
Discover infinite cards in this roguelike deckbuilder. Every card is unique, every run a new experience. Craft, combine, and build your deck completely freely to defeat enemies and bosses, or take on cleverly designed puzzle challenges!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.4/day in the week to Jul 20 → 0.83/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Infinite Cards is a truly unique and innovative card game.
In this roguelike deck builder, every card is unique. Cards are generated randomly based on defined rules, creating an endless number of possible cards to discover.
Play units, relics, or spells to overwhelm your enemies.
Strong synergies between cards lead to deep gameplay with countless tactical options.
Choose a commander with unique abilities that shape your strategy, and unlock new commanders as you progress through the game.
The further you advance in a run, the stronger your card rewards become.
This creates a dynamic experience where you keep evolving your deck until the very end.
Thanks to completely free deck building, you can add or remove cards at any time to perfectly adjust your strategy.
Infinite cards and massive replay value
Beginner friendly with interactive tutorial
Adjustable difficulty
Activate optional modifiers for even more challenging runs
Deep, tactical gameplay through complex card synergies
20+ commanders with unique playstyles
10+ factions: Play as humans, dragons, skeletons, and many more
7 locations with their own enemies and bosses across 5 difficulty tiers
Find, buy, create, and upgrade cards during your run
Fully flexible deck building: Add or remove cards at any time
Additional puzzle challenges for strategists
For tacticians and puzzle fans, the game offers a special puzzle mode:
Start with a preset battlefield and win in just a few turns.
Perfect for exploring new combinations and card synergies.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Magic the Gathering as a roguelike with full randomization to make no two runs ever the same. Incredibly fun and addictive gameplay loop when it clicks on how some of the mechanics work. Its really cool how opponents follow a clearly defined loop pattern so you are less likely to experience top decking shenanigans from CPU opponents that we normally see in other PVE deckbuilding games. Despite being a roguelike I also appreciate how we are free to insert/remove all the cards we acquire throughout freely instead of being forced to add every new card to the deck flooding the RNG. My primary critique is that the art style for some of the cards is AI which I'm not the biggest fan of. Currently there is no way (yet) to import your own new artwork/pictures or workshop support for more options. You are allowed to rename cards manually but it would also be cool if there was some kind of toggle option before a run that acts as a random name generator for cards so I can play without generic names while also not needing to commit time towards manually renaming so many cards throughout a run. Animations when playing cards exists but its fairly basic without a lot of polish which doesn't bother me personally but may be a drawback for those who are used to seeing the very clean styles of official TCG video games. I haven't scratched the surface yet with the amount of available commanders. Looking forward to see future updates, and how this MTG roguelike idea evolves over time.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Simplified Chinese*, Japanese*, Spanish - Spain**languages with full audio support
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, highly recommend. Dozens of commanders with unique powers. Fresh cards every run. An interesting twist on card mechanics that pushes players to build and tune iterative systems rather than just chase raw power. The balance is excellent. The further you progress, the more thoughtful you have to be about what goes into the deck and what comes out. Check my hours played. I’m telling you, this game is fun.
There's a surprising amount of depth to this game. The randomization makes each run genuinely interesting and unique. Easy recommend if you can overlook the AI art.
Enjoying this game as i learn how to play a deck building game. I have been so confused with other deck building games in the past. I am still confused but i am figuring things out with this game. Thank You Susan
For those concerned about the "random card generation" being bad, I can assure you it isn't. I've won 4 runs already, and while some cards are decidedly not great tm, there has not been a single card that is a net detriment or would never fit into any strategy. Overall 9/10, would be 11/10 but -2 points for what I'm pretty sure is ai art :( (If the art is actually human made, let me know and I'll update this review)
It's solid with potential. Unfortunately for me, some off putting design choices - long runs, massive investment to get a boss deck built, jarring AI art alongside basic UI elements, slow mouse, constraints on duplicating cards - along with fairly standard combat - was sadly enough to make my time playing less interesting than hoped. Perhaps, I'll look to revisit in future based on updates.
This is why I love indie games - they take risks AAA studios would never consider. While the results are often lackluster and incomplete, every once in awhile the concepts and execution come together to form something truly unique and fun. This is one of those games. If you love the deckbuilding and roguelike/lite genres and aren't put off by well implemented gen AI art, give this one a try. It's reminiscent of the MtG formula with the twist of endless procedural cards. The experience feels surprisingly polished for an indie game, and the game mechanics are tight with multiple possibilities. This title looks to provide a lot of bang for your buck.
I had zero expectations and this game blew me away. It's one of those games that looks dull on the surface but has ridiculous depth if you can get pass your initial reaction and stick with it. Also the title is not clickbait the game has in fact infinite cards.
I mean it looks rough around the edges, and the AI art is kinda overdone, but ♥♥♥♥ me if this isn't the replayable card game I've been waiting for all my life. I've conceptualized stuff like this but it always felt like an impossible challenge. I hope this spawns copycats that nail the visual aspect more, but regardless: this game deserves your money. It's just a ♥♥♥♥♥♥♥♥ of fun.
I just love the blend of MtG-like card-mechanics with an StS-like gameplay.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.4M | 3.2K | 92% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.9K | 103 | 75% | $14.99 | |
| $49.9K | 70 | 57% | $19.99 | |
| $49.9K | 108 | 94% | $12.99 | |
| $49.9K | 245 | 82% | $11.99 | |
| $49.8K | 140 | 89% | $14.99 | |
| $49.8K | 74 | 84% | $29.99 |