
A troop-clash strategy game. Choose your hero, command minions, crush enemy formations! Inspired by Heroes of Might & Magic and Hero's Hour. Multiple races with national styles like Huaxia and France. Random maps = unique fun every game! Endless development & combat!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏优化太烂了,被进攻直接卡死,什么操作都不行。
CE确实什么都扫不出来,有点绷不住。
和电脑打完就卡着
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, French, German, Spanish - Spain, Indonesian, Japanese, Polish, Simplified Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America +3 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
跟AI进入战斗就卡死怎么玩?
剧情和随机快打完了,精选一张图都没打,到目前为止这个游戏最让人恼火的地方在于,ai似乎没有资源限制,你占领了全图80%以上的资源,AI照样能给你爆兵爆到过千,还都是高级兵种,等你占领了敌方城池才发现其实科技并没有攀完,阴兵太多了,每周中立敌人还会无上限加强,但是前期最多抢timing消灭一家,另一家对手很快就起势了,不攒兵攀科技很难打赢,中后期特别浪费时间
狗日的诈骗犯!
[h1][b]简单易上手的像素策略游戏[/b][/h1] 《帝国游戏:像素英雄》是一款小体量像素风策略游戏,本作简化了传统战略游戏的操作,仅需轻轻点击便可完成各项建造内容,战斗部分更是以自走棋的形式展开,玩起来很方便。 既然名字是帝国游戏,那么自然少不了历史中那些传奇的国度了,本作一举囊括了华夏、法兰西、蒙古、罗马等国家势力。 英雄是本作中的重要单位,其有着天赋、能力等特性,关羽、曹操、花木兰、织田信长、路易十四、贞德、拿破仑等赫赫有名的将领在游戏中化身像素小人,负责领兵四处征战。 游戏打造了多张地图,玩家可按需选择,进入游戏后会看到战争迷雾遮挡着大部分地盘,只有己方领地亮起,玩家要做的就是干掉所有敌人了。 游戏以回合制展开,每回合都可以进行建造和探索两大部分内容,建造部分点击城池即可,这里分布着堡垒、市政厅、酒馆、兵营等多种建筑物,升级这些内容可获得更多的金钱产出和兵力。 探索部分也很简单,右键点击地图或是战略点即可,随后英雄会带着军队前往,遇到资源点会占领,遇到敌人则会展开会战。 战斗前系统会预估双方战力,如果显示胜券在握,那么不要犹豫,直接开战即可。 随后会进入到一个战前布阵阶段,将最下方的兵力图标拖动到战场上即可,当然了觉得麻烦也可以一键上阵。 之后双方军队会前冲交战,值得一提的是英雄单位残血时还会自动撤到后方回血。 比较小巧的一款游戏,玩法上类似《英雄之时》,目前的话策略深度还需要再进化下,期待后续更新。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
半成品就推出來… 我知道很多遊戲需要先推出來才有資金鍊可以繼續營運, 但目前真的有夠多缺點, 也沒有很快速的修改, 玩了一下就覺得太多不方便的地方, 第一是強度, 普通等級基本上就打不過了, 跟簡單難度差了有點多, 更不用提到後面困難, 甚至更後的難度。 第二,界面UI真的難用, 光換寶物就要花一堆心力了吧? 沒有排列, 沒有辦法單一點寶物過去, 變成單一英雄全身是寶, 其它的英雄因為很難把寶物送過去, 所以其它英雄全空裝。 第三,野怪真的太強, 經濟上只能支援主力英雄去打而已, 其它的英雄只能做做支援, 去佔某些沒有小怪的資源點, 然後駐紮, 不如此做, 完全沒有資金去徵兵, 就完全打不過電腦, 變成一隻主力, 去打對面英雄海, 然後好不容易把敵方主力英雄打敗, 他兵力全無, 照理來說下次見到對面應該是半癱狀態, 但下次見面又是兵力完全大贏。 第四,會戰容易卡頓,並且操作不易。 對方英雄幾百隻以上小兵的況狀常常有, 只要一打會戰就是卡頓, 並且電腦可以微操, 在我弓兵往前站時, 後備兵直接圍死, 但玩家無法, 速度調整只有1、2, 根本難以佈置排兵, 按暫停根本無法動作, 所以要比微操以少勝多根本難, 只見電腦次次準確的把兵圍住我的脆弱兵種, 直接秒殺。 第五,兵種特性比超老遊戲魔法門還稀缺, 魔法門有各樣特殊兵種去遊玩, 怎樣去面對敵兵都有剋制法, 也許這遊戲也有, 但速度不能微調下的狀況, 就是全部只比兵多而已。 以上。 我真的後悔買這遊戲
还行,英雄之时代餐,但节奏感觉没英雄之时爽,我挺喜欢这类自动战斗的,不喜欢战斗还要自己控制,只想收集资源发展然后爆兵推图的
價格來說我覺的不錯了,但城站會卡畫面真的不行,希望可以修一下
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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