
THE CRITICALLY ACCLAIMED FANTASY ACTION RPG. Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 1.2Mreviews | 93% | #42 | $935.4M |
| $59.99 | 180Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3515 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic game. $5 DLC that could and should have been a free gift to the community? Go F**K yourselves. Enjoy the negative review.
Elden Ring is a game that offers a visual experience unlike any other. The open world, with its fantastic atmosphere, scenery, and unique locations, takes your breath away. While horseback combat featuring double jumps adds a special thrill to exploration. Magnificent, mesmerising music that makes you want to just stand there and listen. Character progression opens up a sea of possibilities, and the storyline - with its unexpected twists, charismatic bosses, and heartfelt NPC - leaves you with a pleasant sense of emptiness after the ending; you’ve experienced so much that your emotions are overwhelming. Stunning visual effects, especially during the boss battles. The boss designs, their attacks, and their backstories command genuine respect, while the intricate puzzles and secret paths make every discovery a joy. It’s especially gratifying that the world is alive and changes based on your actions. But it's not without downsides: - Ranni’s Tower is a nightmare in itself: the constant fear of lag, the need to use backups and hacks (I really hope they fix this); - Frequent player invasions: when a 100lvl player invades to 1lvl, it’s infuriating. There’s no way to disable it; - Boss attacks sometimes lag heavily; - NPC quests also suffer from lag and bugs; - Repetitive bosses: out of 120 battles, only about 10 are unique; - Over-grinding: if you loot everything in sight, the game becomes too easy by the middle; - You have to piece the story together bit by bit: item descriptions, little details in locations, but there’s so little information in cutscenes and dialogues that it’s easier to google it; - Without a mod, you can’t really play cooperatively; - There aren’t many endings, and the additional ones just change the color. The ending is a plot twist, but the conclusion itself feels very hollow. After such an epic journey and such intense emotions, that’s just it - the end. Yes, it makes you reflect, think things through, or dwell on your thoughts after the game. But this revolution for the sake of nothing - for me, it was very sad to end this way.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best RU #32, worst FR #86 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $59.99 |
| 55.2Kratings |
| 90% |
| Top 100 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i wish i could sniff ranni's armpits
Een koptelefoon naar de tering gegooid door dit spel, voor de rest echt een prachtig spel!
熬过了不明不白的前8个小时就会有接下来的80个小时800个小时,引导哪有我破碎。被火喷,被小恶魔杀,被大树守卫杀,被巨熊杀,被野狗群殴,被小龙虾杀,被毒杀,被猩红腐败杀,被安娜塔西亚杀,被熔岩土龙杀,被黑夜骑兵杀,被腐败树灵杀,被结晶人杀,被大手怪杀,被王室幽魂杀......五十多个小时死了171次,一路走来全是老师。每到一个区域先探索,再攻略查漏补缺,然后反复被惊艳,怎么会有史东薇尔城这么巧妙的设计。接下来,小掉色人儿要努力成为艾尔登之王。
Looks like FromSoftware is now more interested in increasing shareholder returns than releasing high quality content. Very disappointing.
mükemmel dizayn edilmiş tamamen bağımlılık yapıcı bir oyun. oyuna başladıkdan sonra 1 ay başka birşey oynayamadım. onca saatin ardından bile dünyasında gezerken yeni detaylar, bosslar buluyorsunuz. haritada onlarca ikon veya soru işareti yok. merak duygunuz sizin pusulanız oluyor. uzakdan gördüğünüz biryere veya girişini bulduğunuz bir mağaraya girmek tamamen size kalmış ve emin olun ki orada sizi birşeyler bekliyor. oyundaki oynanış çeşitliliğine sonsuz demek yanlış olmaz. oyun size kendi oynanış tarzınızı yaratmanız için devasa bir özgürlük sunuyor. erkenden güçlü bir build yapmak için lütfen internete bakmayın. oyunda oynadığınız kısımdaki olmanız gereken leveldan düşük ya da yüksek bir levelda olmak oyun zevkinizi fazlasıyla etkiler. belli bir saldırıdan inanılmaz fazla hasar alıyorsanız daha fazla zorlamadan oradan uzaklaşın ve sonradan tekrar deneyin. eğer oyunu bayıla bayıla oynadıysanız dlcyi kesinlikle alın ve oynayın.
tarnished edition has too little for too much, should be free.
FromSoftware is primarily owned by Kadokawa Corporation, Tencent, and Sony, while the activist investment fund Oasis Management has recently become a major stakeholder in its parent company "Oasis launched a heavy activist campaign trying to force the removal of Kadokawa's CEO, Takeshi Natsuno, criticizing how the company handles FromSoftware's publishing profits" "June 7, 2026: Oasis officially launched its aggressive public voting campaign. They published a formal proposal on Business Wire urging all Kadokawa investors to vote against the re-election of CEO Takeshi Natsuno." 5$ DLC is just the beginning, this is the end of an era.
Fromsoftware stepped out of the conventional formula annd created something which is beyond human comprehension to think off, take the lore of this game for example, it surrealy feels like a mythological tale of a lost religion. The game design is so beautifully encrypted with its inspirations, the end results look completely different unless you pay attention to several minute details. Elden Ring set a generational example in the indurstry of entertainment. Overwhlemness is a canon event one would feel when starting this game but once we figure out the path, game starts showing its colours. Fromsoftware's method of "figure it out yourself" truly shined in this game and thus today there are thousands of builds, playstyles and ideas connected it. The world may feel emptier but the space for exploration will keep one engaged. Every nook and corner of this masterpiece has something to offer which is outstanding compared to the contemporary games which mostly are just collectible slugs. The best part which I personally liked about this game is that it provies us an independent playstyle to enjoy this game. One can never have the same experience is he/she is on their second or third or fourth or even fifth plaaythrough because every start would feel fresh. Bosses are so well designed, dodges feel satisfying and yeah Fromsoftware camera angle issue still persists but a souls-borne player must be used to it lol. A small suggestion to everyone, explore, explore and explore. Don't rush through the main story. Well that's it for the base game, now its time for me to move on to the DLC, I 've heard its peak too haha! A solid 9/10 from my side.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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