
Congratulations! You just found a 'one of a kind' roguelike that combines deck-building card game and auto battle strategy game! Consider unit counters, then create powerful synergy by breaking down the boundaries between the battlefield and cards, then lead your army to victory!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A fusion of deck-building roguelike and auto-battle simulator.
Legendary commanders from history return to the battlefield—this time in a fantasy world teeming with magic, curses, dwarves, and dragons.

Choose your battle rewards wisely, and craft your own deck by combining a wide array of cards and relics.
From cavalry units that break through enemy lines, to unyielding dwarves of steel, feral beasts, and ghostly legions—various synergies await your command.
Build the perfect synergy, cover your deck’s weaknesses, and strike at the enemy’s vulnerabilities as they grow stronger with every stage. Your journey leads to a final, decisive confrontation!<br>

Combat isn't the only thing waiting for you on this journey.
You might encounter quirky events, like a druidic group trying to protect a horde of rats, or a goblin salesman enthusiastically pitching long-term savings plans. You’ll also have the chance to take part in eerie experiments to customize your own cards—or simply enjoy the thrill of discovering powerful relics.
Every choice is yours to make. Will your decisions lead you to victory?<br>


Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game relies too much on luck to put together even a decent build, and the balance is awful. I recommend only playing the demo until the developers release some major updates.
上大当了,竟然不更新了,
平衡很烂,有一些非常克制build的机制BOSS,本来还期待制作组有动静的,大半年了估计是跑路了;优化也一般,单位一多就卡,尤其是栅栏,这个建筑放几十个就只有20帧了
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Russian, Japanese, Simplified Chinese, German
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good bones for a game, crippled by the fact that so many cards are useless in all but the most niche situations and levels/unlocking more cards keeps that same ratio of terrible to useful cards (Not even gonna say good, just useful). Less roguelike and more grind since there won't be a great deal of skill involved at any point, just luck.
Despite the game being fun for the first few hours. When you finally learn what the game has to offer and how to use it, you kinda realize it lacks a lot of depth and there don't seem to be that many properly viable strategies. This is not mentioning the fact that the dwarf heroes and the human ones are identical. Felt very lame. The roguelite grind here is insane, by the time you'll have any amount of currency to properly spend, you'll already be feeling done with the game.
Not as much control as I would want in a game strategy game. It's more progression based than skill based. It's a rogue-lite so it going to be seemingly unfair/randomly scaled until you've invested probably 10 plus hours into it. Even then, it's still 90% luck. Imagine playing chess but you have to draw your pieces like yugioh cards. You can't count cards because your discard pile and your deck are essentially one in the same. Basically, you can get lucky and draw rooks and multiple queens in a few hands, but 80+ percent of the time you're drawing straight pawns. Everything is so RNG based that you're actually not strategizing when you think about it. You just play the logical cards that any half-brain would pick when the game is gracious enough to give it you. So when you really think about it, you're actually just playing the card game "war" (that game where you just split a deck in half with someone else and you both flip one card off the top of the deck - highest card wins). Ol' heart of the cards playing ahh game. The only actually not-as-much-luck based strategy in this game is to thin your deck to increase the frequency to draw the cards you want. Even then, you're only guaranteed 3 opportunities to remove 1 card at a time from the 10 cards you start with - and you have to spend resources (that you hopefully have at that point) to use those opportunities. Also, I have regularly experienced bugs on this game. Half of them were during the final boss where the game would freeze. It's not just the gameplay. It seems that some of the achievements are bugged too, as I have had to complete a couple of them more then once before they finally unlocked.
뒤지게 적은 카드수, 직접적인 시너지 외에 서로 전혀 호환되지 않는 카드들, 이벤트 밸런스 이슈때문에 말이 로그라이크지 실상은 선형적인 트랙에서 카드뽑는 빠칭코 돌리는 형태로 진행됨 데모 떄가 고점인줄은 몰랐지..
Imperfect in many ways, but scratches my itch for a deckbuilding tug of war roguelike very well.
I love this game
I like the game and think it's fun overall but every time I play as a dwarf I want to gouge my eyes out of my skull.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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