
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 5.3Kreviews | 48% | — | $15M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1350 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
게임은 무슨 노멀 난이도가 다른게임에 어려움 난이도 입니다. 스토리모드 난이도로 해야 할만해요. 출시초기라 아직 장비종류도 적습니다. 그리고 실제 유저 포함 1만명이 플레이하는 설정인데 어떻게 마을에는 AI들이 많은데 정작 마을 밖 몹이 있는 필드에는 나 혼자 있는거죠? 굉장히 쓸쓸합니다. 필드에 AI플레이어들이 몬스터 사냥하는 연출 있었으면 좋겠습니다. 게임은 꽤 재밌습니다. 다른 소드 아트 온라인 IP 게임들보다 재밌어요. 빨리 더 많은 패치와 업데이트가 있으면 좋겠습니다.
good game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $48.99−30% |
| 535ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Repetitivo hasta la saciedad con una historia muy mediocre
Steam really needs to add a "meh" review button, cause I don't hate the game enough to say NO, but don't love it enough to say Yes. The game...has flaws, plenty of them, am I still enjoying the game? Yeah, for the most part, though 37 hours in and the fatigue is starting to set in, I am getting tired of the same dungeons, the same enemies, again...Flaws. If you're interested in the game, Play the demo first, then if you want to buy it, wait for a sale, it's not worth full price. It's nice playing a SAO game that isn't just Kirito and his Harem, I just wish Game Studio INC. Had actually put some love and care into making this something special, something that would add to the Lore and World of Aincrad. I'm leaving this as a yes, simply because I have been enjoying the game.
El juego esta bueno el nivel adaptable progresivo diria conforme 1 va subiendo nivel los monstruos igual yo no e tenido ningun dama que se me atore el juego o se cierre repentinamente
ein gutes Konzept das mit mangelnder Quest Kreativität abgeschlossen wurde wir haben hier eigentlich ein reines karte erkunden und Monster kloppen spiel, was aber auch durch die quest abhängigen gebiete leider schwächelt (wen man in den entsprechenden Questen die karte nicht voll erkundet und alle Kisten holt darf man sich später wen man das noch machen will durch die einzelnen questen wühlen da es keine Quest/Karte gibt wo man das Komplete gebiet hat) Story ja wir hätten auch einfach Kiriko und seine freunde sein können, da den Schreibern leider nix eingefallen ist -,- anstatt die erwartete Geschichte aus der sicht der neben Charakter sind wir die "Auserwählten Beta Spieler" mit einer besonderen quest deren End Boss nicht mall in der Story direkt sondern erst nach langen Farmen im End game bekämpft wird am ende wirkt es als wer der Eigene Char am Ende erst geplant und in die Story rein geschrieben worden Charaktere ja die sind ein gutes Beispiel dafür das der eigene erst Später geplant wurde den viele davon die auftauchen sind absolut egal wen man in einen Inhalt kurz ein Char begegnet der mit der Hauptstory zu tun hat und danach nicht mehr vorkommt obwohl er ein item hat das ja eigentlich wichtig ist frag ich mich warum? Verbindung aufbauen mit Charakteren (außer Iori, die ja der eigentlich Hauptchar ist) tut man mit keinen also wen dir das kämpfen und erkunden in der Demo gefallen hat ist das spiel gut wen du Story haben willst dann ehr nicht Endgame: ja einfach erklärt sehr oft ca 30min lange ini´s laufen bis du Stark genug bist um dann den lvl 200er Boss zu killen ps. ich fand es gut dafür das ich nur 42€ bezahlt habe für 70€ hätte ich es aber nicht geholt xD und zulässt für alle die den Todes Modus haben wollen, es ist kein extra Schwierigkeitsgrad also könnt ihr auch so spielen und wen ihr sterbt einfach euer Spielstand löschen xD
소아온 좋아하면 굿즈값으로 하기 좋음
good
你这游戏做的和屎一样。。。花钱不是玩游戏,纯看番了,作为游戏来说一点都不合格
exactly what i wanted out of an SAO game, high levels of attention to detail and incredibly gameplay. 10/10 would recommend!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15M | 33.7K | 85% | $19.99 | |
| $15M | 30.9K | 93% | $14.99 | |
| $14.9M | 40.3K | 98% | $14.99 | |
| $15M | 16.9K | 96% | $39.99 | |
| $14.9M | 33.4K | 90% | $19.99 | |
| $14.8M | 31.3K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 773 | 86% | $59.99 | |
| $21.2K | 48 | 79% | $19.99 | |
| — | 0 | — | — | |
| $4.3M | 18.2K | 80% | $14.39 | |
| $989.9K | 2.1K | 83% | $24.99 | |
| $357.4K | 1.1K | 69% | $15.99 |