
Why not enjoy the diner? The moon is as full as it'll ever be, and there's even a drink fountain.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 27 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
享受这间餐厅吧 我已对过去不感兴趣
3時間半で全実績解除。しっとりした雰囲気のbgmが最高。ストーリーも2エンドあるがどちらも余韻を噛み締めたくなる感じ。 実績埋めだが [spoiler] 偶然?を取るとおしゃべりが取れなくなるため周回が余分に必要になり [/spoiler] やや面倒。セーブスロットが1つしかなく、スキップできない箇所が多いため注意。
うーん… 「非常に好評」だったので期待し過ぎてしまったのかもしれません、 雰囲気は良いです。 ただ、とある強制イベントで何も出来ず虚無の時間が発生するのは個人的にしんどいなぁって感じでした。 キャラクター達ととにかくひたすら会話して物語を進めていくゲーム。 私のようなせっかちな人間には合わないと感じました。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
クリアしたのは何か月か前なのですが、 今日SNSで名前を見かけて、YouTubeでサウンドトラックのアレンジの投稿を見て、 ゲームの内容や世界観が頭をよぎり、ついさっきまでやっていたような気分になりました。 何が良いか説明するのが難しいですが、すごく良いゲームなんだと思います。
음악, 캐릭터, 분위기, 디자인 모든 것이 사랑스러운 포인트 앤 클릭 탐색 식 비주얼노벨 대화로 우리를 알아가요
From the moment I saw this game I knew I was gonna love it. Just the idea of a diner like this is fascinating. The way it's explored in the dialogue is engaging and feels personal to the characters and built a sense of connection. The underlying narrative is so intriguing as it's slowly revealed, tons to uncover :)). The soundtrack is short and sweet. I love the original but the piano brings something extra that must be heard. LockPicker piano is a favorite. This is a story I'll remember.
没有人能拒绝跃出秩序的那一秒,我们也因此不会变成死板迂腐的人 大家真的都好可爱😭 [spoiler] 几十万年的接力与重逢的故事 [/spoiler] [spoiler] 我可以是里面的任何人,而我不是拉缇拉 [/spoiler]
ファミレスをうまく享受することができたと思います。 それはとても好ましいです。
間違い探しは面倒臭いけど最後までやるのがおすすめ
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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