
E-sports Godfather is a Deck-building game simulating MOBA e-sports. You will play a role as team coach and build your team. You need to train players and make strategies in various game versions, beat other teams and finally, take the Champion of the World. Be nobody, or lead your team to dominate!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
十几年的游戏人生,留下一个好评。
肉格模式能不能出個能在局外增加遊戲腳色跟武器卡片的圖鑑,還有再選角色的時候,能看到腳色這版本增強和削弱的變化,以及一些像比賽中選擇的增益與減益,(像戰場攻擊後出現下一次增加傷害)
6
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, Korean
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
111
外表看起来简单,但意外的挺有深度的一款游戏,目前还在摸索阶段。
bom PRA CARALHO
DLC什么时候出啊???
期待正式版
Im searching a game that like FM but esport and got into this , overall this is a good game even though the character is AI Generated , still recomended
TL;DR: The game is amazing. I have sunk a lot of time into it and I can't say that I have regretted any. You have the full experience as a coach. You scout players, trade them, and you train them. You are also introduced to changes to the rules, champions, and other things that keep you on your toes. Frankly, just play it, if you like the screenshots, because they are comparatively telling this time around. The only thing I have noticed is that currency is functionally useless later on in the game. Coach Points and Training Points still have a good use for them, but money? Useless. In my opinion, the actual matches are where the game shines most. It's interesting to have a roster of champions and execute strategies. It's fantastic how specific changes to the rules can change your entire winning match-up. For example, I used Mo sparingly at one point, but then something was introduced that gave everyone additional bounties the entire time. That has indirectly buffed this champion so much that I only spammed him. Everything is executed very well, I have encountered no bugs at all and the game plays smoothly. My only critique would be around these parts: - Management gets bland after a while - Banning and character picking needs to be reworked for the enemy team (they usually ban never-played champions and pick those they aren't great at, from my limited experience) - Translation is fine, but could be better. I had an all-female team and they were continuously referred to as "he" I really hope there will be more updates soon, I can't wait to play the game more.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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