
THE CRITICALLY ACCLAIMED FANTASY ACTION RPG. Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 1.2Mreviews | 93% | #48 | $938.5M |
| $59.99 | 180Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
karakter oluşturma ekranı bile olumlu incelemeye yeter. bu kadar derin karakter oluşturma sistemi görmemiştim.
[h1]Elden Ring is a flawless 10/10 masterpiece, and easily one of the greatest gaming experiences I have ever had.[/h1] Even coming to the party late, the breathtaking world design and the addicting, hyper polished gameplay completely hooked me. The simple [b]joy of exploring and discovering[/b] what was around the next corner kept me playing until I successfully 100%ed the game and [b]unlocked every single achievement[/b]. However, I have one major critique regarding how this masterpiece respects a player's time. The lore of Elden Ring is arguably one of the greatest fantasy stories ever written, but the game stubbornly refuses to actually tell it to you. Instead, the narrative is entirely shattered across cryptic NPC dialogues and random text descriptions on weapons and shields. For a normal player with a busy life, this system completely breaks down. When you only have 3 hours a week to play, a 30-hour gap in-game translates to two full months in real life. If I pick up a sword in week 8, there is absolutely zero chance I will remember that its description connects to a vague sentence a nameless NPC muttered back in week 1. On my first playthrough, I was completely disconnected from the plot. I didn't understand the motivations of the bosses, I didn't know who Miquella was when Malenia called herself his blade, and I didn't understand the heartbreaking nobility of Starscourge Radahn until after I had already slaughtered him at his festival. I was just checking weapon stats, hunting down Grand Lift medallions, and moving blindly from one boss to the next [b]driven solely by the gameplay[/b]. It was only when I finally sat down for consecutive 10 to 15 hour marathon sessions that the cohesion and beauty of the story finally started to make sense. I am not asking the developers to turn this into a hand holding Ubisoft game filled with intrusive quest markers. However, a simple, elegant Lore Journal or Bestiary would have been an incredible, immersion saving feature. --- Imagine a beautifully illustrated book located safely inside the Roundtable Hold. It fits the lore flawlessly, as you would essentially be contributing findings to the archives of Sir Gideon while he keeps tabs on the world. When you defeat a Demigod or find a legendary weapon out in the wild, their background lore would automatically compile into a clean history tab back at the Hold. This would allow busy players to log into the game after a week away, travel to the safety of the Roundtable, read up on the history of the characters they’ve encountered, and instantly feel emotionally reconnected to their goals. --- Elden Ring's hidden lore is too beautiful to be left buried in menu screens, forcing players to turn to YouTube channels just to understand the plot holes of a game they have already mastered. It is a testament to the game's phenomenal PVE - PVP gameplay that it remains a [b]perfect 10/10[/b] anyway but an in game lore book would have elevated it to an [b]astronomical level[/b].
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best JP #34, worst FR #100 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $59.99 |
| 55.2Kratings |
| 90% |
| Top 100 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Um jogo onde a trama inteira é uma briga de família entre divindades e você é só um mendigo sem nome usado como bucha de canhão para resolver o divórcio dos outros.
completed a run on my alt, very fun
Ein sehr wundervolles spiel, schöne Grafik und die Bosse machen spaß, da sie nicht auch wie wirkliche Bosse wirken
Masterpiece of a game. From feeling as though victory is unobtainable to realizing it was a few swings of a sword away, this game is the epitome of an emotional roller coaster.
好玩
挺好玩
Best game to ever be created
无与伦比的游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $313.2K | 2.6K | 45% | $4.99 | |
| $469.4M | 440.1K | 94% | $59.99 | |
| $187.3M | 517.7K | 89% | $29.99 | |
| $94.2M | 132.2K | 84% | $39.99 | |
| $18.8M | 19.5K | 78% | $39.89 | |
| $1.1M | 1.7K | 77% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $811.6M | 881.5K | 96% | $59.99 | |
| $616.8M | 1.2M | 76% | $39.99 | |
| $484.4M | 377.4K | 90% | $49.99 | |
| $469.4M | 440.1K | 94% | $59.99 | |
| $460.1M | 369.4K | 64% | $69.99 | |
| $432.3M | 273.7K | 87% | $44.99 |