,核心牌沉没在道具池里捞不出来的体验就是这样恶心 还有为了强行延长游戏生命做的数值平衡,大哥,单机游戏,你让我爽就够了啊,你指望我玩一个肉鸽卡牌像彩六一样玩一辈子么? 抱歉,我彩六都没玩一辈子
Loved this little game. Highly recommend. A solid 9/10 if you don't expect an endless experience. I find the reviews are way too harsh. There is plenty of content to play for 10-20 hours and have fun. Certainly way more if you have time... but I am at a point in my life where I have limited free time and I won't try every character/strategy. This games respects that. The complaints on RNG are overstated. It's not like slay-the-spire where each fight is a clutch, and you're desperate for any +1 strength or double poison (slay is ultimate RNG on how 3 cards are OP and the entire run is just hoping to get them). In this game, you don't get punished forever because you skipped a block and lost 2HP at the start of the map. There are many more relics/cards/items. There are many viable strategies. Sometimes you find INCREDIBLE combos. Sometimes you don't. Sometimes you die in the first act and that's fine. (I played poorly? I got bad cards/relics? A bit of both really). This game is balanced for you to find things that synergize together. I like it that way. It's fun. It's great.
A game crippled by the fact it recieved it's last major content update TWO MONTH after launching. The concept is interesting, but the balance is whack. A roguelite is a difficult thing to balance, and barely a handful of balance patches and very few content updates is not enough. If the devs come back, and actually do this game justice, then it'll be worth spending money on. Right now, you'll barely see any of the fun buildaround rare cards, and most of them won't fit into your build if you do. Most of the strategies aren't worth it anyway, and if you end up getting hardcountered? Tough luck. Can't build into swarm units, cause you'll get manhandled by any AOE. This makes building any specific 'archetypes' really difficult. So if you can't get overpowered relics to beat the enemies who can spawn stronger units more often than you? Welp, restart and hope you can get better luck next time.
很好的底子,作者非要折磨人。随机事件有一半都是使坏,遗物差不多80%都带有负面效果,作者似乎在说:“来吧,想吃大餐就先吃屎”
Hard to judge this one. The gameplay and idea is top. Its fun for sure for a little while until you get deeper into it. The problem of it is in the fact its not anymore in active development. (Last patch a year ago, nothing new to my knowledge coming.) What holds it down is first the fact that many mechanics just dont click yet. And that content isnt there to give more varied gameplay. (To Few Bosses to defeat, to little mechanics that are able to defeat certain bosses, to few ways to customize your cards/hand more or upgrade them, many cards dont really fill much of a use and are to weak etc.)
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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