
A troop-clash strategy game. Choose your hero, command minions, crush enemy formations! Inspired by Heroes of Might & Magic and Hero's Hour. Multiple races with national styles like Huaxia and France. Random maps = unique fun every game! Endless development & combat!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不錯玩 但太容易當機 還有補兵機制 感覺誰賺錢快 狂存兵 就無敵了 包含敵人 此外很多遊戲數值沒有友善提示 戰鬥若能個別兵種指定攻擊方位 會更具策略性 而不是都只瞄準最接近的單位 打後排變成只能靠特殊技能 跟魔法
操作簡單 還不錯
剛剛玩到一半突然停電一下,停電完再開遊戲,載入之前的紀錄過一回合後,就整個遊戲都不能動。然後也不能開新記錄,重新安裝,或是把之前的紀錄刪掉也無法解決,變成整個遊戲都沒辦法玩了
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, French, German, Spanish - Spain, Indonesian, Japanese, Polish, Simplified Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America +3 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不好玩
现阶段来说内容还不够丰富,随机地图还有一些BUG比如宝物刷在了根本拿不到的地块里,但总体来说还是很有意思的游戏
这个游戏还好玩,但是呢,如果英雄超过3个,控制就出问题了。希望优化
玩着确实没意思,玩法少优化差,感觉游戏逻辑有点问题
还是鼓励一下吧,不容易圈钱也好跑路也罢,做出来就不容易也该支持,留点口德
第一关这是啥难度啊?打第一个敌人主城他们无限出兵呐,而且在我兵种全满级的时候他们的兵种强度还高我一大截?这么高难度也不给一点教程,运营节奏也不来点提示? --------- 二改:关隘又是什么,为什么我还要满地图找不同颜色的关隘帐篷才能进某个城堡。好不容易找了一个发现颜色还不对。这种自创的设定还是得给个教程吧。 其次热评说的一点没错,打野怪的时候第二波敌军会直接刷到地图中间,甚至不是敌人半场的中间,是直接刷在战场的中间。nb。 又玩了一把,终于搞明白了,我觉得难度高是方向走错了,左下角的ai是华夏,最猛,别人2级主城的时候华夏主城全部建满了。往右走的城堡才是低级ai。比如法兰西。真的服了。这游戏又没教程又没侦察兵,我怎么晓得你往那边走才是正常的难度曲线。 我本来发现打第一家都打不过,但是评论区有人评价难度低我就纳闷,拼了命想办法排兵布阵为了赢,打赢发现我出了新手村直接把魔王城堡打了。 游戏值15,剩下的15应该是游戏教程或者更好的地图设计。
難度過高
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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