
A troop-clash strategy game. Choose your hero, command minions, crush enemy formations! Inspired by Heroes of Might & Magic and Hero's Hour. Multiple races with national styles like Huaxia and France. Random maps = unique fun every game! Endless development & combat!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
半成品就推出來… 我知道很多遊戲需要先推出來才有資金鍊可以繼續營運, 但目前真的有夠多缺點, 也沒有很快速的修改, 玩了一下就覺得太多不方便的地方, 第一是強度, 普通等級基本上就打不過了, 跟簡單難度差了有點多, 更不用提到後面困難, 甚至更後的難度。 第二,界面UI真的難用, 光換寶物就要花一堆心力了吧? 沒有排列, 沒有辦法單一點寶物過去, 變成單一英雄全身是寶, 其它的英雄因為很難把寶物送過去, 所以其它英雄全空裝。 第三,野怪真的太強, 經濟上只能支援主力英雄去打而已, 其它的英雄只能做做支援, 去佔某些沒有小怪的資源點, 然後駐紮, 不如此做, 完全沒有資金去徵兵, 就完全打不過電腦, 變成一隻主力, 去打對面英雄海, 然後好不容易把敵方主力英雄打敗, 他兵力全無, 照理來說下次見到對面應該是半癱狀態, 但下次見面又是兵力完全大贏。 第四,會戰容易卡頓,並且操作不易。 對方英雄幾百隻以上小兵的況狀常常有, 只要一打會戰就是卡頓, 並且電腦可以微操, 在我弓兵往前站時, 後備兵直接圍死, 但玩家無法, 速度調整只有1、2, 根本難以佈置排兵, 按暫停根本無法動作, 所以要比微操以少勝多根本難, 只見電腦次次準確的把兵圍住我的脆弱兵種, 直接秒殺。 第五,兵種特性比超老遊戲魔法門還稀缺, 魔法門有各樣特殊兵種去遊玩, 怎樣去面對敵兵都有剋制法, 也許這遊戲也有, 但速度不能微調下的狀況, 就是全部只比兵多而已。 以上。 我真的後悔買這遊戲
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $20K | 211 | 81% | $4.99 | |
| $20K | 247 | 69% | $4.99 | |
| $20K | 65 | 72% | $14.99 | |
| $20K | 77 | 86% | $12.99 | |
| $20K | 663 | 61% | $2.54 | |
| $20K | 250 | 64% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $138.6K | 1.6K | 79% | $4.99 | |
| $242 | 4 | 0% | $1.99 | |
| $38.1M | 66.5K | 93% | $19.99 | |
| $5.8M | 35.4K | 90% | $5.99 | |
| $3.4M | 3.9K | 81% | $24.99 | |
| $3.3M | 3.9K | 83% | $24.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, French, German, Spanish - Spain, Indonesian, Japanese, Polish, Simplified Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America +3 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.