
Why not enjoy the diner? The moon is as full as it'll ever be, and there's even a drink fountain.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 27 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
✮✮✮✮☆ 혼자서 찾아간 패밀리 레스토랑은 쓸쓸했지만 그곳을 향유하며 도착한 곳은 쓸쓸하지 않았다. '정말로, 그것 뿐이야. 잘 지냈으면 좋겠어.'
プレイ後にいろいろと思いを馳せるのが大好きな人にはお勧めしたい。 最近こういう類のゲームで遊んでいなかったのでとても懐かしく、ずっと胸の中に居続ける一本になるだろうと感じた。 舞台がファミレスっていうのがニクい。 だって現実世界でファミレス行くたびに思い出しちゃう。 特にドリンクバーのマシンの前に立った時にね。
纯享聊天小游戏,大家都非常平和可爱,在无限的时间里交流一切无关紧要的话题,自我与世界的界限在某些瞬间暧昧不清,但我们甚至仍能从中找到永恒的尽头......多美的月亮啊
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]非常浪漫的故事,今年玩过最喜欢的游戏。[/h1] 是被推荐来玩的,画风和音乐非常吸引人,叙事比较碎片,玩法就是通过询问每个角色话题然后引出新的话题,一步一步推动故事的发展。 游戏流程不算长,实际游玩应该就2-3h。个人更推荐一口气打完,玩的时候感觉很平静,其实在打END1的时候还没有很深的感触,只是觉得这是个有点遗憾的故事。但是打END2的时候看到每个角色过去的经历让我有点想哭,被这种坚定又没有刻意描写的羁绊打动了,对我来说故事的结局算是HE。 故事的留白以及每个人物的设定也做得很好,有一种每个角色都在现实中存在的感觉(明明设定很不可思议)。角色之间的对话偶尔也会有种淡淡的幽默感。 我最喜欢葛拉丝潘了TT。强烈建议打完END2的朋友们去看看后日谈,真是一个好故事,后劲很大。
缥缈又浪漫
クリアしたのは何か月か前なのですが、 今日SNSで名前を見かけて、YouTubeでサウンドトラックのアレンジの投稿を見て、 ゲームの内容や世界観が頭をよぎり、ついさっきまでやっていたような気分になりました。 何が良いか説明するのが難しいですが、すごく良いゲームなんだと思います。
淡淡的,凉凉的,神叨叨的,最后又暖暖的。什么都没说,又感觉什么都说了,我太喜欢了。
Eventually, you'll forget all the conversations we've had. So we can talk about the same things over and over again, like its all new!
3時間半で全実績解除。しっとりした雰囲気のbgmが最高。ストーリーも2エンドあるがどちらも余韻を噛み締めたくなる感じ。 実績埋めだが [spoiler] 偶然?を取るとおしゃべりが取れなくなるため周回が余分に必要になり [/spoiler] やや面倒。セーブスロットが1つしかなく、スキップできない箇所が多いため注意。
うーん… 「非常に好評」だったので期待し過ぎてしまったのかもしれません、 雰囲気は良いです。 ただ、とある強制イベントで何も出来ず虚無の時間が発生するのは個人的にしんどいなぁって感じでした。 キャラクター達ととにかくひたすら会話して物語を進めていくゲーム。 私のようなせっかちな人間には合わないと感じました。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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